Ah, now I see the problem. Stop thinking of Q as a straight line skill shot, it isn’t. It is an AoE skill shot, regardless of the animation or indicator. Once you start thinking of Imperius’ Q more like Azmodan’s Q, rather than Artanis’ E, it becomes intuitive and much easier to land.
As I mentioned, in order to aim Q closer to yourself, you must drag your mouse closer to your hero. This means that smaller deviations in the position of your mouse can swing your splat further to one side or the other. The angle change is amplified the closer you are to the origin point. This is the same effect that causes visual parallax.
Ever tried aiming Nova, Artanis, Medivh, or Varian’s Qs at an enemy at max range while holding your mouse cursor right next to your hero? It’s harder to aim properly, especially in the heat of the moment, as moving your cursor even the slightest amount can cause a significant change in the angle your ability goes out. This is why you will often see people aiming directly at or even past enemies with their cursor when casting skillshots.
It’s a weakness for all skillshots, so yes, it is a weakness for Imperius.
In fact, it is a bigger weakness for Imperius because other skillshots will hit all enemies along their path, meaning it doesn’t really matter how far away your mouse is from your character. For Imperius, you have to bring your mouse almost the way back to Imperius, forcing you to run into this little annoying effect whenever you want to hit someone closer.
Whatever you say dude, it’s a point and click on a chess board game and you all trying to make it sounds as the most complex thing to do, if it was a 3D environement that’s a whole story.
But this is a rectangle box that that starts casting the trigger stun the moment they reach, meaning they can stun faster.
Unlike imp’s “skillshot” it is far more forgiving than any of these you mentioned with its hitbox.
This is just ridiculous. Calling HotS a “chess board game” is grossly oversimplifying this game.
This is also false.
Snipe’s full area is ~8^2 range.
Lion’s Fang is 8.75^2 range.
Arcane Rift is 22.5^2 range.
Blade Dash is 24^2 range.
The hitbox of Celestial Charge is 5^2 range.
The only one of those abilities that could reasonably be considered “less forgiving” than Celestial Charge is Snipe, and that is only because it stops at the first unit in its path. All three of the others have decidedly more “forgiving” hitboxes than Celestial Charge.
It really is though, there’s no z axis at all, it’s all x(s) and y(s), if you can’t hover your Q on someone as close as the range than idk what to tell you other than you aim needs improvement.
Where are you on earth getting these
Blade Dash has twice the range of Genji’s swift strike?
Nova Sniper has a bigger hit box than Imp it is 0.75 x 0.75?
That is because you are still mentally thinking of it as a straight line skill shot. It isn’t. Stop treating it like one and you will find it much easier to land.
Area covered, not projectile hitbox size. Range x width.
Snipe has a width of 0.75 and travels 10.8725 range. The full area it covers is 8.154375 square units of range.
Lions Fang has a range of 10 and a width of 0.875.
Arcane Rift has a range of 10 and a width of 2.25.
Blade Dash has a range of 8 and a width of 3.
Celestial Charge has a length of 4 and a width of 1.25.
I’m not saying I find it difficult to land. I’m explaining to Sami what MacWeak is saying, and why he’s saying it.
As I’ve said, I don’t have a strong opinion about making it a straight-line skillshot, and I am not arguing that it should be made one as some other people have. If it gets changed, okay. If it stays the same, that’s fine.
But I will correct misconceptions about this ability when I see them, just as you mentioned what we were calling a “deadzone” is not the correct technical description.
I do think your description of this ability as an “AoE skillshot” rather than a “straight-line skillshot” is a good way to differentiate this ability from other skillshots (though I would compare it more to Orphea’s Q with En Pointe rather than Azmodan’s Q, which does not technically have a directional origin point).
You should also tell that to people thinking the aoe is too generous then, it would be comparable if not a bit more narrow than other aoe spells.
No need to make it harder to land like some complainers want then.
I’m fine with it.
They should change it to Melee assassin, to be a bruiser it has too much damage as to one shot almost anyone and a very high sustain, in the end it is not clear what role is Imperius. I think it is multiclass but not announced. In addition there is his stun, that although he does not succeed in the hit box it still stuns you and that is the same as annihilating you.