Tower hitting heroes need to be reverted for sure

Foggy memory but from what I remember the third tower added diddly nothing but some exp bonus and a happy abathur.

There needs to be a heavier punishment if towers don’t agro unless you dive without summons and minions. A third tower does not do that and neither denies deep ball dives if armor reduction is capped at -20(which I approve of as a change). Thus my introduction of a weaker slow debuff from towers.

I’m leaving it here though, carry on flinging argues around.

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It helped the Fort waveclear, which has one of Forts’ biggest weaknesses (since Forts usually take about 2 hits to kill most minions while Towers take 2-3, depending on the minion), and it also helped preserve Fort ammo and zoned out backdooring.
However, when ammo was removed and Forts got Detection, they weren’t needed to spread the ammo drain out and they were less necessary for zoning backdoor.

As a result, the third Towers were removed, which I’ve always thought was a bad idea. The extra waveclear speed they contributed helped Forts to be real “EvE” bastions in a lane. Since Forts do roughly 2/3s of a minions health in damage while Towers do a little less than half, one Tower shot and one Fort shot were enough to kill a minion, so that extra Tower shot saved the Fort an extra shot, meaning it could shoot a different minion. All in all, that Tower almost doubled a lone Fort’s waveclear speed.
Since their removal we’ve seen stacked minion waves (which can form simply due to RNG) dealing significantly more damage to Forts even without a player’s aid in pushing, simply because the minion waves last significantly longer now.

If others are toxic I’m going to be toxic too or even more toxic!

That’s almost on the level of the guns save lives argument…

See, this is passive-aggression and instigation I was talking about.

If you really wanted calm and civilized arguments without any toxicity, you wouldn’t throw these out.

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i love how he started it then he started acting like a victim. that’s the worst type of ppl. i hit that person first! then he hit me back i call the cops!!!


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this, lol. third tower is no compromise.

I like the current changes, it makes a lot easier to defend. Its also extremely entertaining and hilarious as a sylvanas main when people think that their fort is going to protect them while they defend it and they forget sylvanas trait makes forts and towers disabled. So they die so fast and easily.

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I’m responding to your reasoning for being confrontational after having asked about why you sh*tposted someone else for no real reason.

Seems we both agree.

Who’s a victim exactly?

Its almost like hero’s with the ability to shut down forts are somewhat important again :heart_eyes:

That’s something people like to forget

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Actually, LoL has the exact same mechanic. Towers will focus you down if you attack an enemy hero. Lol try again.

@OP just tweak something here and there like don’t target the hero when it’s DoTs or Summons that’s dealing the damage. Stop being extremists damn.

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i assume you don’t even read before making a comment. i said towers focusing heroes isn’t bad but reducing your armor is bad


:roll_eyes: :roll_eyes: :roll_eyes: :roll_eyes:


This is another aspect of why I like the tower changes. With towers being more powerful, lots of heroes are shining through more. Sylvanas is a big example. But there are others, like Yrel with her +50 armor ult, tanking towers very easily. Hell, I find even Illidan is doing well with his evasion vs. towers. And Genji is showing himself as a true “tower dive” hero who actually deserves to make dives, unlike a Valla or some other squish who has no business running past a fort to get a kill and then just waltzing back out because there are some minions nearby.

oh and that gazlowe talent that was a joke until now

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Just came back from a 2 month hiatus and these changes have certainly thrown off my ‘groove’ so I’m still adjusting. I immensely appreciate the ability to now just glance and confirm what the towers are targeting, the added clarity helps a ton.

Priority targeting and the armor reduction are the two changes I’m conflicted on. These changes have so far created a ‘lull’ where players shy away from pushing, I feel I’m seeing -less- combat take place because the punishment for getting hit by the towers/fort is incredibly severe.

If I could suggest this instead: Remove the armor loss, towers and forts gain a stronger slow, towers do not priority target but forts do. It’s in my opinion more thrilling killing an hero yourself than having towers/forts do it because the enemy over-estimated the damage ramp up from the cannons.

These new changes might have worked at the time where we had many heroes who had skills/talents that interacted with buildings but I thought we were trying to get away from those.

Either way, I’m happy they’re at least trying anything! I still enjoy this game and appreciate that they still update it.

That’s the pure definition of feeding. I like how all the noobs who can’t tell a victory condition are now suddenly “committed” to kills under towers. Sure bro, l2p issue, day and night.

Given how astonishingly bad the player base is, i doubt the crying would go away soon.

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oh look another person that want’s the towers to babysit him. poor little thing :frowning: i hope they keep this change just so you don’t die often without it so the towers can guard you well.


I saw no one doing that (at least not more often than before).

And you “stating” that these changes doesn’t make the game harder to win (ignoring the stronger cores and towers), is hypocritical when you nitpick into the “towers were useless” argument.

I guess you mean these changes doesn’t make your games longer despite you going for the splitpush after an obj when it’s not even necessary?

But the towers making the defenders’ job easier should make the attackers’ job harder…

You misinterpreted me, I did you.

What is your point then?
Why do you think this change is bad?
I didn’t see you making any real reasoning.

I did not bring it up.
I just questioned your attack on it, since you never explained why this change is bad.

After my comment Lyra explained why they think so.

They literally confirmed me, so I don’t see myself as generous here, but I see negative traits from you…

What was it? You could explain your difficulties regarding towerdiving in the old system, proving it was skillfull then as well, but instead you just went “to me, and I think to other ppl, it was more complex!”… really cool, but… how?..

So their reward was that “your next teamfight will be in your favour”. Since you say it’s just a “normal tf”, but the pushers have extra CC aoes to use and a big hitbox to hide behind from the boss. Totally not sounds like snowballing…

With the change, now the defenders are not totally unfavoured, they still have some kind of protection when the enemy invades their territory, while the attackers still won an advantage.

Sounds more fair.

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Ironic.

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hehehe so funny person.


I wholeheartedly appreciate your compliment, I truly wish the same in your case. ¯\_(ツ)_/¯

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