Sylvanas - hot or not?

Oh no the 200~ damage W no longer spreads…?

I mean, did you really lose much lol?

I just don’t like her anymore. It is a bellow average hero now.

4 Likes

Tried her out, as suspected shes pretty weak now.

Sure you can pad your stats on tanks, and if a squishy is simply put dumb enough to stay in your range to 1v1 you with all of your CDs up, sure you can kill them, or bully them out of the lane. she runs out of mana way too fast early game considering how little pressure she actually has.

Her level 4 talents bug me the most, as she just HAS to pick something that affects PVE which I think is really bad on an already pretty meh dmg hero.

A very basic thing was missed with her rework, Sylv cant stay in her AA range to deal dmg. She couldnt really do that in a long time, thats one of the primary reasons why she was weak but at least contributed strong PVE and past lvl 7 clear along with W aoe dmg spam and ult. Now she has to stay in her AA range to even get the W dmg off.

Like I said before, shes a worse Valla now.

6 Likes

My friend played Sylvanas 99% of the time played. She was extremely good at Sylvanas. Top Hero and Top Seige nearly every match.

She worked with the team, soloed camps, and pushed lanes with the team.

I really would like to see a build from her rework that can pump out as much damage and impact on the game as before. Maybe I am totally wrong and just am missing the point, but so far… she’s a weak attempt at trying to make her an assassin, when really she was fine as a specialist. Shutting down minions, mercs, and towers was her thing. Take the hero damage away, that’s fine, but to make her main CONCEPT a cooldown trait… is really not the way to go to utilize the most out of her character. They fixed something that was not broken.

~If you want a ranged damage dealer, why not just play a ranged assassin?

Kind of dumb to change a character to something that already exists in the game ten times over.

5 Likes

Agreed. My win rate was in the high 60% and now it’s trash. She feels slow and clunky and it’s AWFUL.

4 Likes

Same, I thought we were going to rate if Syl’s hobo pants are hot or not. Personally I prefer the Sugar Plum skin…wait this is about the rework. Haven’t played it yet out of try mode, but it did add more talent diversity.

1 Like

Sylvanas - †hot or not?:joy:

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That was such a niche use of Possession. Possession should be used for dual-lane pushing. You claim the melee minions and let your wave push.

The abilities actually been buffed slightly I believe, 8 second recharge time on charges instead of 12?

Clunky yes, could use some attack speed, but top hero damage every game thus far and tearing people apart with her.

She has one of the fastest attack speeds in the game, tho. I don’t really see anything clunky with her now, she’s just not as smooth as she used to be. Which is the trade off for her potential higher power level.

She used to have two talent tiers that did this. And besides that, her PvE capabilities and her trait are what separate her as a ranged carry.[quote=“UncleGanon-1877, post:44, topic:9437”]
You made it sound like it’s tracer’s autoattack levels of range when it has a respectable distance.
[/quote]

Just to be clear: it is the same range for both. 5.5. Living Bomb has the same range as a standard AA.

i hate the change with her q bring back the 5 charges =/

7 Likes

I basically like everything about the syl changes, bar maybe the trait’s slowness. I’d prefer if the damage ramped up instead of just being at 3 stacks.

Beyond that everything looks solid, lots of build diversity, good waveclear, mercing, makes good pushes better, lots of poke.

Also remember, if you get stunned or silenced during your Q, it gets interrupted.

3 Likes

I personally like the new Sylvanas. Since I only ever played her as a single target damage dealer and never W build user, the changes only buffed the way I play her. But I can definitely see why others might not be happy.

Sadly she’s only slightly less annoying to deal with this patch

I don’t like the change to her Q, as in the slow cast. It feels… clunky. New MC is meh to me right now with its change, specifically the terrible cast time and the projectile moves like a snail. Wailing Arrow is now my default go-to ult.

Yes I agree the new Q spell feels so slow and clunky, the new burst now comes from w onto a 3 marked target instead of stacking then realeasing all your Q arrows.

She has potential for a bit more teamfight burst overall but lost some waveclear i found like cause of loosing some old good talents like barbed shot.

Also her new trait is too short , you cant really accomplish much in 10 second than killing a tower.

So I know I m gonna be overdramatical and biased and didnt have played her enough yet but nontheless I feel that :

. She lost her identity : aka disabling structure threat

. She lost a bit of defensive abilities , for ex i was often using some Q to stun minions chasing me , not possible anymore when on cd, same thing for merc camps : only 10 s of black arrow compared to unlimited.

. She has more teamfight power but still has 0 cc, shorte range, get outclassed by pretty much every other damage dealer in a fight.

. The shorter range on Z reduced her poke a lot in some situations and the talents on her e makes for a dangerous playstyle…

I m gonna try her more as I remember I had the same feeling with new Sgt hammer and now I like her as much as before.

Hope Sylv will surprise me but I m a bit woried honestly.

1 Like

She feels weird to play. Her entire playstyle has changed. Also, the Q is weirdly designed now. It’s slow and you cannot precisely dose your shots anymore. Also, she lost her Withering fire burst. She’s basicly a new hero now and I can’t say I enjoy playing her now.

2 Likes

absolutely unplayable.

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I honestly believe this is part of why Sylv was reworked. People didn’t understand that Sylv was not a solo lane pusher (I’m talking pre-rework). People always wanted you to be the off-laner in 2-lane maps, and I always had to tell people Sylv worked best pushing with the team. Her disable enabled your team to make plays under towers and go places they shouldn’t. She could take camps lightning fast and clear a wave in a second.

And people thought she didn’t bring anything to teamfights, but I would routinely end up with top damage and used Windrunner to do decent burst or chase people down. Mind Control was one of those “it works once” ults, so I always went arrow and that can absolutely turn a fight. I guess I never understood people saying she didn’t do anything in teamfights, I always felt impactful on her and the ability to clear camps/lanes so quickly and disable structures made me feel like it was ok that I wasn’t doing mage-level damage in teamfights.

Sylv was probably my favorite char before this rework. I’m trying to get used to the new “her” but I need to give it more time to make a final judgement call. But I’m already missing the wave and camp clear. I’m on board with disable being on a CD (I’d have been fine with it being removed altogether, actually). I’m not a fan of trying to keep 3 stacks on enemy heroes, anyone with half a brain just moves away from you if they see you auto attacking, and that will only get worse as people figure it out more. Otherwise she does seem to do a decent amount of sustain, it can just be difficult to hit targets that matter; her attack range feels somehow too short given you can’t target Q and given much of her damage can depend on keeping 3 stacks on your target.

I already got my 100 level mastery on her now she can just sit there for all I care

Have been trying to understand her gameplay since back when I played HotS a lot she was my favorite. I don’t want this to be a lot of complaining but it’ going to be, unfortunately. Tried to keep an open mind about it. Really good at killing tanks 1v1, can be deadly against a mostly melee team. Otherwise she’s horrible and not good at anything.

If she’s to keep the whole 3AA before she can do decent damage, she needs a longer AA range. I mean, you could just double her HP, but then the whole point of a mobile archer is gone. Her talents are all poorly designed and clunky, that’s the worst part. That and that she used to be a poke-centric hero and now she can’t poke at all, she’s a stand-your-ground kin of hero which makes 0 sense for her. I would just remove the auto attack thing, it’s a good idea, but not for Sylvanas, give it to someone else.

I don’t like the Q but I can live with it, but beyond a matter of balance, it’s just not fun. You have no control over it and can’t really aim it by positioning like before, you can only really reliably aim your first shot. The W is just underwhelming, I rather they just change this ability with something else entirely than to keep it this way. It’s functional, but it feels like a chore. “Ok, here he comes, now, try to stay at range while i get the three AAs, now, W, now, I need to AA again to spread it.” E is fine, since it hasn’t really changed. The change to her disable I would have considered fine if she had gained something from it, but she didn’t. The new Sylvanas is just less than the old Sylvanas, she had things taken away, and nothing new put back.