Mobile Heroes Of The Storm

Source Engine has been released back in 2004 and it has actual mobile support for Android so I doubt they can’t make a very old engine have the same treatment.

LOL I agree to an extent. Though it’s not like I believe at this point in time, mobile is the right or well developed platform competitive games should approach. Maybe it will be if given attention, to what will be needed to accomplish that. Though the idea is in itself far fetched, I’d still consider it for the sake of, putting games like this on it. Demand is being met by other games, for both pc and console. It’s always nice though, to have HotS ready for the in between release time.

You’re thinking too much about it they could, stop and think if they should.

Mostly because I expect Starcraft 3/HotS2/WC4 to need a new engine…

If they’re going to seriously chase mobile gaming, starting from scratch with an engine that natively supports ARM and x86 sounds smarter to me… but i’ve Worked on zero game engines, and while I am a dreaded (hopefully not even) manager, I’ve not worked (as a manager or not) at a video game company.

Silicon and hardware is just my passion.

And demand was met for Battle Royale games before Apex Legends.

The issue HotS has with getting a notably large chunk of the moba market has to do with how “late” it was. Or rather how entrenched DotA was due to first mover, and LoL kinda having a first mover due to it being F2P before DotA2.

I think you missed my point. I’m not mocking the existence of mobile gaming per se, I’m well aware there is a market for it. I just think the ‘you have a phone’ argument for it is nonsense. People can have phones and still don’t want phoney games. I also have a PC, but that doesn’t mean I’m interested in every crappy pc game in existence.

Again, I’m fine with the existence of mobile games. I’d even be fine if Blizzard tries to take a slice of the mobile market (I do want Blizzard to do well, if only to ensure that they keep running the games I enjoy). What I would NOT be fine with is sacrificing blizzards normal game quality in other to accomodate their mobile counterparts.

New meme already? :xD

:thinking:

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Blizzcon 2018 :fearful:

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So you are comparing a Xenon, well known processors to be several technology generations behind for reliability purposes and intended to be used in servers for massively parallel work loads with huge numbers of PCI-E slots, to a cutting edge processor?

Intel currently has no offerings to compete with Apple’s latest chips at a technology level due to their 10nm disaster having trashed an entire generation or two of their processors. The 9900k, their current consumer flagship, is actually an older generation of processor with more core units duplicated in as well as some minor fixes. Everyone knows Intel is in a bad place at the moment as they are over 2 years behind at this stage.

Also I would love to see the A11 handle anywhere near as many PCI-E devices as the Xenon can. Does the A11 even support error correcting memory? One has to compare processors intended for similar purposes. Xenon is intended for high end work stations or servers which have entirely different requirements to mobile processors.

And is this tested against a 9900k? Or how about their new 10nm chips, the few that were actually released? Also what about gaming performance workload cases like actual OpenGL/D3D11, or Vulkan/D3D12 games? That is if Apple could natively support those of course. There is a lot more to it than simple bench marks.

With the 12 watt hour battery in the iPhone XS that gives it a not very practical 2-3 hour battery life (full to empty time)… This will wear out your battery in a year or so easily.

And will it perform better in actual tasks? Again benchmarks are needed rather than speculation. Game workloads have a very different pattern from decompression, encryption or video decoding.

Yes one could get it to run on a phone. The experience will probably be far from optimal, especially on cheaper phones. There will likely be a ton of issue, especially on cheaper phones. At this stage they might as well first port to Xbox One and PS4 as both those consoles are also more than capable without any of the potential issues.

Not that simple since StarCraft II was optimized around dual core X86 and to use D3D9 shaders. It is unclear how well porting such shaders to a mobile GPU will perform since the sort of GPU they were designed to run on did not have the same design considerations. We all know how terrible mobile graphic drivers are, with Apple only supporting Metal and Android graphic drivers having serious driver bugs like crazy. My only doubts about how well the port will perform is the GPU, since either it will run very badly, or it will cause the GPUs to use considerably more power than designed meaning low frame limits (bad play experience) or terrible graphic fidelity on a game that even a $350 gaming PC can max easily.

The issue was that HotS was aiming at casual players who do not want to be … about last hitting minions or learning tomes of item statistics. Casuals have moved on to Player Unknowns Battle Arena, oh wait I mean Battle Royal, oh wait I mean Apex Legends, oh wait… Casuals would never be a long lasting market. Only reason LoL and DotA 2 still survive is their hard core … people think they are better than everyone for having wasted their lives last hitting minions and failing school because instead of learning their multiplication tables they instead learnt all item costs and stats.

If PUBG can run on a phone, then so can HOTS

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And Mobile is still fastly advancing, in what direction is the question. There’s been talk for years, Arm based CPUs coming to the desktop market, though little excitement about that. We’re seen low power systems that have a lot of use and with popularity in education, there’s still a ton of room to grow. Especially considering a market of students needing laptops and mobile systems, as a large part of their schooling. That’s a whole lot of popularity in video games as well, when you think about how short matches are in HotS. Then there’s the idea, Arm out performing X86 or current x64 CPUs. I mean if they can make it happen, then why would anybody want to miss out on the potential market change. There’s so many reason to get into, none of them discouraging enough to rule against it. Besides a fan base demanding something they want to play, on a platform that’s proven time and again to set a higher standard and impressed them graphically for so many years. Plus there’s ease of use, that I think console will win. I think that sums up the competitive market, There are fans on all platforms with little time to enjoy, outside of what’s convenient for them.

Also a disclosure to change numbers: I did Mia-remember the clockspeed of the A11, it peaks at 2.38Ghz, not 2.35. So it’s pref/clock over the Skylake architecture is slightly smaller than I stayed for the tests reported.

Will try to edit this disclaimer into post when I get home if I remember.

Also note the A12 beats that A11 by about 20% pref/clock in the same tests… a lead even further(!!!)

Uh, Xeon Line tends to lag about 6-18 months behind consumer line.

Due to Intel’s failure of their 10nm process, their Skylake micro-architecture has been in use since 2015. The Xeon used is a Skylake based Xeon. It’s IPC, or performance per clock is near identical to consumer.

Intel’s mobile offers were never competitive with Apple.

But i’m Looking at the performance per clock, which is iso-process, generally speaking. Process will allow you to clock higher or use less power, but the performance per clock will not change (well, it will a little between low and high Clockspeed for various reasons).

Regardless, let’s look at the old Apple A9X, against Broadwell, both 2015 architectures. I did have to break up the link due to not knowing which button to use to embed links on my phone, sorry:
https://www.anandtech.com/show/9766/the-apple-ipad-pro-review/4

Here is the 3 generation old Apple part keeping up with the one generation old Intel part with lower power usage.

Yes, but it is. Test where Intel would have optimized their CPU for, and Apple would not have.

And it is a test which shows that, yes. Apple can absolutely keep up in general in performance per clock.

Oh, I fully agree and think that trying to put HotS into mobile is dumb.

I’m just solidly on the side of there being the performance to do it.

Against the gimped Tegra X1? Absolutely.
Nvidia couldn’t even get the A53 cores on their SoC to work. And the A57 core has much worse pref/watt than the A72/73 derivatives that the 835 uses.

Nvidia “won” the switch due to the support they could provide Nintendo. They did not win on their Tegra X1 being technically superior.

I 100% agree that it would make more sense than phones.

I’m just again, solidly believe there are hundreds of millions of phones capable of running a theoretical HotS mobile based on the PC minimum and recommended specifications.

:rofl:
You follow it closer than I, that’s apparent. But yeah there’s efforts being put into it, not to be under minded.

I’ve spent a little bit of time on realworldtech, and on some more technically minded forums…

It really is a passion of mine, but i happened upon a different career path.

First thing that comes to my mind regarding mobile games is the phone’s battery power. I mostly play Duel Links or Marvel Strike Force on mine from time to time and it’s quite easy to notice the drop in battery power just off playing for 20-30 minutes. I’m not too big into mobile gaming, but it does seem like something you play when you’re either near a charging cable or something that’s pretty quick. HOTS isn’t a game that comes to mind on the latter.

I also forgot, Fortnight runs just fine on phones, despite MUCH higher system requirements in both minimum and recommended.

DigitalFoundry has good articles and videos looking at how it works on Eurogamer (articles) and Youtube (Videos).

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Before commenting negative especially if it has to do with performance or capabilities please try one of these free to play mobile games. There is literally nothing wrong with putting full hots on mobile but if you don’t agree with it please stop using specs and performance as an issue it’s currently not an issue on mobile.

Free mobile moba games
Mobile Legends, Arena of Valor, Vain Glory, Heroes evolves, Legend of Ace, etc.

Blizzard look what you have done with the next generation, they thinking that the phone is the new pc.
Can anyone remember when it was clear that there were consoles and pc for games and a mobile phone only was for calling :sob:

LOL Remember when we used to play games in silence, now there’s open mic everywhere?