Lucios crossfade needs to switch colours

Diablo games or diablo like games has a trend in their genre, they nearly all use red for blood thus to heal you need red potions to top up your health or blood. This painted a norm of healing in those kinds of games. WARHAMMER: CHAOSBANE, VICTOR VRAN, SHADOWS: AWAKENING, GRIM DAWN are diablo like games.

This generated the norm thus players who play hots, I assume played Diablo as well, very well knowing potions are red which makes deckard unique and an exception.

We also take our real selves or human bodies into account. Diablo have human models thus makes sense when they bleed, they lose blood/health thus need red potions to top up. Furthermore, the type of game Diablo is, forges a sense of darkness, less saturated colours and is more serious gameplay like darksouls (darksouls also uses the blood/red health bar). This dark, looming environment affords the red health. If it was green, it gives it a more fun, whimsical, fantasy vibe.

It actually is a point, because you have no argument against that.

Sorry? Actually, makes my first “point” (in-which you think isnt a point), valid. If morales beam is green which is pretty much on all the time, then there is no reason why Lucios ring is green apart from the colour transferred from OW. As I said before, I still don’t see why its yellow in the first place.

Morales doesn’t draw from nature, her kit is from medical science yet its green…

I am talking about damage from abilities or weapons. Damage from grenades, swords, beams, whips, punches, kicks, guns, they all have different colours based on those items or abilities.

Yes red can be a sign of damage, but im purely speaking from an ability point of view. And yes I do see how red can be damage, for example in DOOM, if you get hit or on low health, your seen flashes red. But the alien attacking you may swipe at you, but the swipe of that alien’s arm may be white or blue or nothing.

It’s visual gaming 101. Blizzard has already done it countless times, I already gave you damage examples from the game from Naz, Lunara, Fenix and Probius having common colours based on their abilities.

I have Hoku examples on why Deckard is red.

You have not argued why lucio’s health colour ring should be yellow apart from it carries on from OW, thus you tell me why yellow can be seen as healing. This is purely on colour. The icons and music and model indicators (lucios being fast then slow on heals) was not my argument from my original post. You guys brought those topics in and went off topic.

I gave you alot of examples on how colour theory and colour in games have instant connotations to players.

Oh ok, so if Lucios healing is red or purple and deckards potions are pink… people just need to “Adept and get better, or play others.”?

My ultimate question to you is: “why is healing yellow?” Not just to lucio, but other heroes. This also leads to me questioning why did Blizzard in OW made yellow their healing colour.

There are a few posts from reddit and overwatch forums on people questioning why healing is yellow not green.

We also take green in real world scenario in colour theory as green growth, harmony, freshness and safety, thus game developers have associated this colour typically to health.

It’s funny cause the health orbs with a heart in hots are purple then pink to pick up but red for you not to pick it up which is a whole different topic on its own.

Seriously, there are many articles online if you google “video game colour theory”, and an abundance of connotations and player recognition why colour plays one of the most important roles in a video game.

Using that logic, WoW has never had standard healing colors. If anything, the majority of healing effects in WoW are yellow, as used by both specs of Priest and Paladin. Monks are sort of teal/turquoise, shaman are mostly blue, and only druids use green effects. The colors roughly correspond with the class of magic being used, most healers utilizing Holy power.

So if anything, Lucio’s healing aura most closely matches WoW, and would be more familiar to those coming from the Warcraft franchise, arguably the largest and most popular of the Blizzard franchises.

Ok, thankyou for a constructive response.

I understand your point.

Yea, I wanted to point out how wrong you are on that too.
“Poison” = Green, but Heal = Green. So Posion = Heal using “colour theory”…
Also you have Guldan portrait, his E is poision and Purple.
He also has Felflame which is not a Posion nor Heal to be Green, but it’s a Flame, yet it’s not Orange/Red.
Meaning that the source, the visual picture the ability tries to represent is important.
That’s why we can’t shoehorn colours into singular and universal meanings.

I don’t know for sure why Lúcio’s heal is Yellow. But it is, and it is for years in 2 games. So coming here suggesting to change it just because YOU’RE not used to it is mute (and tbh, selfish, lazy and ignorant).

You proposed that it should be Green because Healing = Green. We already disproved it, but still here we are…

Maybe Lúcio’s Heal is Yellow because Green = You can go, speed up in traffic, so they wanted that for speed.
Maybe it’s Yellow, because it’s Yellow in a lot of games, making your colour theory mute.

About colour theory… It’s not universal. It’s cultural… But these games are global, multinational.
For us, Europeans (thus North-Americans too), Black = Death. But for Japan, Death = White.
A lot of cultures lacked Blue, it was just Green (or vice versa? don’t remember 100% correctly, but the point stand, Blue+Green was one colour for some cultures, which would make “Healing = Blue”…).

In the oldest and first videogames (and in our medical science), Red was Healing and Health, not Green. It only changed latter in some games.

Green = Healing yet Green is also Necromancy, “Disney Evil”.
Mana can be Blue, Purple, Grey/Silver.

Holy/Light can be Yellow/Orange/White/Blue.

There are no rules for colours. Someone wanted to make Lúcio’s heal Yellow, so it is.
And ppl didn’t complain for it.
OW also has a lot of Yellow Heals (just like Warcraft/WoW/D&D/Tolkienian sources).

I just want, as Lucio’s teammate, to have the option to see his ranges…

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I get where hasher is coming from. I had the same problem when I first tried Lucio out.

I would argue that it’s less of a problem of a “universal healing color” and more the fact that Crossfade has exclusive dual purposes (whereas almost every other healing ability in the game is either just a healing ability or performs both its purposes at once, so you know what you’re getting).

If yellow is the color of Lucio’s healing in Overwatch (never played it) then it makes sense to me that it’s yellow in HotS. I just had to adapt to it over time until I get used to it (ironically, green is the color of adaptation :stuck_out_tongue:).

Personally, I wish his Speed Boost color was blue, since that’s more distinct from yellow than green is (but more because I grew up with Sonic the Hedgehog :stuck_out_tongue:).

Polka, the main character (-ish) and dedicated support from Eternal Sonata…The first healing ability you learn with her is Orange Glow. Orange for healing, my dudes. :upside_down_face:

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How is this a problem? Why are you going by the colour - go by which effect you’re applying. If you’re not moving faster, then yellow is probably the wrong colour.

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Same with Brightwing. Don’ think you can see the aura range with him as well.

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That’s another one, yeah. Morales and Li Li also come to mind.

What do we want? HEALER CLARITY!
When do we want it? I can’t tell I can’t see the range

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Tyrande’s Q uses the spell particle color of her moon/owl for the base tint of a given skin. So regular tyrande is aqua, love goddess is pink, bloodelf is red, eagleeye is purple. Her heroic is a color shift from blue to purple while her elune’s chosen remains the same greenish icon.

Brightwing uses green, yellow, and blue depending on which ability is the source of the healing. I don’t know if any skin variations change any of those like they do for tyrande.

Trust a night elf (I guess she is still technically a high elf) to make things more complicated than they need to be.

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I think the real question is how do these colors change (or don’t) in colorblind?

well the complexity doesn’t really change anything, so it’d be better to say she just accessorizes better than other heroes :stuck_out_tongue:

Hm. What about the animation being visible?
I don’t know as non-Lucio whether he is healing, albeit those little numbers show.

What about little cross (the sign of medicine, besides the snake) outlines flying and pulsing around when healing, and little winged horses when speed boosting?

Like others said, this came up a few times before, especially right after Lúcio was released.

The best answer IMO was “green means go”, which you can take as a short mnemonic to help you tell what it is.

Like others have also said, Heroes of the Storm does not have standardized color-efect releations. There are green, yellow, red, and other colors for healing effects. So there’s no reason to change Lúcio in the sense that he’s not breaking any rules.

Overwatch, on the other hand, does have standardization: every healing effect in OW is yellow, always. (or at least it was the last time I played it).
So changing Lúcio (or Ana) would just be weird for OW players, like it would be weird if Deckard’s postions or Uther’s Holly light were green in this game.

As Lucio you often see healing numbers jumping off your allies, that’s the visual indicator I use, I think.
I switch it frequently, I feel like I just know what it’s on.

Maleficent, green flames.
Scar “be prepared”, green smoke at the beginning.
Gul’Dan and Fel magic. Green.
Coincidence?
Or is Gul’Dan a Disney villain and Anduin a Disney Princess?

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Rainbow :rainbow: :slight_smile:

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When are we going to get back the dumpster hams?

ALL the healing in OW is Yellow, Green symbolize speed, Blue allies and Red is nothing but Death

flashbacks to Hengest yelling “GREEN MEANS GO!” randomly and diving into 1v4s

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