I have been playing for two weeks, thinking about all the stuff and things going on in matches. This is my opinion of the game, after leveling 39 characters to level 5. The game looks great, the character skins and maps, the abilities FX and even the dialog all amazing. Things look good for the game, it plays smoothly enough, to want to play it a few times. Makes me wonder what’ll come of it. It’s a simple game, with fairly easy heroes to play. I’ve spent plenty of time in matches, without difficulty getting a game with players. And for a Moba with competition, I think it’s a better example than others on the market. So yes there are more pros than cons. I’ll name a few cons most moba’s have in common, in hopes the developers will read this and attempt to think creatively in replacing them.
Noticed that these three things are most annoying, that they are also over powered.
Stuns for one is play time related, it reduces the amount of time a player is active in a match. This is a lack of creativity, as it’s been in every Moba that I’ve played. I think there’s a way to remove completely this mechanic, with some creative working. It’s in my opinion as with the next two mechanics, simply a place holder waiting to be replace with something acceptable. I thought the point of the game was, to make plays against an enemy team, impress your team mates and people watching. Stunning, rooting, or stopping them from making plays is what I consider counter intuitive or counter productive. I cannot react to anything basically, I mean yes the enemy gets to kill me or making my team mate react, as punishment for being in the game with them. Though I want to make plays, so let me make plays. If I lost a fight and ran away to heal, then that’s okay we’ll fight again.
Slows are just simply slowing a player, to go toe to toe with another. Unless it also slows your attack speed, then it’s really strong. Also something in need of a remedy. Restricting a player from playing in a moderate way, isn’t much better and it’s a video game so i’m not suffering a injury, but it might as well be injuring people, this is frustrating. I can see slows being repurposed, to act against spell casters. For instance casting a slow against Kael’thas’s pyroblast or Li Ming’s Arcane orb, so the targeted hero can attempt to knock it back at them, or simply out run it. I mean seeing these things coming, knowing you can’t really do anything about them, other than hope you have a healer is kind of lame.
Invisible is a inability to react to a players presents. Even with the additional level cover, they remain unchanged. This has level support so I don’t know why it’s even a thing. It’s one of those mechanic that actually angers me. They get all this level support, though can go invisible before my eyes. Then can run around me like it’s ok, im going to stab you, you know about it, just you can’t do anything until I let you. (HAHAHA!) Makes me want to punch the guy who’s idea this was, one right in the kisser. In all the things in Moba, this is the worst one. Creativity may not be easy to implement in games, and I realize it’s got to replace something, due to limitations. Find another way to impress players, this isn’t doing it for me.
Update:
I forgot silence is another fun ruining mechanic in the games. It’s stops you from making your character be useful, so this also needs a remedy. One thing is I don’t think this one needs to be completely removed, just make it harder to be able to use.
On a positive note Orphea is a amazing hero, not to strong with mobility to defend herself. She’s got cool abilities and I like her. I’m not a spell caster kind of person, I would rather sit with a controller spamming the attack button against mobs of enemies in a grind fest, then I would fast track my way through a good game with a easy mode caster any day. Though what you did with her makes me reconsider, what it means to point and click, to use a mouse with her was fun again.
Controller support please. I know it just doesn’t work with the game, though it would if you made it.
Update: After reading others post on my opinion, I realized something important.
One: If there’s away to make something better, this isn’t always good as player base will move. This will cause hacking problems, to demoralize the game that took the player base.
Two: Not really HotS that I want to play, according to others. This is not so, I just want a more advance and refined game mode, that’s the same thing as this, with different mechanics. This means making a game mode, a lot of people won’t play because it’ll require a higher skill to play. That’s okay if it’s just a mode, because the simple version is still available to play. This is easy enough to play, though to easy at times. Making games hard isn’t what makes them bad, just makes them harder to play. Plus with enough development making the “Harder game” easier to play in time.