Stats can be an indicator of how well someone is playing their character and can even point out the glaring mistakes. It’s not unreal for an Abathur to have around 30-50k healing after a 20 minute game with minimal effort. Jumping from person and helping them with ~7% total regen might not be much, but all the early game help really adds up over time simply because they don’t have to recall as often. Last game I had a guy with barely 3k healing and it was clear as day that he was doing something wrong. It also speaks volumes about their map awareness,.
No. If anything, we need more stats. Give me my damage taken back
I don’t care how many toxic people used it for toxic crap. That’s what reporting for abusive chat is for.
Games that end with ranged assassins far below a ranged healer like Auriel or Morales in hero damage are just pure troll games.
That only happens in bronze or silver. It’s either a troll or just someone very bad at their hero despite their other stats. If they wanted to macro all game there would be a million better choices than someone like KT or Orph. Such as Xul/Naz.
I dno why you like self-healing stat so much. That stat is by far the stupidest stat by a huge margin.
First of all, the best heroes to top the self-healing stat are chen and kerrigan and both of them don’t even have any baseline self-healing.
So why they can top easily? They have damage mitigation via shields. But then heroes like garrosh with armour and varian with parry with huge damage mitigation don’t get any “self-healing” stat from armour or parry. Dva’s defensive matrix either.
So no one knows if the stat is supposed to be self-healing or damage mitigation, or why the best heroes to top that stat don’t even have self-healing.
Wait there’s more. The actual heroes who do the most self-healing, also known as healers, don’t have ANY self-healing stat recorded at all!
Wait there’s even more, heroes like tyrael when they shield themselves it gets added to healing stat to allies, but not self-healing. But Chen also has a talent that shields allies but when chen shields himself it’s different.
Let’s just be real that stat is the stupidest stat in the game and no one even looks at it.
Besides, we already had that stat, it was in the healing column which combined self-heals and healing and that was at least a more sensible way to do it
If it’s brought back, it should show the raw number of damage taken before armor is applied.
Because otherwise Deathwing, Garrosh and Anub’arak will be flamed for “not tanking”. Even if their various armors made them tank 100k+ damage, because of armor reductions it shows up as something like 40k.
Pls not nazeebo. He’s so bad
Isn’t his whole point kinda grinding minions and pve so you can have 175 voodoo stacks by level 20?
I can’t think of better pve’ers, well Zagara maybe.
edit. I know Vile Infection is not 100% required but it’s the most common 20
It’s not worth to use nazeebo. On most ranked maps xul can double soak a 3 lane map except alterac pass
Just like butcher, nazeebo takes too long to come online (especially butcher against even skilled teams that won’t feed), and their late games are overrated. One blind and butcher is in the fray and worthless. If you don’t have a counter to butcher, you drafted poorly. Nazeebo has such telegraphed abilities that it’s laughable
Erm…
Selfhealing/-shielding.
Shields and Selfheal are both a source of sustain. Armor is not.
Armor is “before you get dmged, we decrease the incoming numbers”, Heals and Shields are “you removed the dmg you received”.
It does have clunky iplications that needs fixing.
Selfheal and allied heal (same with shielding) should be differentiated for the Healers and supportive roles so it’s obvious how much he helped others and themselves.
Nope, that’s dmg taken.
Selfheal/-shield is at least accurate, you “did not suffer” that dmg, those numbers.
Dmg taken stat did not represent the real values, and how on Earth it’s more telling that “you took X dmg over the whole match” than “you negated the impact of this dmg”.
That is the most silliest thing you can say. It’s really important to make a difference between heals you do to yourself and the ones you do to your allies.
I like how you conveniently ignored parry and defensive matrix
You could just as easily say armour is “you remove part of the damage you received”
yea it was so important that after splitting the 2 columns blizzard couldn’t be bothered to separate healing and self-healing for healers
I dunno why you claim I ignored things just because I didn’t mention it, while you do the same…
Defensive Matrix is just the same dmg reduction most Bruisers and some Tanks and Healers can apply, but it’s coded similarly as Moshpit’s Stun.
Protected is listed in Healing so it should be listed for everyone there.
Healing and selfhealing not being separated for Healers is something I’d like to be fixed and just because it’s not (atm), doesn’t make Dmg taken magically be important.
I don’t think damage taken stat is important at all. I asked for removing all stats.
All I’m saying is, all the stats are equally useful or equally useless. But the damage taken stat is by far more interesting, at least there is a basis for comparison because everyone takes damage (although I wish for consistency sake, armour, protected and evaded damage should also count).
Self-healing is like half the heroes don’t even participate in this stat, the other half have numbers so vastly different that it’s pointless to look at it.
You look at it and it’s like okay I have 30k and the other guy has 10k and the last 3 guys on the team has no self-healing. Okay. Cool. I guess. So is my number high or low? Who knows?
The thing that makes self-healing stat so stupid is that you can only meaningfully compare it on the same hero so if you have 2 orpheas in the same game, then you can meaningfully compare the 2 orpheas and see who has higher self-healing. In other words it’s so damn useless because you can’t compare it between different heroes. You can compare it across games I guess, like your previous game you had X self-healing as orphea, now you have Y as orphea. But different team comps, different maps, how to meaningfully compare across different games? In other words for self-healing stat, you look at your stat in isolation with no basis for comparison whatsoever and no idea whether it’s supposed to be good or not and it’s just pointless and worse still it’s not even interesting to look at. Damage taken is at least universal across heroes (aside from the flaws like not taking armour and parry and evasion into account). It might be pointless too but at least it’s somewhat fun to look at.
I’m guessing you like the self-healing stat because medivh makes good use of it? That’s fair enough I guess, let’s just agree to disagree
Let’s be real though. Trying to convince each other won’t do any good. Convincing the devs is the end game. The public could be in a clear majority (>75%) in favor of something, but it’s the devs that ultimately make the call to get that idea in the game
One of the main problems is that people like to focus on a specific stat. You can end a game and compare two players.
Player 1: 150k siege, 70k hero
Player 2: 50k siege, 90k hero
Player 2 will trash talk you for not doing enough damage because they only care about 1 stat.
I’d rather just people learn that stats need to be taken in the context of the hero played.
If you’re playing Genji, and have a low kill count, but very high siege damage, then you were probably not playing correctly.
If instead you were playing someone like Ragnaros, Xul, or Azmodan and had almost no siege, you probably didn’t play your hero correctly.
Ultimately, the only stat that matters is whether you won the game and killed the enemy’s core. Everything else that happens during the match is just a means to that end.