Very off in this topic but now that I’m into GW2 a lot, chasing the carrot of getting ascended, reading a wee bit about WoW, comparing it to WLK and retail, I had a flash: WoW is not an MMO.
GW2 is cooperative, so it’s worth helping each other, and there are lots of carrots to encourage roaming (such as gathering the ascended crafting mats, which are actually lots of basic mats), so there are lots of difficult creatures out there, and lots of multiplayer activity. Take it to eleven with following the event timer or Boss Blitz.
WoW has some of those, like world quests, and some rares, but.
Even more importantly, being anywhere of its world is useful, so players can randomly go places and have fun. No need to get bored of the ever shrinking pool of relevant dungeons or raids.
Technically, WoW is an MMO but it’s competitive, and it automatically evolves into a lobby which renders Heroes or DotA2 or OW2 an MMO as well. Many players are playing it online, in instanced parties.
(I’m happy with the status quo. It means more people will play GW2 and I can have fun. Does any of you play it? I’m in dire need of a friendly environment to start dungeoneering, I mean fractals. Loving my core fire-water-air celestial elementalist, great for roaming and general support, also much stronger than my ranger ever was.)
There was a another comment above about the monthly fee, which I also commented on funnily. Just wanted to add that I have no issue for continued payments, I paid for each GW2 expansion, even though I’m thus far just playing core.
Same with TSC, I play the content I purchased years ago, I was overly eager back then, but it’s kinda fine because I can play it now.
The difference with WoW is, on top of paying twice (expansion and sub), it’s time window based. Even if you just want to play 3 hours here and there, you need a sub.