Unfun heroes need to be addressed

I think this is just a matter of splitpushing being majorly nerfed to keep it from being a viable strategy. I was stunned by how bad zagara is at pushing now. Sylv can’t do it anymore. Azmo is the only half decent hero at taking a fort on his own.

Samuro has a kit that pretty much does nothing except be annoying. He has decent damage, and hes hard to kill. While a very good samuro can certainly be scary, literally all he provides to a team is single target bursty damage. He isnt bulky enough to just sit there and smack people, he has to be very opportunistic and flighty. But he’s utterly lacking in cc, waveclear, lockdown, ranged damage, or anything like that. I’d actually argue his engage is pretty weak compared to other melee assassins.

Exactly it makes her so much fun to play.

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Not really everyone.

Jaina is fine.

Muradin is fine.

Zul’Jin’s problem is that his trait/quest does way too much. (Quest that increases damage per stack, basic attack range, improves his W. It also increases his attack speed and can be activated for more damage) It’d be nice if they split up some of these functionalities into different talents. I know that that’s where he used to be, but current design is overloaded.

Nova’s baseline Snipe quest forced a nerf onto Snipe itself and therefore now a stacked Snipe is about as good as a basic Snipe before the baseline quest, and is worse than before when unstacked. And she can no longer upgrade her Snipe to deal massive damage per hit with the talent quest.

KTZ is fine.

Medivh is fine.

I don’t know if I’d say that KTZ is fine since he basically doesn’t exist in the meta. (Well, neither is Jaina actually)

But I meant baseline quests that affect stats / damage dealt. Buther, Nazeebo, Azm.

Nova doesn’t have a generic quest in that it can always be lost no matter how many stacks you have.

Medhiv is, special.

From which leagues are you talking about? Sure in bronze - gold you rarely see KTZ, but I wouldn’t say it’s because he is weak, but rather hard to play. When I see a good KTZ, he can single-handly carry the team in teamfights.

Jaina just suffers from being mid-range and not really safe poke dmg like Ming, Chromie or Kael’thas. Most Jainas in silver are just exp-bots for lanes, but then I could just pick double bruiser. :joy:

Exactly like Murky. Just get enough wave clear, watch out for camps and stick to your team and you countered both. :stuck_out_tongue: While even Murky has more teamfight potencial thanks to his heroics than Samuro.

Jaina suffers from not being any of the other mages.

What do you mean exactly? She has great burst, able to soak, combo heroic (RoF). That’s actually pretty good to me, but for me she just lacks constant poke damage, because her stuff tends to have higher cooldowns, so she has to do sth. with once with precision and not just spam. That’s why Ming is popular with her orb spam. People, especially in lower elo, loves spamming abilitys, because are unable to do things precisely.

High cool downs, close range , bad at interrupts, not great AoE.

She’s missing stuff that you want in a mage, and has one thing that you don’t want. Short range.

Not for constant poke damage, true, but great for killing people. I would even say Jaina is the best burst mage (aside from KTZ) in this game and if she would have long range, she would be busted.

So if you want to give her longer range, she would clearly need adjustments to her abilitys - probably a rework.

And a well placed Ring of Frost is comparable to Gravitation Bomb from Gazlowe, it can destroy the whole team with one ability chained to others. I wouldn’t understimate it.

It’s great damage if blizzard hits with all 3 waves. Which never happens unless someone else CC’s your target. Being both shot range and needing help to maximize your damage is not a good spot.

I don’t feel that it is. First, a stun is better than a root because your target (s) can’t do anything for the duration. Second, RoF gives the opponent much more of a chance to dodge it. It’s a thin circle. I imagine it looks like that for lore reaons because it doesn’t make much sense in terms of mechanics.

Then Gazlowe gets a 30% damage buff for 5 seconds after using his heroic.

Not just on heroes hit by the ability, and even if the ability didn’t hit anyone, and the buff applies to everything you damage, not just heroes.

I much prefer Grav O Bomb.

jaina has incredibly good burst damage, and the slow on her trait is quite powerful. Her range is good enough to do what she needs to do. She’s pretty much fine, probably overall better than kael or guldan still.

It is, but except 20, it’s much harder to hit.

Same goes for Gravibomb, because in my experience it is harder to get value out of RoF than Bomb, except at 20 when Gazlowe picks the upgrade, but let’s be honest the upgradeable heropower with the cdr and increased range is just too good.

While I agree Jaina is good, when you need a burst mage, she still lacks constantly poke damage like Guldan, Ming, Chromie. Even KT has more constantly poke damage than Jaina. I wouldn’t draft her, if I need poke, but for burst with beefy frontline like Johanna/Mei or ETC.

I don’t feel it’s harder to hit. Bomb gives you the entire AoE, while for RoF. You have to hit only on the outer circle.

Yeah the area at 20 is Bonkers. But for Jaina it’s “Wintermute” that’s OP. They both have crazy upgrades.

Azmodan has been nerfed enough over the years, he hits like a bag of melted gummy worms now. If what you want is change, he would definitely need to be scarier in PVP to compensate. Right now, pushing forts down is the only reason we play him.

That’s 2,694 dps in 5 sec with 3 summons.
It’s not only for PVE.

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Amazing, what wonders he’s capable of against a completely still, passive opponent

Demons don’t track that well and no one uses the lieutenant in jungle

If that’s your defense, then explain why he has such a high hero damage on average even when players go for “PvE” talents most of the time(75%). His number is next to Gazlowe, Malthael, Jaina and Greymane.

Because raw damage is all he’s capable of contributing to a teamfight. Those other characters are in reality much scarier on the objective than he is. Azmo gets numbers, but no one’s afraid of him like they are towards Gazlowe.

Gazlowe can outright end a teamfight with his god tier ult, whereas Azmo can only dish out damage from the backline. If someone catches him in a 1v1, he has to leave most of the time.

This didn’t used to be the case years ago, but every single ability is a shadow of its former self

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The unfun for me is the Malth and KT ults that one shot you but I’m their victim so I guess I’m not very neutral here.

As someone with 1800+ games played as Azmo, I have to agree. It SICKENS me to see people play him like this… He has so much beautiful potential-- but the craven dogs of the world, who aren’t even smart enough to value their own self-worth, feel the need to debase him by playing like him he’s murky; a suicide bomber.

Don’t get me wrong, there are maps less suited to farming out your Q than others, and in those instances a push build is perfectly fine-- but the way some people choose to play him is utterly revolting.

I agree here too, Murky is just too forgiving. You can kill him 12 times, and still lose lane because your team can’t win the obj without you. And then late game, he’s ether a tank, or does massive damage… Its like you get rewarded even if you play poorly.

I often play him as a semi-mage. Standing relatively close to the enemy, and then Q can barely miss. And when there is no sign of combat going on (or anytime soon) go for laning until the combat starts again.

No idea if thats viable though, as that is vs AI (which obviously isnt a reliable source for practicing enemy behaviour against certain tactics).

To me though going for long range Q hits rarely is effective, unless you already stacked azmo enough that he can 1 hit the minions.