- Cassia - Wow that rework was trash.
- Cassia - Like, holy hell it was bad.
- Genji - Maybe increase his AA damage if he’s within melee range? He’s got that melee attack animation after all, making that deal more damage would encourage sticking to enemies.
- Gul’dan - He needs his scaling toned down but his base damage bumped up. He feels pretty weak early game despite being a monster later.
- Hanzo - Needs the range bonus portion of Target Practice quest baseline, and for god’s sake please finally fix the bugs that happen when he gets stunned/rooted mid-jump.
Honorable mention:
- Anduin - Just bump up most of his numbers slightly, please. All his mechanics seem fine, his numbers are just a bit low.