Diablo games or diablo like games has a trend in their genre, they nearly all use red for blood thus to heal you need red potions to top up your health or blood. This painted a norm of healing in those kinds of games. WARHAMMER: CHAOSBANE, VICTOR VRAN, SHADOWS: AWAKENING, GRIM DAWN are diablo like games.
This generated the norm thus players who play hots, I assume played Diablo as well, very well knowing potions are red which makes deckard unique and an exception.
We also take our real selves or human bodies into account. Diablo have human models thus makes sense when they bleed, they lose blood/health thus need red potions to top up. Furthermore, the type of game Diablo is, forges a sense of darkness, less saturated colours and is more serious gameplay like darksouls (darksouls also uses the blood/red health bar). This dark, looming environment affords the red health. If it was green, it gives it a more fun, whimsical, fantasy vibe.
It actually is a point, because you have no argument against that.
Sorry? Actually, makes my first “point” (in-which you think isnt a point), valid. If morales beam is green which is pretty much on all the time, then there is no reason why Lucios ring is green apart from the colour transferred from OW. As I said before, I still don’t see why its yellow in the first place.
Morales doesn’t draw from nature, her kit is from medical science yet its green…
I am talking about damage from abilities or weapons. Damage from grenades, swords, beams, whips, punches, kicks, guns, they all have different colours based on those items or abilities.
Yes red can be a sign of damage, but im purely speaking from an ability point of view. And yes I do see how red can be damage, for example in DOOM, if you get hit or on low health, your seen flashes red. But the alien attacking you may swipe at you, but the swipe of that alien’s arm may be white or blue or nothing.
It’s visual gaming 101. Blizzard has already done it countless times, I already gave you damage examples from the game from Naz, Lunara, Fenix and Probius having common colours based on their abilities.
I have Hoku examples on why Deckard is red.
You have not argued why lucio’s health colour ring should be yellow apart from it carries on from OW, thus you tell me why yellow can be seen as healing. This is purely on colour. The icons and music and model indicators (lucios being fast then slow on heals) was not my argument from my original post. You guys brought those topics in and went off topic.
I gave you alot of examples on how colour theory and colour in games have instant connotations to players.
Oh ok, so if Lucios healing is red or purple and deckards potions are pink… people just need to “Adept and get better, or play others.”?
My ultimate question to you is: “why is healing yellow?” Not just to lucio, but other heroes. This also leads to me questioning why did Blizzard in OW made yellow their healing colour.
There are a few posts from reddit and overwatch forums on people questioning why healing is yellow not green.
We also take green in real world scenario in colour theory as green growth, harmony, freshness and safety, thus game developers have associated this colour typically to health.
It’s funny cause the health orbs with a heart in hots are purple then pink to pick up but red for you not to pick it up which is a whole different topic on its own.
Seriously, there are many articles online if you google “video game colour theory”, and an abundance of connotations and player recognition why colour plays one of the most important roles in a video game.