List of currently overturned heroes

I don’t see it.

I don’t see it.

I Don’t see it.

Again don’t see it.

Honestly the only one I can probably agree with slight overtuning is maybe fastad’s gust(60 seconds on a team wide disengage or wombo enabler is a bit much imo), everything else seems reasonable.

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I can see how Anduin can feel somewhat OP in lower leagues, when he takes away kills from you (and he is pretty easy to play). But yeah no drama.

Lets not go Anubarak again. Its like that since ages. People just forgot Falstad exists for a long time.

Only real issue is Alarak.
I personally think Chens clone + stagger combo shouldnt exist, but thats slightly different topic.

EDIT - forgot about monthly F Applied Force.

F Applied Force.

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Let’s make most of this thread, it would seem there is a consensus regarding Alarak. What changes would people suggest to tune him down a tad?

My vote :slight_smile:

EDIT - someone correct me if Im wrong, since I dont stare at hotslogs every day… Was there ever a point in Alaraks history when Applies Force didnt have ~90% pickrate?

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Everybody pay close attention: the OP made a post with absolutely no details. Y’all have done the OP’s job and decided what he actually meant and discussed that. If you go read his post though, he literally said nothing.

Stop replying to trash, lazy threads.

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Weird how such threads in vast majority of cases got most comments. At least he started a discussion, I guess.

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I would just like to point out nobody mentioned Rexxar (unless I missed something)

COUGH BIG COUGH

3 Likes

Problem is that people start throwing crazy ideas without context; would be better to list your opinions on something first and ask possible participants to explain their perspective, why they agree or disagree with you by providing arguments… without barfing on the thread further, I’ll share my opinions.

  • about Li Ming I don’t like that her spell shield talent is combined with the talent for infinite mana, though acceptable somehow, it should have a set limited duration similar to how Johanna’s block works (duration after hitting with an ability)
  • Alarak was always like this, lightning build is not anything new and can grow uncontrollable at some point. I think the main problem with him is reduced cooldown on telekinesis at lvl 1 in combination with extended range talent
  • Malganis is telegraphing all his abilities as if he is coordinating a helicopter to land in an urban center, please don’t be ridiculous, he has as many glaring vulnerabilities as Yrel, who charges her abilities for use in a similar manner
  • Abathur how ever good or bad is reliant on external factors playing optimally to make use of the hero, and heavily reliant on communication, so I won’t be barking at that tree
  • Uther if anything, how ever powerful mid to late game, has an extremely weak early game in a world of infinite mana healers as of late, otherwise he is optimally drafted for a specific play style of your team or as a specific counter
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I think Alarak gets a pass from me. He’s difficult to play and can be out maneuvered if you know what to do. He’s a team fighter and that’s pretty much it.

I can disagree here.
Needlespine change hurt optimal Abathur combos enough imo (God damn it).

There is still very old issue and its Mule. It never felt right to me that enemy team fights/dies for an objective for X minutes just to see fort/keep back to full hp later on. On the other hand, his depush is so bad he kinda needs it.

He breaks offlaning enough, still think Abathur should repair buildings not Mule, at least (so he needs to be near building to repair it passively).

This excuse was always weird to me. I would be fine with it if not the fact for how long and how good Lightning build (the easiest one) is/was.

So yeah, about that Applied Force. But people complained about Garrosh lol.

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Lightning build is only good against teams the group up. I’ve never lost a game to a lightning build Alarak. Granted I’ve barely seen any in all my games.

Play spread and dive him once he burns his CDs. I doubt I’ve played against truly dangerous Alarak players in low plat tho.

I do find him difficult enough to simply respect a good one when I see it. Against a bad match up he can be too much to beat and for that I get why people ask for him to be nerfed.

I find that applied force actually makes me miss abilities more. I’ve seen some players use it extremely well tho. I don’t take it personally when I play him. I take the slow since I usually only play Alarak into teams that are front line based with few escapes.

Requiring Abathur to be near the structure in order to repair it rather than throwing out a remote unit anywhere on the map seems like an elegant solution. Fantastic idea there, I wish there were more users with your mindset. Increasing and decreasing numbers is not the only way to balance something out. I don’t agree on nerfing it in any other way or removing it completely. A unique playstyle hero should be allowed to keep an unique ability in an entire game.

A different alternative would be that the mule automatically moves to a spot on the upper or lower side of the keep/fort/core. It would more easily allow the enemy player to safely scout the mule themselves without assistance of forward pushing minions and their vision range. It would also allow them to kill said mule with a AOE spell cast at max range, without directly entering the tower range themselves.

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Should never be an excuse for balancing a hero. Even if said hero can take lightyears of time to be good at, it should always have fair changes; take maiev for example, completely overtuned on release,nerfed, still strong in organized play.

4 Likes

This would be somewhat gimmicky when repairing towers/gates or switching between structures, but it makes a lot of sense. If done right, I wouldnt mind if this change happened today. Would make Abathur players think twice before using it, at least. And there is obviously a more counterplay for enemy team. Makes sense.

Oh, and Mule re-skin, like c’mon :F

If Alarak is supposed to be difficult to play, make it so. I like double-edge talents/abilities.
Applied Force increases W range but decreases width. Pinnacle of skill isnt it?

(other lvl 7 talents are not particulary bad to begin with, so AF pickrate says a lot)

I approve this list because you left Orphea out of it.

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  • Chen
  • Malfurion
  • Valla
  • Ming
  • Alarak

Reclassify him to bruiser already, just to send tunnel vision scrubs a message.
Inb4 BuT hE iS a HealEr, is like saying his baseline healing is so damn strong you dont need to pick healing talents.

If someone is fine with Rexxar performence, he should be fine with Uthers. If not and Uther deserves a nerf, nerf W baseline and buff W quest substantially.

If Valla is overtuned then so is Sylvanas. I barely see any difference :smiley:

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so glad im not seeing KT on this list :slight_smile:

I have not seen Chen in 2 months of SL play

1 Like