The State of Heroes of the Storm A.I

Btw do you think there’s any chance you could look into Nova decoy randomly sniping stealthed enemies? It feels like a very strange interaction. I can’t even tell what triggers it, the decoys sometimes just shoot me and I lose my stealth as valeera which is pretty annoying.

I’m fine with actual AI being able to see stealth (like, if someone disconnects) but for decoys it doesn’t really feel right considering other summons ignore stealthed heroes

Maybe it’s intended but I figure I might as well ask while I have the chance.

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I get that this suggestion was off topic. But was it really nessecary to flag it?

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I’m so glad to see you guys putting effort into making the game better! Had an Ragnaros AI yesterday who picked sulfuras smash and used it off cool down on minion waves xD

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I have been playing Heroes of the Storm for four years when I have spare time. I enjoy A.I. because it gives those of us who prefer to play and have fun alone rather than play the game in a MMOP environment. I played MMOP games by Blizzard since 2004. My game of choice used to be WoW when I was obtaining my bachelors degree. I appreciate Blizzard Entertainment & BlizzKGu’s work. I invested in Activision years ago as a way to show my support for Blizzard. BlizzKGu thank you for everything you do for us to make HOTS a fun and exciting experience without the drama of those hard core player mentalities which I admit I used to be a part of when I played MMOP’s. I enjoy A.I. mainly because of people just like BlizzKGu. A company is only as strong as its employees. Thank you so much for your work with HOTS A.I. experiences sir.

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hello blizzard ( hots team ) i am very happy to hear u doing these changes to the A.I. and i enjoy hots for as long its out since i played the open beta … and both QM and VS A.I sow yes happy to hear for these changes … ( Keep up the good work :ok_hand: :metal: :facepunch:

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This is a good point, I find it scary how many veteran players of high rank don’t even know how to ping the AI to bind it. Often it’s best if you have an AFK in a game to ping it as the healer as you might be able to extend its life and make it more useful. So many people I’ve seen in games just don’t know how to do this and let it roam alone.

If they make the proposed change, it would be good to see it on the load screen to let those never read patch notes people know about it.

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This is good and all, but are you guys going to tone down their hypersensitivity to AoEs? Playing KTZ and other skillshot mages that have telegraphed AoEs is an absolute pain.
I’m not saying make them dumb as hell and walk into everything, but they dodge WAY more AoEs than an actual person would be able to.

I would love to see nova’s decoy attack a selected target (click a target, then deploy the decoy), that would make the ability part of her burst or a weird finisher ability and not just being an escape tool which capable players don’t fell for.

That’s an easier fix than actually improving the AI, adds a little extra depth to her kit and could be use to make some amazing plays. But hey, that’s just suggestion… A… game suggestion?

Who reads load screen tips?
There has to be a pop up window with important things. Similar to the pop up after a ranked season ends, that shows your rewards.

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Some people read em! Honestly I’m fine with any suggestion, pop up flashing lights, whatever it takes. I’m not sure it will work, as you still get people on patch days saying “I can’t see where the Patch Notes are on the launcher”…

I always wonder how they can miss it, I’m hardly the most tech savvy person and I have bad eyesight, it’s pretty hard to miss!

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This system isn’t primitive, or at least, it is far better than the previous/original system.

Deep learning is not something to solve everything.

I suspect your understanding of deep learning is not complete.

Iirc, it always picks the strongest or second strongest AI as a replacement for someone who drops.

Maybe some light can officially be shed on this…

Hello, just want to add a suggestion… hide some explanations of how her decoy works on a tooltip hidden with alt like talents can be/are?

Part of the frustration of the Holo Decoy AI is not knowing it’s priorities.

(My understanding is the decoy has different priorities depending on if nova is cloaked/unclaimed and in/out of combat.

For example, iirc, when it is cast if mirrors your stealth state and will stay stealthed against minions/mercs, but no heroes. This is something it does not communicate to the person casting if well.

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Could we just control her decoy?

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I agree with you in part, although I don’t play vs AI games, a very large portion of the player-base apparently does and enjoys it. So this is good news for them.

If the devs hard work results in improving the AI for leaver bots in Ranked and QM I know I’ll be very grateful for their efforts. I’ve managed to win both ranked and QM with AI replacements, but as many have noted, it’s not only difficult, but sometimes impossible depending on the hero the AI is replacing.

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100% this.
Good summary.

Still remember a Hanamura game where our deckard cain left around 5-6 minutes in… and got mvp. Both according to the team and the mvp system!

Wish I had saved all my replays the few times I’ve moved computers. :frowning:

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I’ve had two Sylvanas replacement AI’s (in QM games) recently who have attained the MVP award. Melee heroes seem to have the most difficult time, but some like Genji or Syl if you ping bind them can be quite beastly.

yeaah…i want that too,i did suggested at them long time such new interface commans,like 4 ping commans. :slight_smile:

Nobody’s undestanding of deep learning is complete, nothing can ever be complete.
That doesn’t mean we can’t use it, and please do not be oblivious the the fact that this guy is using obsolete technology to fix the problems of today!

I didn’t want to be direct enough to be offensive, but honestly this guy doesn’t know what he is doing. Be a white knight, i dont care, anyone with a brain knows i’m right.

It’s just so sad to see technology from the age of world war 2 being used to solve today’s problems. Ridiculous, laughable. Another proof of Blizzard’s incompetence and lack of touch with reality.

I will no longer be soft when i see trash being sold for gold. These people deserve no respect and they won’t get any from me.

You should realize as well that this guy is only changing one problem for another; he is not creating a solution. His technique never will be able to solve this problem because it is fundamentally unable to.

Deep learning is the way to go, everyone knows it, just dont act dumb anymore plz. Blizzard is just doing things wrong, accept it.

Definitely not praise worthy, but it is more indicative of the quality matchmaking as a whole :slight_smile:

The best default action for the disconnected would be to automatically to hug a Fort from the back side and modify that behaviour to allow them and peek forward outside of the gate based on number of enemy heroes that are present in nearby vision. He won’t be pushing in any way but will make sure to cover that XP soak that might cost you the game in 5 minutes. This especially for the first several minutes of the match where a single minion wave is worth more than a hero kill.

Top priority should be on making sure that the disconnected player stays concealed within the fog of war. I haven’t played in a while and can’t remember if the player names will default back to the hero name once an opposing team mate disconnects, but I know that once they do find out that the game is 5v4, most teams will try to do most possible damage in that short time.

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It still remains the player name. You have to be careful about the AI hugging forts, it can be a problem where they stand there and just allow themselves to be killed. At least that in the current iteration.

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I’m sure they can think of something. If bots are able to tell the exact moment when you aggro a mercenary camp to start their 5 man death march to the exact location, some intelligent solution could be found to trigger he soaking behaviour and reduce the risk of doing so to a minimum.

Such as minion waves dying (specifically the globe dropping) from no player source, not further than 1/5th of the lane length outside of your front gate.

If they can make something like this happen, pinging a bot to stay near a friendly building would be an plausible alternative to keeping in safely in base without following an actual player.

Still, there should be a drastic distinction between the disconnected player bots and those that were put in the game during the lobby phase. Those that take over a player should in no way be considered an improvement and they should be limited the activities that minimises further harm to friendly team the most.

Though luck for the team that lost a player, but I would definitely be against the bot that entered the game as a replacement landing a perfect Mosh Pit or an Alarak/Kerrigan combo. With how perfect their ability execution in some AI matches is, this could be viewed as intentional cheating at lower ranks where this kind of skill performance is somewhat inconsistent.

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