Yes last patch AI definitely received an improvement and it’s very good., At least from an AI enemy perspective. However, allied AI should be just as competent.
Even in elite now you get punished for poor position and engage and the AI doesn’t just cluster together and gank/sit on obj.
Playing the event quests in AI elite with randoes really shows how poor some players skill levels really are with the updated AI.
It’s not the enemy AI that’s the problem per se, but that the allied AI is completely worthless. Fighting a 5 v 1 match is only doable on certain maps, and if you have the right characters on rotation, but that’s what you’re playing every map if you’re running vs. AI because the enemy team plays on point while your allies are off taking a leak in the bushes.
And I’m not exaggerating about how useless the allied AI is. I had a Terrors match last night where the entire team went to collect the bruiser camp; Vala was autoattacking, Muradin was next to her and only thunderclapped if the mobs got close, Malthiel strolled back and forth between them until he died, and Malfurion cast rejuvenation one time. This was while a seed was spawning half a screen up from where they were effectively idling, so not only were they actively not capturing a merc camp, they were also letting the enemy team take the objective.
I’m all for efforts to have the enemy AI better reflect playing against people, but it consistently breaks the AI for the player’s team every time they make these “improvements”. If they’re going to fix one they should be implementing the fix for both teams, at a minimum, or leave it alone until they can because the wild difficulty swings created by breaking the player aligned AI are not fun, and they’re not genuine difficulty.
It’s quite a surprise to me spamming some games for the quest that the AI of 2 years ago was superior in every respect, prior to whatever intended improvements they made.
Sometimes less really is more and perhaps they should have let well enough alone, or rolled back the changes when it was clear it had made AI behaviour worse, not better.
As someone who sticks 99.9% to vs Elite AI, the AI now seems to coordinate better than it did before 2.0 released. It’s not obvious if the human team works well, but they tend to do a lot better against teams that don’t coordinate and/or play mechanically bad.
Pre-2.0 the main concern against Elite AI was avoiding skill shots and keeping the lanes pushed. Now they understand camps and enemy abilities much better.
From my experience the (Elite) AI is doing good (xp, kills, coordination, camps) until falls back in xp. From that point it seems like they totally lose “it”. Like they dont know what to do now, and they just dont understand how they can be fallen back lol.
The best change was that they learned to more agressively go for mercs and roate (except for beginner AI). This made the AI a lot harder to predict, except initialy where they did it constantly.
They then finetuned the AI to at least go into a more stable pattern where lane changes werent as often. At the same time, because they now were grouped together more often. They became better at teamfights. Tacticaly they still felt weaker than 2.0, but that was because before 2.0, they were that aggressive at pushing a lane, it weakend their other aspects.
Then slowly they improved the interactions of the AI and they created some very deadly combo’s. The AI at this point was beating the old Elite AI massively.
And suddenly, the messed up the AI and their whole prioritizing became wrong and the macroplay was destroyed entirely. And with it, even teamfight wise they felt weaker. For individual 1v1 fights, the AI however was still a lot stronger than it used to be. And when they ended up as a group and you took the fight. As long as you werent ahead in level, they were often devestating.
And slowly (and especialy recently when they were stealing your merc camps more often), its improving again on the macro. Currently it feels a bit like cheating, but at least its starting to become a bit more chalenging again. Sure, it might not be ideal, but at least it works.
Cheating AI’s is only bad when an AI is helping players in a PvP game. In PvE its generaly not an issue.
Even if the Elite AI would eventualy be fixed to become decent. I wouldnt mind having a mode where the AI is able to cheat and hinder your macroplay with it. Its diffirent compared to PvP in this case. But for those who dont care about PvP, it doesnt matter.