most likely just a dream! Nova needs Sacrifice donations not donating herself
Hereās how do ideally use Sindragosa:
The first use of the ult: very important that your team gets 10 first, then you get very aggressive with a push with your team, ideally with mercs. Engage the enemy near their fort, on their side of the lane. At this point the enemy team should be retreating, trying to get behind the gate of their fort as they try to mount up a defense for your push.
Cast Sindragosa pointing towards the enemy team, making sure you hit at least 1 tower and the fort with the freezing effect AND most of the enemy team. Remember, the area around the gate is a choke point.
Enemy team will be slowed, easy root your target and blow them up w/ team. If you hit the entire enemy structure, meaning at least 1 tower (preferably 2) and the fort, DIVE THE ENEMY TEAM. They are one man down, they are rooted/slowed, have an Arthas on top of them and their structures canāt fire back!
If you hit neither towers and/or you donāt hit the fort, gauge the situation but probably not worth the dive.
Basically you have to get good at doing this when pushing structures, but eventually you have to integrate it for fighting near chokes point and fighting near objectives.
If your enemy has a lot of displace I would not play him.
He is exceptional against melee heavy frontlines, esp if dependent on AAs. Has great peels too, just no escape or anti cc baseline.
Heās like garrosh or stitches in the sense that heās a giant blob of frontline that controls an area but has no innate escape or mobility.
heās a giant blob of frontline that controls an area
What a great summary
Whoever fights monsters should see to it that in the process he does not become a monster. And if you look into an Arthas, the Arthas will look back into you.
Did Catherina or Mumrah steal your account?
I canāt say I have seen them quote Nietzsche beforeā¦
It was more about your post being somewhat non sequitur to the rest of the thread. I could have named other users who excel in this exercise, but those are unable to form coherent sentences.
Low blow.
Seems like most everythingās been said one way or another but let me get my piece in:
Absolute Zero is absolutely useless.
Itās a neat talent and I want to like it but itās one of the most winmore talents in the game. If youāre team isnāt getting kills when you land Sindragosa in the first place chances are the additional slow isnāt going to change that, the problem is probably somewhere else. And if you team was already getting kills in it then why do you need to upgrade it? Iām not a big fan of the ghouls upgrade either, only good against teams that donāt have the aoe to melt your ghouls.
Skipping Deathās Advance or Anti-Magic Shell is like shooting yourself in the foot, both of those abilities are amazing at covering Arthasā lack of initiation. Advance is great for chasing people around or swiftly repositioning and Shell is an absolute must against mage heavy comps. Even when Shell was just 3 seconds it made a world of a difference in every game I picked it.
I started playing Arthas because of this post and I had a lot of fun.
Side note: I won a 2v1 vs Azmodan and Morales. Video pending.
I started playing Arthas because of this post and I had a lot of fun.
This is why we have this community. To take a look further than our own horizon and discover new stuff.
Side note: I won a 2v1 vs Azmodan and Morales.
Do you mean a 1v2? At first I thought you had Morales with you and was mildly unimpressed.
Oh yeah I meant 1v2. Arthas vs Azmodan and Morales. Iām at work right now but when I get home Iāll work on making the clip from the replay
Hereās the clip. After watching it again it wasnāt really a win exactly, since Morales got away but, it was a cool moment.
https://drive.google.com/open?id=1qr-PMG-bmnGPUIu15B2JnXdLFdbg3a-6
people covered most of the general tips regarding how to play, what to build, strengths, etcā¦ However I feel like itās important to once again drive home that you need to be careful with Drafting him if the enemy team has a decent amount of displacement or roots. Iād be REALLY wary about drafting Arthas into a team that has heroes like Junkrat, Garrosh, Malfurion, or even someone like ETC because they can toss Arthas all over the place, push him away, stun him, root him, etc. An Arthas that is unable to get close immediately loses a ton of value.
Absolute Zero is absolutely useless.
Itās a neat talent and I want to like it but itās one of the most winmore talents in the game. If youāre team isnāt getting kills when you land Sindragosa in the first place chances are the additional slow isnāt going to change that, the problem is probably somewhere else. And if you team was already getting kills in it then why do you need to upgrade it? Iām not a big fan of the ghouls upgrade either, only good against teams that donāt have the aoe to melt your ghouls.
Absolute zera is pretty OP if your team has a nice follow up. You can root a person for a very long time leaving both their frontline and backline exposed. Also if you want to rush a late game keep you better take that talent score some kills and its gg
Legion of northrent is also very good if the enemy has keeps left or a lot of non burst dmg
An Arthas that is unable to get close immediately loses a ton of value.
On that note, there are a bunch of heroes that can really enable Arthas, so if you can get them on your team, it can make a big difference. Malfurion and Lucio can help Arthas stay close or get close, and their style of trickle healing works well with his kit. A solid second front line hero, such as Blaze or Varian, can help him stick and take some of the pressure off him. Having mages who love slowed/rooted targets can provide the burst that Arthas lacks.
You also have to be in the proper mind set to play Arthas. This video can help inspire that.
if your team has a nice follow up
Then they shouldnāt have many issues getting the job done without the root. A 60% slow for 4 seconds is more than enough for someone to line up skillshots, the root is pretty superfluous.
Late-game keep rushing is actually a simple task as it is. An assortment of nearly any 3 heroes can easily take one without a minion wave, and in most cases 2 provided that one is someone tanking the shots and the other is a damage dealer.
Thereās a large number of heroes that can ult on a keep just to take it, the question is did you pick Arthas just so you can sneak keeps?
IMO Sindragosaās building freezing function isnāt for rushing keeps, itās for diving heroes under a keep.
Both of his ult upgrades have their merits and Iām sure thereās a rare game where theyāre a superior choice, what Iām saying is that itās a bad habit to prefer taking them over the massive utility provided by his activated abilities. The passive movespeed provided by Deathās Advance alone is enough for helping you stick to more mobile heroes, whether youāre chasing them down or trying to peel them off your backline, the active burst of speed is simply amazing for closing gaps or noping right out of a bad spot. Anti-Magic Shell is one of my favorite activated tanking 20 talent in the game right behind Impervious and Seraphim, even over stuff like Hardened Shield.
It gives you complete immunity to spell damage and heals you for a quarter of the damage absorbed. Nearly every ability in the game deals spell damage alongside the majority of talents.
FUN FACT: Percent Based damage is counted as spell damage. If a Tychus pops his minigun on you just activate shell and heās gonna be in a tight spot.
Itās just such a good talent and I only feel the need to skip it against specialized AA comps, where youāre already strong against them anyways and Deathās Advance really shines.
Arthas that is unable to get close immediately loses a ton of value.
You just need to pick someone like Lucio, and Arthas will lose one of his biggest weaknesses until 20 lvl, where he can pick Deathās Advance to be faster.
Thatās a really cool video. Nice job with the attack speed buff on tempest.