Really, it’s not thematic, it’s mathematic. WotB just has nothing to do with Deflection other than the word “physical” is in both talent descriptions, if you combine the -10 armor functionality with Deflection you are just removing the extra damage from WotB, and adding it onto a talent you use to duel heroes like Varian. Now you deal less damage to Jaina for no reason basically. Whereas currently, you can take WotB and deal extra damage, then take Mirage at lvl 4.
The only aspect of it that would be a buff is if you were fighting Phys damage heroes like Varian/Greymane, you’d be able to take Way of Illusion stacks and get -10 phys armor on them as well, a double-whammy.
the idea is Way of the blade is no worse off with it being removed, because of the other added functions at T2… they are all crit based
and that the other T1s get some benefit.
"WotB just has nothing to do with Deflection other than the word “physical”
sounds thematic
http://gifupnow.com/wp-content/uploads/2018/05/going-crazy-Squidward-Tentacles-SpongeBob-SquarePants-SpongeBob.gif
Do you not see the separation between receiving physical damage and dealing physical damage? You ARE a physical damage dealer… that doesn’t mean you always take physical armor
i gave you a way out from understanding the point… be thankful
the point isn’t correct, though. You should not combine extra physical damage with physical armor. I have tried explaining this 2-3x now. Let me know if there is a way I can be more clear.
Do you not see the separation between receiving physical damage and dealing
yes i do…
But i also understand the mathematical interplay between all talents in a teir and there synergies.
aka
"it maintains the current build lines, and the balance of that rework.
the idea is Way of the blade is no worse off with it being removed, because of the other added functions at T2.
and that the other T1s get some benefit."
“This accomplishes that with a deeper look at 13 and 16.”
i think it being thematically incorrect, is a better argument.
“You should not combine extra physical damage with physical armor.”
from the math perspective… as stated above many times above^
it is worse off
there is no benefit to having -10 armor on T2 instead of T1 except making yourself weaker vs. mages when you pick WotB, it serves to be a straight-up buff to Deflection but it’s not necessary, it’s better to have WotB be more versatile than to win trades that you already win with Deflection, harder than you already win them. It’s redundant
I don’t know what this means
also I might be getting trolled. 26 post count, it has long been possible
“mages when you pick WotB”
- extra Crits gets you extra (Q)s with spell armor… gets you more spell armor, maybe more phantom. ADDED FUNCTIONALITY.
“This accomplishes that with a deeper look at 13 and 16.”
(E) builds also open up to synergy with way of the blade. - and general armor
but then you still don’t always pick Way of Illusion when you’re against mages, if they have a Zeratul in the offlane you need to have Way of the Blade unless they still have 2 tanks and it’s Volskaya or something because there’s no way you’re getting those stacks completed off of zera/backline, and now WotB would be nerfed in this circumstance with no way of getting that -10 armor back, since you wouldn’t be picking Deflection.
Some of your other ideas are good but this is not one I think should happen.
T2 Mirage (Q) - additional functionality: Critical strikes reduce the cooldown of Mirror Image by 1 second.
oops… maybe 1.5s
and if you go the other way with Way of Illusion and deflection … it sets you up for press the attack (+ T1 the basic attack reduction + T2 armor shred)
T1 Way of Illusion (Q) - additional functionality: after hitting 60 heroes !reward basic attacks against heroes reduce the cooldown of Mirror image by 0.5s
you can say that you would have less raw dmg output on a dummy - if you took WoTB + mirrage + T3 -burning blade. as a result of not having -10 phy armor.
But you wouldn’t be “weaker” , your effective dmg might be equal… Also what you could do if you still wanted the WoTB + Burning, but be effective against a certain mage target… is Play the general armor (E) with its cd reduction and take teleport… and maybe even harsh winds. which would overall make you safer and stronger while keying on a mage while not giving up burning blade.
Illusion Master is only a 100% increase - 20 damage a hit, +2 damage/lvl. So it goes from doing only slightly more damage then a melee minion, to slightly less damage then a mage minion.
Again - If you see Samuro doing damage to ANYTHING, it’s not a clone, its Samuro.
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The biggest thing they could do to nerf probuis’s situational effectiveness to remove Foundry from map rotation… they did that.
the second thing they need to do is level out the potential output with his chance for success. Making the (Q) return at base would handle the rate of success…
the only thing that really makes his potential output “dangerous” at the right times and in the right hands; is his T1 (W) talent… where he gets three active charges.
they could take a bit of dmg away as additional functionality, and just make sure that the dmg is there in the (Q) sustain.
Maybe even a base passive that reduces the (Q) cooldown when hitting a (W)… just put the passive itself on a 6 second timer, (like Cassia’s lv 4 blind on stun/root)