PSA: Fighting while down levels

Oh please, don’t start with the BS. No one even made that sentiment in the first place. And considering that you specifically said people came in and said X, you’re either seeing posts that don’t exist or we can make reasonable assumptions about who you’re talking about based on what has been said in the thread thus far. So either you’re wrong, or you’re crazy, which would you prefer?

Problem comes up when your team thinks it’s always that moment. When they think losing an early objective means they can’t recover. They rush there, losing 3 members and then we are forcing to defend against that objective as 2 people. Kind of a self-fulfilling prophecy. Many maps’ early objective fails to even take down a single fort. You can do similar damage by just pushing yourself and then defending against them. It’s always the late game objectives that hurt the most, provided the team is on top of things to defend.
Yet you always encounter this “Leeroy” who thinks every objective lost is the end of the world and then they go and make sure the upcoming push is stacked even more in our disadvantage. It’s like when you keep defending control points in 2CP maps too long in Overwatch. If you do that you get punishingly long death timers, down in players and the enemy can just rush the second control point after capturing the first and get it with almost no resistance.

I agree with your post. What stood out is when you mentioned the Alarak. I think I was in that game with you. I had a similar game with Kharzim. In both those games, the players argued that soaking does nothing late game that team fights is what we should be doing. Both players ignored the level disparity and their own safety, and would suicide into the enemy team. Then flame everyone for not supporting them.
The community has been asking Blizzard for years to add a tutorial for new players to teach them the game mechanics better.

True, I only mean extreme cases like zero forts/keeps left, and enemy is about to take lv21 Dragon Knight-type objective.

There is no time to soak from 17 to 20, if they aren’t stopped the DK & 4 enemies will kill your core even if it’s focused with 5 defenders.
So taking that fight has no downsides since the game will be over certainly if you don’t, but if you fight there is a few % chance you block the capture.

Early objectives are very rarely game ending.

Let’s just feed for the “risks” and the “lulZ”. We’ll worry about the rest later, even if we died 3 times each under 6mn.

THEN, we’ll just blame the guy who didn’t feed with us on mn 4 because F soaking.

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It’s just a general guideline to not fight when being behind in levels but in reality it’s much more complex because there are many little details that can have huge impact.

In fact one team can have an advantage in teamfights over the enemy team just by the hero composition (Teamfight composition vs splitpush composition). In that case it would never really be smart for the splitpush team to fight a 5v5 even on the same level. They might have a chance by forcing the enemy team to split up and only fight when they outnumber the enemy team somewhere on the map.

The level gap between both teams matters more when one team has a talent advantage as a result from that level advantage. Being a level down while being on the same talent tier than the enemy team is not a big deal. In that case it matters more how the engagement went and what cooldowns have been used.

One has to make difficult decisions:
One team is behind a talent but has all cooldowns ready while the enemy team has just used a few heroics… would you take the chance?
What if your a talent tier ahead but one player is not grouped up? Would you fight 4vs5 with a big level lead?

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Focusing heavily on macro and cautiously picking off out of position enemy by outnumbering them seems to help even the odds quite a bit.

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Not gonna happen.

If you see enemy heroes, you have to go fight them. It’s the rule.
(Just like you’re not allowed to end the game if there’s a merc camp left on the map)

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In there a section in “Da Rules” about soloing the boss during the objective?

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Whoa, whoa.

That’s an advanced strategy. You’re not ready for that yet. Start with merc camps.

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Worse is when the feeder themself says “play safe, we’re down 2 levels”.

We’re down 2 levels because you have died 5 times in the past few minutes…
Some don’t realize dying does not just put you on a death timer, it grants major exp to enemy team.

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Was he arguing with an Imperius?

THANK YOU
at least someone gets it

If they’re up several levels, laning is not going to be a priority for them. Instead, they’ll be rotating, looking for ganks and capping merc camps and objectives.

Chances are good they’ll only periodically be laning, and usually it will just be clearing a lane as they rotate through it. They’ll be looking to maintain their exp lead through teamfights and ganks, getting kills to gain more exp for themselves and deny the other team’s ability to soak. That will also help them avoid getting ganked alone if they split up and try to soak instead, which is why good players tend to stay grouped late-game when they have a big lead.

So yes, laning safelyis the best way to try to make up that exp difference. It may not make you even, but if you’re doing it right it should definitely get you to the same talent tier as your opponent.

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No I did not have an imperius in that match.

I was the Imperius, so you probably weren’t in my specific match.

Doesn’t mean it wasn’t the same Alarak, though. He was pretty stubborn about not soaking.

After 10 lvl better to gunk instead of soak cause a team in this case has the buff of expirience for the killing of enemy hero. In turn, a leading team, on the contrary, has the fine for same thing and for them better go to push.

When they have such a lead they can work on game winning strategies. They are in less pressure to split up since they are unkillable together due to the lead. All they have to do is grab a boss or use an objective to push to core and win.

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Not really, because they are also getting XP from the camps, and if they are already ahead in structures, their passive XP gains alone will make it incredibly difficult to make up a gap by playing too safe. You have to make a pick happen, either through an ambush or the enemy team getting overconfident, or force a fight on your terms.

By simply trying to soak your way back, especially by splitting your team up, you are just playing right into their hands.

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You can not teach this to some people. they do not understand the advantage talent tiers give players when they are ahead and you do not have. even more so when they have lvl 10 and you don’t. If you fight, it feeding cause you will die.