Tracer talents and play styles

Does someone has a cure for a disease between the chair and the keyboard? When I try to go in with her to do Blink → AA → Punch → AA → Bomb, I systematically end up doing Blink → AA → Punch → AA → Recall. Well, not entirely true, I guess I managed to do that, but it can be counted with one hand. XD

Anyway, nice discussion on Tracer.

Just go to try mode and do it a few times.

That’s actually the wrong order, it should be Melee-Bomb, not Bomb-Melee.
If you do it with your current order, you end up at )% bomb charge after recall.

If you do Bomb then Melee, you start at 10%

Note that that order is reversed when you have “Heavy handed”, because you want to reduce the target’s armor before your bomb detonates.

This is only true with Get Stuffed, this does nothing otherwise.

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In my experience it’s always been the opposite.

This is the damage of W+R without “Heavy handed”.
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1580

This is the damage of W+ R withHeavy handed”.
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1694

Get stuffed” with “Heavy handed” (R+W)
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1920

Get stuffed” without “Heavy handed” (R+W)
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1920

W+R with "Get stuffed and “Heavy handed
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Get stuffed” overrides the “Heavy handed” debuff. You get the same damage as if you hadn’t picked the talent. It’s been that way since the talent was created as far as I know. Empowering your bomb with armor reduction only works if you don’t detonate your bomb with get stuffed.

It’s about a 700 damage difference, so it’s worth considering, unless you really want the displacement. Pick your poison.

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This was a patch fix.

In general, it used to be a +15% buff, the bug fix removed this interaction too so armor reduction only affect which also nerfed the R → W combo instantly dealing massive DPS, causing more prep time for maximum DPS.

Like I said, R + W or W + R means nothing in particular of their order and impacts almost nothing in DPS.

The only time it does is when starts getting Get Stuffed.

Before getting heavy handed, if you do W+ R you lose 10% on your bomb charge. After heavy handed, it’s a 114 extra damage. I don’t see how either can be called nothing. Especially since there’s no reason to ever do W + R instead of R+W pre 16. There is absolutely zero incentive to hitting W first before getting heavy handed.

You are talking about the 10%, I am talking about Heavy Handed in mind, two different things.

In which situation are you saying there’s no difference between W+R and R+W?
(Also, I checked the patchnotes, and I can’t find any mention of the fix you mentionned)

Used to apply the buff before damage, so +15% DPS on melee and pulse bomb, especially with get stuffed.

Now it applies damage of melee, then bomb (level 20), then the armor.

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I’ll have to take your word for it since the notes don’t say exactly what they changed.

But I still don’t understand one thing.

Get Stuffed DPS.

Well then there is a difference. 1920 dmg or 2618 dmg.

This is R+W
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This is W then R
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Yes, because W explodes the bomb before armor.

Ok, well then, I’m still not sure what you meant. The order always makes a difference.

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To be clear here, do you mean melee explodes bomb before the armor gets reduced?

That’s right. When you have get stuffed and detonate your bomb, it doesn’t benefit from the armor reduction.

So either you W first, then wait for the bomb to explode as normal and get the extra damage, or you get the displacement but without the extra damage.

I had no idea Get Stuffed! knockback was that long. Almost the same as Haymaker. I could see this as quite transformative talent since you don’t necessarily have to finish someone yourself, but bounce someone into your team. That in turn allows you to be more liberal with your blinks. I will probably have quite a lot of fun with this one.

Still I will probably continue to use Bullet Spray as I personally value the ability to quickly clear a minion wave in an otherwise risky position. But then again I also use Precision Strike for the exact same purpose.

It is nowhere near as good because Haymaker turns off character collision with terrain and buildings enabling for much better displacement and allowing you to not only trap the target in your own base but also keep them out of the fight upward of another 5 seconds, depending on the wall layout of the map.

Get Stuffed only kicks you against the closest wall but can’t remember correctly if you slide past hero targets or if forces a hard stop the moment you touch someone. Regardless, it provides amazing utility, potential in denying retreat and an interrupt for those game-deciding wind-up ultimate abilities. It is surprisingly good at kicking Yrel out of her safe space as well.