- Lingering Chill
- Arcane Intellect
- Icefury Wand
- Summon Water Elemental
- Storm Front
- Snowstorm
- Deep Chill
You don’t need both Fingers of Frost and Arcane Intellect. Only one is enough. And the reason Arcane Intellect is better is because Lingering Chill is game winning where as Frost Shards and Frost Armor do diddly squat.
Icefury Wand is Jaina’s greatest DPS increase. Blizzard is Jaina’s strongest and most impactful spell by far and the cd reduc for blizzard is insane. Not to mention the double AA damage this talent gives makes Jaina’s AA a true threat. I’ve killed so many heros by AAing them. So turn her AA into nuke damage + bring in a 2nd blizzard hell of a lot quicker (as early as 5 seconds!) makes this the best talent at this level. Ice floes and Ice Shard on the other hand, I’ve never seen them make a difference because cone of cold and frost shard don’t really do much, especially a 2sec cd reduc for cone of cold. Blizzard zones and obliterates creeps. Frost Shard and Cone of Cold is just add on burst. Last but not least Icefury Wand makes Jaina kill camps like a monster. You should see how fast she clears camps.
Water Elemental with Deep Chill will render a hero permanently worthless. You should see the speed at which they crawl. Sick this on a squishy and that squishy is out of the fight either because she’s too busy running away at a snail’s pace or she doesn’t run away and she dies. This combo also lets you land multiple waves of blizzard on the same target. Also lets you kill bruiser camps without losing much hp.
Storm Front makes Jaina’s blizzard’s AoE so big it is actually a very scary zoning tool. In addition the range increase lets Jaina chase and catch heroes. I’ve killed sooooo many heroes by landing a blizzard on them during chase and the 6 second 20% slow lets my entire team catch up. And the range increase also lets you poke. Without storm front Blizzard’s range gets you within jump range of the enemy. With Storm Front you can cast Blizzard safely from a distance and go in when you see an opening. 100% safety poke, phenomenal chase tool and zoning tool. Hands down no contest Storm Front is best talent for this level.
Snowstorm severely boosts Jaina’s macro ability, and it makes her blizzards truly frightening. I’ve seen heroes walk in on her blizzard in order to chase one of my teammates only to die because he is surprised by the snowstorm damage. Even tanks gtfo after you grab this talent. And if you happened to have a teammate with a CC? Snowstorm will guarantee the CCed guy dies. I’ve never, ever, I mean ever seen Numbing Blast and Northern Exposure make a difference. EVER.
Deep Chill is game winning. No one can escape you without an escape skill and even then they’re slow enough that you can catch up. All the games wgere I made the game winning plays was with Deep Chill. Kite enemies forever. They cannot do jack once you got the 2 chills on them. She wins virtually all duels with deep chill. She can kite anyone to death. She can turn heroes in a teamfight into a glorified melee creep.
So lets talk about the elephant in the room called Icy Veins and Winter Mute. These are trap talent. The Water Elemental doesn’t cast a 2nd blizzard immediately. It casts it on the same location you cast after your blizzard ends. So in short, it will never, ever, I mean ever hit anything. Ever. So what winter mute actually does is only a +50% damage increase for frost shard and cone of cold. So the only time ever you should get Winter Mute is if you get Icy Veins. Without icy Veins this talent is not worthy of its level 20 slot.
Icy Veins is actually terrible. Unlike Rewind you still have to wait for your spells to cd so it’s not burst, it’s sustain. In addition, like winter mute, it only lets you throw out more Frost Shards and Cone of Colds, NOT blizzard. And because of Cone of Cold’s range, you are forced to get into melee range when you pop icy Veins and have to stay there for 5 seconds to get value out of your talent pick. And Jaina never survives for 5 seconds while within melee range.
And there are so many counters. A CC on Jaina kills Icy Veins. A stasis kills Icy Veins because Icy Veins only lasts 5 seconds.
The one and only time Icy Veins actually does something is if you’re part of a wombo combo team. As part of a wombo combo Icy Veins is fantastic but outside of wombo combo this talent is a trap. It will get you killed and you won’t really do that much more damage and damage doesn’t win games. Control wins games and zoning, catching, and slowing is control. Icy Veins is just sustain (NOT burst). Terrible talent.
So in conclusion:
Stay back, zone with blizzard, and go in for a burst when you see an opening. If not continue to poke and zone with blizzard while staying back so you don’t get popped. And look for AA opportunities too. If a Jaina is allowed to AA she wins the team fight.
And Icy Veins is a trap. Don’t get outside wombo combo.