Raynor melee damage is cancelled when the ennemy hero is getting out of range

Just realized that when Raynor attacking from close range then the ennemy heroes move out of range of the melee stance of the attack, it deals no damage then he switch to a ranged attack. I’m pretty sure he should do it’s damage even if the character move away or else just leave all of his attack as ranged even if I think it’s cool that he attacks with his gun in melee range. Thank you and I love this game. I wish there was more people playing it :slight_smile:

Hey PWNOTRON,

I’ll spend some time looking at this today! Thanks for the report!