What do you think about Xul?

Adunno about giving Xul a constant escort of Skeles. Feels like it copies Arthur’s ult too much for one and what kind of talents would you give that? And I feel like it would clutter the field a bit much in team fights.
I think it could be funny if skeletons could improve his bone armor when they die. Or when team mates or enemy players die it could give him even more bone armor.
And this could be a big deal depending what kind of bone armor you chose at the start.
Then talents like jailor would have a multi purpose of giving him Skeles but then also armor.
I think that could be an interesting basis for his trait.

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I must be some kind of super human then.

If you stutter step, it makes no difference. You’d be moving anyway.

Q is not a build. If you pick all Q talent, it’s almost the same as trolling.

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I kinda wanna try it now. I’ve never gone full Q build before xD

Except it leaves lines of hazard you cannot enter. Throw in someone else throwing down hazards like Kael (since Xul is a Bruiser) and you might not even be able to keep in range at all. Such is the power of zoning.

Except when it wins you the game. Like in Brawls. If I picked any other build as Xul we would have lost. Instead I ended up with second most hero damage and a win. Totally made a joke out of the enemy Xul who did not go full Q and ended up with worse stats than me in every way.

It works best in maps which force enemy heroes to be close together, or with a lot of choke points. For example Cursed Hollows one can block off entire access routes with the scythes, or Brawls where there is just a single lane that all 5 enemy heroes are spread across.

Thinking of Xul reminds me of when Heroes of the Storm had interactive splash screens themed around the most recent hero released.

Xul’s splash screen had secret parts of the background you could click on that would cause a crow to appear on Xul… then another… then another… until you eventually had Xul, still staring at you with his serious expression, but now covered in crows.

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Ok, I need to touch on that. It is false to say that you cannot enter it. Second, The scythe goes in a straight line to Xul. So out of the 360 degrees around Xul, there’s 15 that will damage you if you go into it. That gives you 345 dergrees anywhere around Xul. Even with “echoes of death” that still leaves 315 degrees of freedom. You don’t need to be directly in front of Xul to attack him.

I don’t think this topic was made with brawl in mind. There are a lot of bad talents that can work in brawl. This mode is not representative of how good a talent is. Though I did play Xul in ARAM and won without Q build. Executioner gives you 30% extra attack damage, and Harvest vitality heals you for 70% of the damage you deal. There’s no way I’m passing up more damage AND constant healing for a slow moving projectile on predictable path.

Scythe does not block access. If I have a choice between taking 240 damage, and interrupting a channel, I will happily take the damage. No one is going to take core damage to avoid losing 240 hp. Holy ground blocks access, Tassadar’s wall, block access. Scythe just deals damage if you move slowly.

Far from trash? Lol that’s funny he certainly is. Plenty of other heroes do his job(double soak) just as good while providing more damage.
My man is a lost cause, he used to be good. But not anymore.
I say this as someone that his him at like lvl 23 not worth playing anymore.

I think he’s in need of a major rework. Like his entire kit needs to be rebuilt. He’s a boring character who lacks flavour, a real trait, and doesn’t fit his fantasy and theme of being a necromancer.

The ideas in here for him have been good like:

  • skeletons need to be stronger and follow him around
  • can raise corpses from dead heroes
  • sacrifice corpses for better shields, damage, sustain, CC
  • golems

I’d like to see him become centred around raising the dead, crippling enemies with spells, and becoming more dangerous the more things die around him. I liked the level 20 upgrade when dead heroes summoned a skeletal mage from a theme pov.

Xuls a hero I feel like he doesn’t need just a rework but a complete redesign into a new character

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Honestly Xul will melt that team way faster then those 2. The main problem for xul is his MASSIVE reliance of curse strike.His curse strike talents are crazy strong when you pick all of em.I have seen Xul melt whole team with that build if he is positioned correctly. His dmg output is insane.Also u can get self heal at 7 that make him quite tanky.

He is also best target for full aa comp with BL from reghar. One aa will heal him by like 80% of his total hp. He is quite nice with BL reghar comps that include heroes like thrall,arthas and other heroes that are good with BL.

Its nice when he can hit 2 or 3 targets with curse strike often. That never happens outside of rly heavy lockdown comps. Due to that he is a last pick hero into a team that can support him nicely.And that aint the greatest place to be.Kinda like illidan.

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i think a Q build is fun past 20 in Brawls, for the constant healing reduction. But apart from that his root can set up combos if he can survive putting it on someone - which is a huge if. Everything else about him is subpar.

Except against the enemy Xul, me, who went Scythe. So attacking very slowly (due to Xul attack speed slow) while also healing practically nothing (because of -75% healing from level 20) pretty much hard counters that build. Result was enemy Xul who did not go Scythe build did lowest damage with most deaths in his team.

Level 0 damage. That is over 1/5 of a squishy hero.

It just needs to touch any part of your hit circle to deal damage. Avoiding it as a massive hero is not easy.

Xul, IMO, is only good with an Uther support so you can get the armor and the cleanse/Dshield. Outside of that no one is gonna let you sit there and whack them with cursed strikes.

Why would you want bloodlust when A) it’s trash on anyone who isn’t auto attacking, and B) it just gives you more of something you already have, which is a huge heal on your own cursed strikes. Feels like a winmore scenario not a round-out-the-comp scenario. If your healer is just gonna pocket Xul anyway then you might as well have an Uther.

It doesn’t hard counter the build unless the player is not good and doesn’t dodge very slow moving scythes. If that build was good people would use it, and they would use the hero. Xul doesn’t get picked because his weaknesses are a larger issue than that of any other bruiser. That would also mean that you don’t use your scythes until you see the other Xul use cursed strikes.

(But it’s irrelevant since you would never have Xul on both teams. )

Which is still nothing compared to taking core damage. Would YOU take 4 points to your core in cursed hollows just to dodge that damage? How exactly does it prevent you from moving in and interrupting? I’ve asked that already, and you haven’t answered it because you know it doesn’t. You cannot block paths with Scythes.

Yes, I know that attacks that hit a hero’s hit box deals damage. What exactly prevents someone from dodging it? Xul isn’t picked because he’s not good enough.

How long have you been playing the game?

Thing is, they can’t remove his trait without admitting “This is literally nothing like the D2 necro”

I mean, yes they can. All they have to say is “Xul’s trait doesn’t work in this meta, so we reworked it.” They don’t have to mention D2 at all.

Which he cannot because of slow from Xul trait shield or root (Xul has one of best roots in game) and the fact that they all head towards me with huge hitboxes. Dodging scythe spam is not that easy, and certainly not for most players who are low skilled.

Technically possible in QM still. Although unlikely.

I do not understand what you are asking. Scythes zone. So if you are by objective the objective will be protected every 5 seconds by Scythes. An ally can channel it and if the enemy interrupts as melee they are punished by damage and -75% healing for 4 seconds. If they do not, then you just start zoning the enemies back with them.

Scythe build is a very good zoning build considering he still keeps his role as melee. Most other zoners sacrifice other aspects.

Because if they are someone massive like Diablo or Deathwing they only have like 90 degrees of approach directly behind Xul’s cast approach where they can auto attack and will not be tanking almost all the Scythes. Your armor can be talented to slow them which will give you pretty much 3-4 landings of Scythe on them. Yes they can move to try to dodge, but Xul can also move to cancel it out, nothing stops him from stutter stepping like they can.

The only heroes practically dodging the scythe are middle and long range heroes. Middle range heroes are certainly going to have to obey the zoning they produce.

Since Alpha.

This topic is very much like the Ragnaros sucks one or X hero sucks ones that pop up here all the time. Just because the topic creator or many of the respondents do not know how to play the hero does not mean the hero is actually bad.

For example I personally think Maiev sucks. No matter what I do I cannot get her to work and in the end it feels like playing someone like Zagara would be more impactful. Other people totally annihilate with her and are a real pain to fight.

Wow, people like Xul too much. I expected this thread to be more shorter.

Except that this is a game explicitly about playing characters from old blizz games, this is explicitly the D2 necro, and about the only thing really keeping him tied to what he was in D2 is his trait of summoning Skeletons, given that everything else about him (apart from his voice) is nothing like his D2 self.

It’d be like if they made arthas a Guy in robes that flew around shooting fireballs at people as a squishy mage, but had the frostmourne hungers trait to keep him semi-tied to who he was in the Warcraft universe, but then blizzard announced “Arthas’s Trait doesn’t work, so we’re replacing it with a different one, and keeping the rest of him the same, but he’s STILL the same arthas you know and love, even if he’s nothing like him! And no, we won’t add in an actual arthas arthas, because he’s already in the game”.

Why would they go into the range of your bone armor? If the best use of your root is landing a Q. Then it just proves Xul is bad.

Why would they have huge hitboxes??!!!

It is NOT protected. You walk in, you don’t care about the damage and you interrupt the channel. NO ONE is going to lose an objective just to avoid damage from Scythe. That’s assuming they can’t interrupt and still dodge it. The ability doesn’t prevent players from doing anything.

The healing debuff only happens at level 10. You can’t base an entire strategy on an effect that will only proc twice in the entire game.

Diablo doesn’t care about auto attacking you. He just has to Q flip you, and you’re then on the other side of him, so the scythe will never reach him. (Also it puts you in the middle of his team)

I never get hit by Xul’s scythe unless I’m stunned. On any hero I play.

So why is it that Xul never shows up at high levels? If something’s good, good players will use it. So why are they not using Xul?

Because Maiev sucks in QM. Unless you’re playing with a coordinated team, she can’t do much.

Because they had no choice? Rooted and then into bone armor slow with scythes landing on them. Typical combo for that build of Xul. Melee heroes, heroes which need to be in melee range to deal damage, will just be taking damage from the Scythes, slow and auto attacks anyway.

Because Scythes are pretty big? They are certainly not small things like Nova’s Snipe or Chromie’s Sand Blast or Li Ming’s Magic Missile.

Exactly. They are then not respecting the zoning so being punished by the damage. Squishy heroes cannot survive this for long, especially if Xul casts root on them the instant they approach the objective. Yes they interrupted it, but now Xul’s team is +1 kill.

Level 20… As mentioned before it just makes its zoning even better as it puts a very strong punish beyond the damage.

Which is perfect for Xul since instant Poison Nova hitting all the enemies and all his allies are now debuffed by large attack speed slow. Xul is the last hero you want in the middle of your team due to how punishing he is. Also it is still likely at least 1 Scythe will hit Diablo, especially if you expect this and so cast it backwards.

Which comes at a cost as you are respecting the Zoning. It also depends heavily on hero since heroes like Li Ming are unlikely to ever be in range to be hit by it compared with Tychus or other shorter range heroes with larger hit boxes.

Because that is exactly the thing. It is just as good as other heroes because HotS is reasonably balanced. Players that like Xul and his play style use him, even at high ranks. Like a lot of heroes, players who do not will not use him, especially at higher ranks where they will instead choose the heroes they prefer. Some heroes are more popular by design that others.