What does a player owe in a competitive game?

Friend,

You make some good point but base your positions on false assumptions.

Players don’t need to play seriously to have fun.

Solo queue isn’t the same as organized sports leagues. It’s basically the equivalent to a pickup game on the playground. You may even be playing to win, but it’s not in any way serious. And just like at the park, Players who take it too seriously end up alienating themselves from the other players.

Solo queue is the worst possible situation for any player who wants to play seriously. Stop trying to smash a square peg into a round hole. Join one of the tournament leagues where you do get to play the game they way you are suggesting.

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Pretty much this. Solo que exists to allow people to que up without having to spend time forming a groupe first. But in the end game always tries to make a fair game with what is available. If not then you just get those rainbow games with 5 stacks running into 3 solos and a duo team that has little cordination together. That is the games fault not the players who use the tools they have to play the game as it was intended to be played.

But again those premades are rare. You more likely to run into gold premades in QM who are just 5 friends that plays together. They always have atleast one or two weak links in the team.

I don’t think anyone has said this quite so firmly, there have been comparisons on a few points of similarity but clearly it’s not 1:1 I agree.

The question is not “What does a player have the right to expect from others”, even if we’ve largely drifted into that, but “What does he owe to himself and others (opponents included)” when he intent to play a team game.

An Honest fun time. In other words, he should be enjoying the game at the level of play and commitment that provides it.

If a player isn’t enjoying that experience they shouldn’t play.

For example, if a player enjoys the experience of playing competively with an organized team in a tournament like setting, they should ensure that they are playing the game in an environment that provides such an experience. That may necessitate some amount of self improvement, social interaction, leadership skills, etc. in other words, they must be proactive in creating the conditions necessary to play in that environment.

Likewise, if a player wants to enjoy a low commitment experience they must be willing to accept that same level of commitment (or lack there of) from the players they are playing with.

So long as players arent intentionally trolling game or being otherwise disruptive, it may be necessary to assume a good faith effort in most environments.

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I view games like HOTS the same way I view a randomly assigned team project in school. Some people have different skill levels and different strengths and weaknesses, but you owe it to your team to put your best effort forward because your effort affects more than your own result. In online games, you are making a choice to play a game where you know your own effort will impact other players (unless you’re playing AI only, in which case I say do whatever you want) and if you make that choice, you owe it to those other players to at least put in good effort.

Of course, there are times when a good effort doesn’t look that way - either matched against much better players, playing a role or character you’re not very good with, and sometimes you’re just having an off day. Without being able to see your teammates, it’s very hard to know what to say because so much information isn’t being communicated through online games. When you’re physically close to someone, you can see their reaction to their own failure and you can better gauge what they need from their teammates - which isn’t always advice. Most of the time, what they really need is a quick pick me up and confirmation that their team isn’t angry with them and understanding that sometimes bad plays happen. In online games though, often the immediate reaction of their team is to put them down and chastise them for a bad play, rather than a bit of encouragement.

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