Stop nerfing genji!

I’m tired of suffering because he isn’t fun to play against.

Difference between unfun and never having fun fighting him.
I could be winning hands and feet behind my head with 18 levels on the enemy team and I still find genji is feast or famine and never fun to actually fight.

So you’re telling me he doesn’t have a Q? Plus why does he NEED to poke when he can basically sentence someone to death if they’ve been poked?

Again, why does he NEED to do that when he can dive so safely? Shouldn’t that be what his allies are for?

Ok, I’ll bite, how many heroes actually have a ranged stun, how many can you not dodge and how many were never a problem before his change when you dived the enemy team.

Because people are bad with him and are practicing or he’s picked improperly. And yet he’s mentioned so often in HGC as a ban or as a pick because he is the best hero at securing kills because he has a terror radius of 2 screens long. That’s not fun to play around because you almost never can play around it. He’s probably the most influential hero in the game when you know exactly what he can do and all he needs to do is not show on the map and 90% of the time if the enemy team is actually decent they will play as passively as possible because he can get a lot done in a short amount of time.

Because even then, people can pick genji poorly.

Right, because just because he’s not overpowered you should let him grind your teeth down with serrated rocks because that’s what I’d rather do than fight genji.

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Yes officer, the post is right here.

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Genji is a terrible designed character and I don’t care if they remove him or nerf him until the level that nobody plays him any more.
When I first saw the protected in combination with E resets I thought what the hell is wrong with the persons that thought it’s a good idea to add this hero to the game.

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Glad they’re nerfing that attrocity. He’s litterally designed to be unfun, and usually the last thing people see when they get slain in a match with him in it.

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Genji’s kit is so bad designed for a moba that it makes him a real game-breaker. Instead of nerfing him again and again, they should probably just make a rework changing his basic skills so to remove that hypermobility which is his main issue.

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Which speaks volumes about you both as a player and person, and it ain’t good.

Wrong.

That’s your problem that you have as a bad player and a lame person.

Wrong.

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Ah, finally something that actually looks like a proper argument!

I agree with your general idea, but the thing is, nerfing Genji is very likely the wrong way of balancing him, and what should be done is improve his counters (like Taunt Varian, Uther, and Valeera) and introduce some competition since he is probably the best finisher in the (maybe make GM’s GftT have a 1-1.5 sec pity timer for the recast of the heroic instead of it being only on kill, for example).
That’s when his popularity will start going down without any need to destroy him.

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If you watch enough of these videos, you’ll see how the justify genji nerfs.
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And then you give him some of his best enablers to skyrocket him back into the meta.

Uther genji was a very popular composition for a reason. Plus it’s not fun if I NEED one of these heroes to stop the onslaught of resets, point and click stuns or silences are not a common thing among heroes and when they are the hero itself is weaker because it counters this one type of hero, that’s not cool.

In fact genji was so ridiculous, enabler heroes were nerfed in respect to him as well, ain’t that funny. Personally I’d like to play uther’s support meat playstyle but he’s just too costly as a healer and doesn’t do either well.

Genji’s problem in regards to his kit is that he’s a diver with no sustain and therefore needs burst, has limited uses of mana and is very cooldown and mana heavy. All of these clunky aspects of his kit is put into high amounts of burst and high amounts of mobility making him this really obnoxious character to fight. Never being in range of any sort of point and click spells while safely being able to get ez 200 damage (approx midlevel) autos off is not fun. Nerfing the auto range so that he has to play riskier with his pokes reflects far better his “Opportunistic” playstyle.

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That reduces the game to a lame rock/paper/scissors though.

Playing counter? Free win.
Not playing counter? Doomed from start.

Counters are important for balance, but they should never be the only solution.

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I love you. With 20 characters.

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Soo your answer is powercreeping things beyond genji?
No way this can go wrong.

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Showing highlights of any hero that is played indefinitely by the same person will always look OP on paper.

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It’s not the only factor. This guy in the video plays Maiev, Genji and Ming and is high GM every season.

However heroes need to be balanced for the highest level of possible play. And that’s why Samuros or Galls burst damage needs to be reduced as well. Many people will not understand this comment, but some will.

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Yes, I fully agree, highest skillful people will be the perfect people to exploit the game to its limit. I just found his comment pretty vague, any highlights videos will always look busted on paper because they show you specifically great highlights of play, not a full game where that player probably made some mistakes.

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I second this motion…TLV will be more popular than Genji when we are done with him…Tracer is next

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I think a request to nerf gall of all heroes must be a first

I’m not putting that into my browser. I shall assume you have ingested adult beverages in the mean time. Have a good night sir.

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The attack range nerf was a step in the right direction. He had too much ranged damage for a supposedly dive-finisher focused hero.

Eventually though, we’ll need to start giving him some other little buffs back. Minor ones to things like Deflect’s damage and max health should be enough to bring him back in line without reintroducing too much of that infuriating playstyle.

people will never stop blaming genji or tracer, they need a reason to blame their death onto when they wander between lanes with 10% hp .

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