Nova snipe range problem

He is very strong. But his trait is useless after the changes. Might as well make him visible
Cloak in HotS is easier to see than any other Blizzard game

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You are wrong about that, because before the stealth rework he was still visible, it wasn’t really stealth, but a pseudostealth. Someone describe it right, when he said it’s just an eye-test. Real stealth exists only in Dota 2 for heroes like Rikimaru.

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No… you are wrong

before the changes, you can see him. but it was SC2 cloak. you had to look for it. Was not easy to find (as stated above)
AFTER the changes, you can CLEARLY see his entire outline. might as well roll out of bed without clothes on

These are facts

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Eye-test like I said. Where am I wrong? The change was mandatory, because pseudostealth was stupid.

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cloak is cloak…

why are you even arguing with me, when you are basically agreeing with me… so obtuse

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What does it even mean? Are you some kind of troll, because I am feeling be trolled by you. So it’s better we should stop argueing this, we wouldn’t find a solution here anyway.

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clearly you are the one trolling me right now… bye Felecia

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I think old stealth should be brought back as current stealth is more like: character becomes impossible to target for AA and hostile Skills. Can be revealed by AOE. After being revealed character lose movement speed bonus from ‘stealth’.

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Nova should get increased Q range, because at this moment Hanzo is “better Nova”.
He can outsnipe her, has earlier waveclear talents at 4, had better escape by D with less cooldown.

So, to make Nova more pickable, she should:

  • get increased range of baseline Q
  • don’t be so punished by missing Q
  • get less CD of Ghoust Protocol
  • get earlier waveclear talent(s) by moving Explosive rounds from 16 to 4 lvl but nerfed.
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You do remeber that to have splash effect you still need to hit something with main part of bullet meaning miss = miss.

Thats a problem - sometimes on early game depends later game. E.G. I experianced both wins and lose that were looking different but even with Nova increased potential later it’s hard to beat character that get 12,5% to basic stats in comparison to same character level as Nova (and difference of 2,5 level happens often). Also Nova escape tool is not reliable. If her ghost protocol would instantly made her “full stealth” - for 2 secs it will be - but now it is more of joke ability that players in leagues above gold don’t fall for (in 90% of cases - some of cases are because estimation they wouldn’t catch nova and have hero stacking talent so they stack on clone left by ghost protocol)

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If you don’t hit anything, yes, but it also won’t splash so… if it splashes, you it something, meaning it isn’t a miss.

And while I agree she shouldn’t have someone like Hanzo have an ability with better range than her (if he fully channels Storm Bow) since he’s an archer and her sniper rifle has a huge scope, but I believe it would be a little OP if she had 12.5 from the start and then it still increased by 15%, making its range 14. That’s a little too much for a basic ability you can cast every 2 seconds with splash damage and that hits harder if you consecutively hit heroes.

Nova’s escape tool was nerfed when they nerfed stealth. One way to use it properly is to not ever ever get in to a position where you can become the target. You don’t see snipers in the front lines of the army do you? No, they’re in safe spots only able to be sniped (in Hots its poked). Nova’s lack of survivability and escapes means that she should be played very carefully, watching her position and the map using decoys to scout.

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I still think she should have much higher range, lower damage, lower cooldown, lower mana cost.
Just…make it more like Sand Blast already.

It isn’t. It simply could have changed functionality to e.g. double stacks and small heal or damage boost. By small heal I mean like 10% of it’s dmg dealt to target. By damage maybe 2% more damage per stack and additional 5% when on max stack (meaning 70% dmg boost).

Her snipe range should not be 14, that’s insane. Hanzo’s Storm Bow goes up to 13 but it requires charge up and while he’s charging he lacks mobility. Nova can just sit in stealth or in a bush until the target becomes a good shot.

And Nova’s Snipe already deals a lot of damage as long as you keep it stacked, which is a key element to playing Nova anyway. Giving her healing would be busted because of how often she can cast Snipe. And it doesn’t need to be more balanced. It already hits hard as long as you consistently hit a hero.

She doesn’t need buffs in that regard. She needs a small rework to give her more viability, meaning giving her more variety of talents to allow her to do different things besides gank, or finish off heroes.

She has an anti armor build, a Snipe build, and a Decoy build. The first two builds are fine in my opinion but her Decoy build needs work because that build isn’t that good (mostly caused by how brain dead the Decoy’s are).

What she needs is a little more functionality built into her talents, like waveclear options before level 16. By level 10, most heroes are pretty well balanced and can do more than just 1 thing. Meanwhile Nova has to either use an ult to clear waves or wait until level 16.

Personally, I don’t see anything wrong with Nova’s damage or as a hero herself. I just think she needs help with her decoy’s and possibly adjustments to stealth. If anything were to change about her I would want it to be what’s stated above, but that’s not even necessary at the moment.

Its okay to not be a jack of all trades hero, as long as she’s the master of one, which right now she isn’t really.

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Stealth should be full invisible but give stealth heroes the pre-rework tracer and current genji status: intentionally left underpowered but can be pubstompers

Full invisible is stupid. Starcraft 1 invisible is fine.

Well in Dota 2 it works well and balanced, but there you have items and wards to counter it, in Hots you have few talents, but they are bad at countering so I agree that it is harder to balance than in Dota 2.

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As I said, additional functionality to level 13 talent replacing increased range. Her basic snipe range should be 12. As for invisibility her cover op should be powerfull as she can use it usually once per minute while samuro basic kit gives him unrevealable and he can spam it. Not to mention Samuro got his ultimate as basic kit. And not forget Storm bow can literally by itself make snipe looks like baby kit - Max Nova snipe dmg on 16 (by herself) - 668 to main target 601 AoE with range 12,58. Max Storm bow dmg on lvl 16 - 1084 with 650 AoE dmg with range 16,9 if Hanzo channel 1,25 sec. While Nova can do it once every 2 sec don’t forget her chasing abilities lower while hanzo with Fleet of Foot can actually move faster during channeling + have natural agility + with flawless archery he deals 519 dmg on first shot after storm bow (371 normal) and Nova deals on 16 only 197.

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Its by far the best Nova build, and the only worth playing in High Ranked.

Unless you are Awful with skillshoots. But you shouldnt play Nova in that case anyway.

My last Q build Diamond game was 15-0, highest exp and siege. After level 7/16, your damage output skyrockets. The problem is she is very dependent on them. For people who does not know, Q build melts Tanks faster than most assassins. And does huge AoE dmg.

Both ultimates are meh, though. There is where Nova needs some love.

Regarding OP, the range increase does not buff her very much. Q speed is high, but its very risky to hit at max range, and Nova is the only hero that gets punished hard for missing skills alongside Orphea, decreasing their damage exponentially.

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Nova is cool thats why I am suggesting giving her more range in basic kit and perhaps li-ming ball fuctionality - the longer distance you snipe from the more dmg you do.