So why is Haunted Mines removed again?

Yet-another rework…?
Is it getting retired entirely?
Is it the nature of the PvE objective?
Is it some kind of issue with the doorways again?
Or maybe a hero in development will do something that breaks the map’s design?


The lack of explanation in the PTR patch notes is unnerving!

24 Likes

Because the golem objective leads to multiple things.

  • They go to mines, enemy team capture mercs and push hard to get value
  • You go do boss you may riskt the chance of getting a assaulted and the ability to protect yourself from the incoming wave as they can push hard and take mercs as a bonus too
  • First golems are so weak it’s hilarious

Please do, let’s hope it doesn’t end up as GoT though.

9 Likes

IT’S TIME FOR ANOTHER MAP REWORK, B*tches! :joy:

please no…

6 Likes

OMG! Thank you for bringing this up! I thought I was the only one who noticed the note about it LOL
That note is so small and throw away I can’t blame ppl for not talking about it but damn not even a good riddance to bad map post.

Frankly the only time that map became a problem for me is when my teammates don’t understand doing the objective is pointless and causes a negative chain reaction. I got into more groups that knew this than not, if they change it it’s good for the people that never got the message on how to win on that map (if they change/fix it in the first place). If I never see the map again que será, será.

Please do, I would love them to take out Blackhearts Bay too if possible.

11 Likes

I don’t know. I think variety is very important. That is, why I don’t like the Garden Terror rework. It is not interesting any more.
Maybe, they should just take Haunted Mines out of Hero and Team League. The map has flaws, for sure, but I like it. I even liked it, before it was reworked. If it is about how much some people like or dislike a map, just add an option to choose which maps you don’t want to play on in Quickmatch. Of course that can be abused again, but people who would overuse it , just never find games. :wink:

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“My milkshake brings all the heroes to the haunted mines.”
~ Katya Volskaya.

1 Like

Another map rework, and another period with restricted map rotation … :frowning:

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The issue with haunted Mines was the mercs were too powerful than the golems early game. Most games everyone ignores the mines until late game (about 15 minutes in).

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GoT was a success. We need more reworks like it.

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I just don’t want it to end by having the same mechanics from other maps.

That’s all I ask.

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Well at least we found the one person who likes the homogenization of the maps.

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It’ll probably get reworked to be a mash up of two of our current maps like how GoT is just Cursed meets Tomb.

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Mines removed. Map now three lanes. Capturing the entrance to the mines sends a golem down each lane.

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inbefore 2x golens appear each lane…no even better, now the golen will appear in front of your core!

enjoy :smiley:

It’s more along the lines of I will support removing heavy PvE like that. Heavy PvE is why I don’t like Mines and Bay, too.

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Now you have to collect a single skull from the mine every phase. Do this 3 times and you get 2 golems to push down both lanes.

Progress.

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“collect 3 skulls generated in the mines, guarded by skeleton miners, and have undead golems push your lanes!”

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Make it be infernal shrines meets tomb this time around, go to the mines in whatever section the objective spawns with 3 set spots that rotate, kill them to spawn golems to push lanes. Because why try to fix maps when you can make them a mash up of other maps that work instead.

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Cant wait for Blackhearth’s to become another Cursed Hollow and Mines to become another Battlefield of Eternity … if Garden is any indication …

/clap Blizzard

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