The Truth About XP Globes

I have noticed the opposite. Snowballing is easier now because people don’t get the exp they used to get. Whoever has the bigger lane bully just zones the other out and effectively you are soaking 1 less lane than you used to be. That generates a huge exp divide and at that point the game is pretty much over. When skill is the same, the more survivable melee hero in the lane just wins all the exp because the other player can’t get close enough to the globes against a good laner.

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The exp globes automatically travel to the person who killed them, so if it was a ranged hero such as Azmodan, it travels to that hero over the enemy hero. And, the globes travel pretty far.

They only move near you if you are within like 6 range. A good laner has no problem zoning you away from them until they vanish.

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It’s easy to make claims.
Post a replay, prove it.

Fenix, Genji, Hanzo, Raynor, Cassia, Zuljin, Greymane, Lunara, Sylvanas, Tychus, Orphea, and Valla are all good against bruisers in a lane. That’s like half the ranged assassin pool…

And even then, you usually are roaming in the 3-stack or 4-stack if you the heroes above, which makes them even better. Many heroes can still lane reasonably well against bruisers. Most ranged assassins actually overpush against bruisers and die to rotations. That’s usually what gets them behind.

This one? If you can’t bully a ranged character out of a lane as a bruiser then you’re doing something very wrong.

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More like you let a melee character bully you in lane with a ranged hero you do something wrong.

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Yeah, it means you don’t have the mechanics to stutter step or you are bad at dodging skill shots (like Sonya spear).

Just out of curiosity, how do you dodge Chen q?

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I had Diablo quest, so for a change I played Malthael and took a break from Deathwing.
I bullied a Jaina so hard, it wasn’t eve funny.

And it felt probably pretty unfair to her. And imo, she was right.

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Having played these changes, I’ve noticed the following:

-It’s much more common for the winning team to have a significant level advantage, and to spend a fairly long time at a talent-tier advantage.

-Ranged squishy characters in general are much weaker. If you can’t safely go in to collect XP globes, you’re going to suffer for it.

-Abathur, Azmodan and Sgt. Hammer have been gutted by these changes. Their ability to farm XP (One of their main strengths) has been drastically reduced.

I haven’t noticed any real positives from this change. People don’t pay significantly more attention to XP soaking than they did before, people don’t play significantly more actively in lane than they did before, and people aren’t having any more fun than before.

All in all, I’d say they should discard this change as soon as possible. They could add a visual/auditory cue to XP collection if they want, but the mechanics of XP soaking should go back to the way they were before. If it ain’t broke, don’t fix it.

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Why not make it an only visual change you can turn off?
People would still learn it without sacrificing ranged heroes

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I wish people could understand you can zone out melees as a ranged. Try shooting them before you shoot the wave. 2008 expression: “ZOMG”

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Press D and vault? See, I can pick One ability to validate my point too.

And I wish people could understand that you can zone out ranged as a melee. Try gap-closing to them, and hitting them with your abilities while they run away.

Mind=Blown.

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And while you do that they stutter step aggress and take half your health bar.

nah disagree.
Freezing lanes was never an optimal way to play.
I don’t want this behavior to be rewarded, it’s tedious and it anchors you to the lane.
It discourages rotation if anything.
I hate it.

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Yeah, wouldn’t that be great. Let me know how that works out when you’re playing Kael’thas with those juicy 65 damage auto-attacks.

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You mean KT who has some of the highest damage point-click, and can stun flame strike combo someone at close range in a manner that isn’t dodgable?

You realize his combo is D->Bomb, Flamestrike, Stun, Bomb with 2 auto attacks and it isn’t dodgable if you went melee range vs him? Do the math really quick, almost no heroes trade well into KT at low level.

I believe NotParadox did a video on KT’s easy damage combos.

Yeah, and Sonya can do a Q -> Auto, Slam, auto, Whirlwind, auto, Slam, auto, Slam, auto, Whirlwind combo. Not only dealing more damage than KT’s combo without any significant cooldowns, but being able to keep up with KT due to the movespeed boost, AND healing herself in the process with her autos and Whirlwind. Bonus points if the Whirlwind is also hitting minions.

And since KT has to get into melee range if he wants to get XP globes, Sonya doesn’t need to burn her Q at the start; she can save it for KT’s stun.

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