Uther as a solo healer

Yeah, I can’t see that ana+uther Nano combo working properly with a main dps Tracer… The main damage source should have been someone like Ming or Gul’dan (who would also benefit from nano had Uther been dead or forced to go back for some reason).

I mean, it can work. But it doesn’t work in a vacuum, you still need a real damage dealer besides the nanoed Uther and Tracer is not really optimal.
Not to mention how painful it is to try healing Tracer with Ana.

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I hate it when people tunnel vision on 1 combo but ignore rest of Draft or enemy team.

Especially those who still pick Aba+Murky because it was played at one time in HGC in 2015, yet the rest of our team has Rexxar, Dehaka and Auriel.
Zero synergy and 10 minute loss. Zero damage dealers.

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And facing Rehgar and Consumes Souls Mephisto, not my type of hell I want to be playing it, especially as Tracer.

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It’s mostly just ending fights quickly that uther shines in. It’s kind of like dehaka in which he’s terrible in sustained matchups that drag on and on, but as soon as he lands a drag or pops essence and wastes enemy cooldowns, turns fights into slaughters with his Z then you’ve done your part.

Uther burst heals, pops his stuns, secures a kill, keeps someone from dying. Passing around 25% armor to your team is a pretty significant power, it’s just it doesn’t last long. Gotta use your time wisely and play smart around your team.

If you don’t have followup, team constantly takes chip damage, can’t engage at all or are simply playing with a bunch of meat that doesn’t do damage, you’re probably gonna lose.

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With all the % hp abilities flying around, not so good as a pure heal :confused:

I usually don’t fall much behind other healers playing Uther in Brawl games where intensive healing is needed, if the game reaches 20 minutes that is. Same situation with Kharazim, another hero that appears to be weak in early game but eventually you stop paying attention to mana.

Both heroes could a very small buff to mana regen that would allow them to cast one more heal on a full mana bar before needing to go back to base which would make playing them little less frustrating with teammates who aren’t on the same page as you. It would also have next to no impact on late game team fights, as most of those are sometimes long over before you even get a chance to cast a spell, let alone go though your entire mana pool.

As others mentioned, the armor buff is the thing that makes him work. Damage prevention is also the best form of support. Big numbers over time don’t mean anything if my guys get one shot by something.

I would say solo heal Uther can work, but his heals has long cooldown and are mana inefficient. He would work the best with teammates that can look after themselves, without you having to babysit and pump heals all the time.

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Yes, but the issue is your healing won’t be as on demand as others. You gotta know when to use it to both whisk away damage and mitigate more with the armor buff. It’s not just a game of painting bars green like with Li Li.

The damage reduced by Uther’s armor should be reflected in the stats.

In my opinion, he can act as a solo healer. But we don’t do all the work simply, and a player needs more skill and practice to play with him.
He is often referred to as a tank. He can cover the brust damage and with the bonus armor he gives to his ally, he can be more effective in closer fights.

As I said, he easily covers brust damage, but if the enemy’s damage is too much, he will not be able to do the same. Especially if his enemies are ranged assassins, also the amount of holyLight light cooldown is almost high and he can’t refresh himself quickly,Unless he has a heavy CC to refresh this duration with his level7 tier talent.

at all,I like him as a solo healer but with some buff on holy light cooldown or another buff on it and also a nerf on present Divine shiled,he actually be a effective and logic solo healer also…

At lvl 0, Rehgar can heal 3 targets for 260 every 8 seconds.
He has an hps of 97.5

If uther heals only 1 target with his two abilities, that’s 362+177 per 12
for 44 hps.

However, uther doesn’t just heal one target, and he also applies armor, which is damage prevented, (damage he doesn’t have to heal back up,) so it’s still a form of effective healing.

If uther armors a target against a pyro (or pyro worth of damage) that’s 202 extra healing or 16.8 more hps. If we consider that all his heals also heal himself (assuming he’d have taken damage) then his heal gets bumped up to 362 + 181 + 171(x)+171+202(x) / 12 = 90.5 hps (based on targets of course)

Obviously rehgar isn’t just defined by chain heal, but the point of comparison is the amount of variance Uther can get by comparison to a basic heal by rehgar.

  • If Uther tries to just patch-up damage like other healers, then he’s pretty much half a hero.

  • If he’s hitting multiple targets in the midst of battle (so the armor prevents damage taken) then he gets comparable numbers on top of having hard cc that other healers tend to lack.

  • His chart won’t really show it since it doesn’t show damage-prevented -,-

Part of the trick of solo-healing Uther is figuring out where he’s going to be on the team; at the back (to hit as many allies with his linear aoe) at the front (to mitigate damage w/ holy shock sustain) or near the front (for cc spam w/ auto attack cdr) Having the right position, with the right talents, makes a big difference on the sort of impact Uther has with his team.

If allies take some damage, then run back, get healed with a 12 sec cd, and jump back in after the armor wears out, uther it less than half of any other support hero. If he’s getting allies armored up while in battle and they get some of that mitigation (and stun, stuns prevent damage too) then he’s a comparable solo healer.

Typical healing in Hots tends to be more of a band-aid; heroes take damage, healer provides anti-damage. Uther isn’t so much a band-aid as he is a pillow; he has to cushion the damage about to be dealt, and not so much recover afterward. So he has a bigger constraint on effective priorities, rather than just healing any ol’ target.

Similarly, since he has a post-death effect that allows him to improve his healing prowess, a rotation of burst damage from one side to the other allows Uther’s team to potentially trade-up on take-downs. Since Uther can heal and armor himself arguably better than the rest of his team (Uther can’t dodge his own heals), he can work as a damage sponge to take damage that would be dealt to other heroes, and mitigate the danger to squisher teammates.

So Uther is an odd balance of Lili (taking some damage and mitigating it’s harm) Ana (allies avoiding heals) and Tyrande (needing to attack to get the most out of the hero) that really suffers on his contributions if he’s not getting all those aspects in play.

This is all true. I just wish I enjoyed playing Uther. I did once back in the old piano build Uther days. I often never even think of him, especially as they keep buffing sweet under-powered (sarcasm) Rehgar.

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