Matchmaking issue, again

Ignorant about what, you have presuppositions about what i think and you reply based on them all the time… that’s why i said “try not to interpret what i say too hard”.

You see trolls ingame that loves to first pick weird heroes and causes losses, talk back all the time and such and you think im like that… geez man…

If you were NA I’d team up with you. I need to find other players who are better than their rank (or think so) and 5 man to masters

One day, I’d like you to go to a public ice skating arena and look at all the people. You know none of those people, but I bet you will be able to pick out the unexperienced ice skaters probably within minutes. Go to little league baseball tryouts and watch for a few minutes, I bet you’ll be able to pick out the kids who have very little experience without any issues. Hell, watch professional sports games and you can pick out the rookies after a few plays. HOTS isn’t a magical world where human judgment simply doesn’t work anymore.

I can tell the difference between someone who’s having an off day and someone who has no clue what they’re doing. A professional ice skater isn’t going to have an off day and suddenly forget how to balance while skating. A baseball player isn’t going to field a ground ball and then throw it to second when there’s no other runners on base. This is the kind of difference in skill levels I see in my games. Can you imagine putting baseball teams together where some of the players don’t know which base to throw the ball to in any given scenario? That’s how many of my matches in HOTS feel.

Edit: For the record, I make mistakes, too, but I make mistakes while doing the things I should be doing. If I’m in a team fight and I die, that’s on me, but I was there with full health, trying to help the team. I’m not the Muradin who’s the entire map away taking 90 seconds to get a bruiser while the rest of the team is pinging him to come help block a turn-in.

If they skate while drunk, they just might.

And if they take a long break, their skills would be significantly rusty and they would make rookie mistakes.

They say that if a professional pianist takes a single day off from practice that it’ll take 3 days of practice to back to where they were.

I can’t convince you that your delusions are delusions.

So have a good day with your delusions and ignorance.

Edit: Added to ignore! Such a wonderful feature.

It doesn’t have to be this way though…just because a dev admits “Hey, we know our match making is just bad and we’re actively exploring ways to fix the issue” is different than silence which ultimately paints a picture of not caring about the issue.

I mean, as an example, why can’t the devs take the StarCraft II route and disable league demotions while they sort this mess out? At least that way the match making doesn’t displace people from leagues due to drunk people getting on after a 12 hour shift to have a few games before they pass out - or on the inverse; smurfs who keep creating new accounts to bypass the lack of server population at their proper league?

That’s a pretty simple and easy to implement change that’s already been done within Blizzard to great success.

Appearently we got drunkards and stoned people in our team everytime we see allies play in an inexperienced way.

I guess all they need to do is add a quick little test where you have to move your cursor along a straight line up your screen before you can get into a match and all of our problems will be solved.

That’s kind of a strawmanning. Mentioning that there are occasional drunk and high ppl doesn’t mean anyone said that every ppl who play “badly” in your eyes is drunk/high.
But whatev. It was also mentioned by me, that what “is” and "isn’t bad play and a “sign” of “inexperience” can vary based on one’s skill. For example I was called a noob by bronze and silver ppl many times (in QM).
But keep blaming the system and a certain group of players for keeping you all back and causing all of the important mistakes in your games…

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Someone calling you a “noob” isn’t an example of anything. In addition, a bad play and inexperience are completely different things. A bad play is when you know what you’re supposed to be doing, but you make a mistake. Inexperience is when you don’t know what you’re supposed to be doing. An example of a bad play is a baseball player fielding a ground ball and then throwing it way over first base. Yes, he screwed up, but at least he knew what he was supposed to be doing. An example of inexperienced is a baseball player fielding a groundball and then throwing it into the outfield. I’m not saying the second baseball player can’t be an amazing player, I’m saying their actions in the game clearly show they don’t understand the basics of the game yet. These two types of players should not be mixed in Storm League. It makes a large percentage of matches mean nothing,

Also, for the record, I’ve played numerous games with drunk and high friends and it has never turned them into completely inexperienced players. They laugh at stupid stuff and might have slightly worse aim, but they don’t completely forget the basics of the game. I was being facetious when I said a line test would fix all my problems.

Ever thought of coming to NA

Perhaps the best way to measure your true rank is to solo it? Even better you might be the opposite of boosted, as in your true ranking is actually higher than what you already are in the chance you face a lot more partied teams as a solo queued. My personal conclusion after all things said and done here.

the issue is we have 2 parties here

  1. matchmaking is fine

  2. matchmaking is not fine

Matchmaking is fine in a sense, if you’re at a level you can no longer carry most games, you are at your rank. It doesn’t take a pHD to figure out the vast skill difference between players in each and every game.

You are the only constant, so in a way it’s BALANCED in this totally twisted way.

But with that said, matchmaking SUCKS because ideally, you would have some what of equal-skilled players. Some what equally-skilled players will result in satfisying wins/losses. But everyone in this game knows below a certain rank, it’s just not true…

As another poster pointed out, it’s painfully obvious to see who is experienced and not in a game. For me and my friend, when half of the team is battling mid lane from level 1-10 without a single thought of lanes/camps/obj, we are in for a bad time. When a tank/bruiser cannot isolate that over-extended kaelthas and just walk past him to chase murky, we are in for a bad time. We are not good players either, my highest i’ve ever reached was diamond 3 and he was diamond 4, we are OK but we are also not potatoes…

So the wins are less rewarding and losses are just frustrating.

And for us in ASIA, it’s not possible to goto NA servers as the lag is too much. You press an ability and it fires off almost 1.5-2 seconds later.

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Matchmaking is fine for the premades using cheese comps and smurf exploits.
Matchmaking is a joke for those of us who actually are good at the game and get punished for playing non-premade

While certain aspects certainly stand out more than others, some of the judgement aspects are a bit off because the conclusion can be drawn by just doing something different from the viewers expectations.

In most examples, there is a specific action to a known goal, but in HotS, there’s some variety to the ‘correct’ action. Sure, hitting some skill shots means someone might be able to aim, but it may not indicate they know how to tank or heal; there’s a lot of different ‘skills’ to check, and not many players do all of them.

In watching some high tier replays and vods, it’s not uncommon to see some pub players thinking the stream is a newb/troll/boosted account when the choice from one play is different from their own expectation.

And yes, a skilled eye can generally notice some approximation of a skill level based on pressure from skill shots, making rotations, getting camps, but some of that is also automated and doesn’t necessarily align with actual ‘skill’.

In the heat of a moment, a lot of impulse reaction can look to fault a misplay that might otherwise not be faulted when seen through a replay and either player can see the perspective and priority of the other.

Part of the issue of the game is that many of the players are ‘objectively’ bad at the game, but part of the issue is that so long as they have any and everything else to blame, then do consider areas they can do better; they’re generally the ones that are ‘good enough’ and then claim every game has troll/afk/whatev that keeps holding them back. And more often than not, some scrutiny indicate they are exaggerating. Whether it be the frequency of the ‘problem’, the severity of it, the actual impact at hand, etc etc.

Human judgement may not stop working, but there are few things worse than wrong first-impressions.

I have to disagree here; the root of the argument is flawed. Unless the potatoes in question are ones you know, and enjoy playing with, then they should not be potatoes at all, but in theory at least, be players on the same level as you.

This is something I REALLY wish they tracked as a stat, similar to damage/healing/exp. They could call it activity (thats what skada calls it in WoW on dps meters). basically it would give you a percent readout of how often the player is actively doing something, vs just sitting there.

This would be ideal, but I rarely see the bruiser take this to be their responsibility.

The scenario you describe is one I have seen all too often.

I largely agree with your assessment. You cannot tell how a player will behave, or how that behavior may compromise their “skill.” A more extreme example would be a player actively deciding they are going to throw the game. The current matchmaker would not be able to identify this.

This is another good point. Because a premade controls who they have on their team, they remove much of the gamble behind queing.

I believe this to be true. Playing with a full stack is basically altering half the game… And at that point, it is a completely different game you are playing.

How much sense does it to measure someones true rank? Like why is the focus on individuals instead of teams? It’s a team game and not a 1v1 game so theoretically someone’s individual skill doesn’t matter as much compared to a 1v1 game. If it would be a 1v1 game (like starcraft for example) it would be easy to measure someone’s skill and a 1v1 Ladder is much less chaotic than a ladder of individuals in a teamgame…
The game would work brilliantly if players would only play in the same premade team because then the game would only rank the over all skill of the team and not each single player.
Look at the professional scene - there are only premades! The teams get ranked and not the individuals and that makes it into a 1v1 format (1 team vs 1 team).
On the Battlenet it’s not 1 team vs 1 team most of the time - it’s 5 individuals vs 5 individuals who should all magically like each other as teammates even if they are teammates only for a single match while they still compete against each other for a place on the ladder…
SL ladder is still a casual mode (even if it says ranked) just by it’s design and players can play it without premade teams. Most players don’t care what SL rank they have - it’s not worth much.
Also every rank someone or some teams have is just temporary!

Maybe some should step down a little bit and forget about measuring skill, for get about how good you think you are and forget about what you think how good your teammates are. If someone is super competitive and about his own skill then they should probably play stracraft instead…

When you play a team game with new/different random players every match - you will get matched with all sorts of players and expecting them all to be to a certain standard without any variation is pretty naive.
If you aren’t happy with your teammates then the only way to solve your problem is to choose your own teammates. Create your own team with players you like to play with. No matter how many matchmaking posts pop up per day, it’s really unrealistic to expect that it will solve your problems with the game.

You can look at it from 2 different perspectives… One as a team, the second more indepth towards individuals who make up this team.

It’s like the appointed leader in a team is charging with us at his back side in formation, and 1-2 allies breaks the formation for no appharent reason. Why am i saying “appherent reason”? Because as you’re following your team leader, you’re also scanning the map and the area.

You can come up with different questions to try to answer why these 2 allies broke the formation.
►Did he see an enemy we didn’t? Highly unlikely cuz he’s right next to us.
►Did he decide “aah man fk this, im gonna soak” all of a sudden and broke off?
►We can’t see the enemy and he’s going towards the middle of the lane, what could go wrong? Try to create a pre-counter measure before what you suspect happens to your ally who decided to go mid when the enemies are missing.
►These 2 allies see a hero they “know” they can kill and charge towards that enemy, but during this time no other enemy is in sight. The team leader and the rest of us must make a decision quick or those 2 might get utterly destroyed.
►Are they drunk?
►Did he get a sudden phone call that made him get distracted?

I mean you could add various scenarios to why they broke of, you might not know what will happen but you can suspect it because you have experience, and if your suspicions come true then your judgement on those 2 are pretty accurate in saying they lack awareness and experience to be able to think things like i mentioned above for themselves.

So what are you planning to do now?

Quit the game?
Continue to play solo?
Get yourself a premade team?
Make more forum posts about matchmaking?
other options?^^

The best option we have to get the matchmaking system fixed is to continue making posts about it. Some of us already know why the matchmaking system creates unbalanced games and, unfortunately, it’s intentionally designed that way.

For years players requested that Blizzard create classic WOW servers and they were met by the same kind of forum replies as yours. Eventually it happened though. With enough posts explaining how poorly the HOTS matchmaking system works, hopefully they will finally take notice and do something.

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I don’t know, I’ve reduced the amount i play the game to stay healthy.
I don’t like playing in premades cuz that’s rank points that i didn’t achive from my own effort.
Funny thing i checked my old posts, like 90% of them is all about the MM xD

Whatever people here in the forums do or say, it’s pretty null and void anyway. I don’t think i’ve seen anything being changed or added based on what people write here.
So the forums is like a dumpster where you can dump your frustration, dislikes, suggestions in. Everything thrown in this dumpster stays in the dumpster.

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