Is there a limit to how high you can rise?

You did not understand what I wrote.

At high levels, where skill is competitive and practically equal, drafts help edge out the wins. I didn’t say that drafting alone was the only way to rise to the top, hence, my segue into micro gameplay aka skill.

Good drafts create a ‘margin of error’ because people make mistakes and thus, teams who make less mistakes and have a larger margin of error will win. Teams with a lower margin of error will have to be even more skilled to edge out a win.

Plain and simple.

Yeah, that is definitely true. At high levels (d1+) even the slightest things like hero picks make all the difference in the world. Even the tiniest edges help.

Just not down here where most of us dirty peasants play.

Also, drafting plays a huge role in enemy comps as well.

For instance, you could take a balanced comp with full cc and a skilled Ana and then decimate the 4 heal comp or take ‘giant killer’ heroes against 5 tanks. I assume that in your case, that wasn’t the case.

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Just wondering, do diamond or master games ever end up something like 4-5 levels down for one side? If so, I haven’t seen it.

Happens all the time in silver-gold-plat which makes me think the lower leagues are just all one big mess skill-wise. You have very high potential golds/plats and those who look as if they started yesterday.

I had one 6 levels down, lol. (13 vs 19) it was not pretty… 4 is standard fare in gold

No, they’re pretty good with their timing on stuff so it’s usually equal levels, lots of baiting aka ambushes, and major coordination.

At masters, you see Lucio using his speed and mobility to peel for allies rather than chasing enemies to their cores for kills.

Heroes like Diablo or Muradin that you see at lower ranks who dive deep in enemy territory, hoping their team destroys the enemy are more aware about their backline and will dive back to save their teammates.

There’s more awareness going on, basically. At low ranks, you get tanks who deep dive and just forget they have a team rather than watching for flanks. Deep diving is not a bad strat but you have to be malleable.

Low rank players also dump their abilites on cd rather than saving them for opportune times. Aka, Muradins who stun on engage and then don’t have it when target is trying to escape or diablos who use shadow charge and overpower on cd and then maneuver the enemy into a favorable position.

I’m sure you can recount plenty of instances where a Diablo saved an enemy player by retard dumping their abilities.

Things like that usually don’t happen at master.

So yeah, people at that bracket pay attention more and so there’s less disparity in levels.

Mostly, it’s about catching a mistake and then punishing them the most you can in the window of time you have. Often times, it’s usually a lot of useless damage going out until you catch someone and then it’s on like donkey kong.

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Not really. It means that sooner or later, your physical limitations determine your ceiling. It’s not about success; it’s about reaching a point where it’s no longer possible to improve meaningfully.

But that’s exactly the assumption a person shouldn’t make. People’s bodies are built differently. Not differently enough the functions are absent, except in extreme cases, but differently enough that base capacity, maximum capacity, and the rate of improving that capacity all vary.

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To become gm nr 1 you need to be unemployed and dedicate your life to hots.


I improved my weaker heroes with a solo queue smurf acc. I got away from tank and solo laning and went Tyrande and jaina. Now tyrande is my strongest support

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Not necessarily. Many of the top GM’s have very few games played. They just win, a lot. Their overall win rate each season is closer to 70% than 60%. And since the same names are up there every single season it can’t be just “luck”.

Current GM#1 has just 60 games played this season. But his winrate is an obscenely high 78%. He barely loses even against other grand masters.

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Yeah okay to be on the top is easyer to maintain. You just have the ranking. I agree to that.
Was talking about climbing to gm sorry

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Just before the initial change from TL/HL to Storm league, I believe some top players (who were mistakenly seeded into platinum or worse) were stuck in D5-D3 for weeks (might have been months, can’t remember). Such as Cris (Team Liquid pro player)

https://twitter.com/CrisHeroes/status/1051060587927605250

It truly can be a hellish grind up there if you’re forced to start from a bad rank.

Probably weeks/months worth of grinding assuming they do nothing but play Hots.

So much effort, so much bluster, only to delay the inevitable victory of their betters.

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Some people just dont have the genetics and are not capable of twitch reactions and high apm. Game knowledge is the easiest skill to obtain and comes with time/studying and most people can do that. What separates the best from the good is mechanics and team play. Hots doesn’t show off mechanics like other games but it is still there.

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He was stuck? I think you misunderstood the story completely and now the whole thing seems rather silly. Most decent players would see that as a blessing.

All humans have the same genetics. Not everyone online is a Human and those who are different have differnet genetics and can’t even use a computer because their genetics didn’t give them a body so they can’t use a computer with internet and connect to Heroes of the Storm in order to play matches inside the Nexus.

Terrazine is depleted on Earth and humans don’t know where all the Jorium is coming from and they haven’t been able to mine it or buy it or trade it.

#Blizzcon #BlackMarket #NoCellphone #AfterAfter #CrystalCoveStatePark

Ok, stuck is a bad term. You’re right. Being “forced to play tons of games in low leagues” is more accurate. Definitely not something many people enjoy doing if they were regularly in Master or GM earlier.

Even at a high win rate it can be a frustrating grind.

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I think this video did it for me (Granted most of the uploader’s content is about FPS games, but the concept of the “flow state” can be applied to MOBAs too, or any game)

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If only things were that easy. Thing is when you have millions “flowing” some will inevitably flow better than others and by many degrees.

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If you don’t plan your skill progression you will not improve. You will not get good just playing over and over. Ask yourself, what do pro players do that I don’t?

Do you watch pro games on youtube to learn builds, comps, strategies, how to soak, how/when to do camps, etc etc?

Do you know how to make a kill? SetupCC->FollowupCC->damage?

Roles - Pros always play the same role. Even pros can’t excel at more than one role. Do you and your friends do the same? Each of you should pick a role, choose the top meta heroes for that role and stick to it, learn them, learn the builds, learn the tricks with them.

Drafting - Do you draft in random order or do you have a plan?

Meta comp is tank, bruiser(usually the off-laner), healer, ranged aa, caster aoe/burst.

Draft order, 1st pick: Tank. Mid picks: DPS Ranged AA, DPS Caster AOE, Healer(after opponent dps to counter them), Last pick: Solo laner, usually bruiser. To be picked after opponent solo laner to have a favorable match-up.

Watch how pros draft, you’ll notice the beginning of the draft is always the same. Tank is the priority pick/ban, ban Maiev. The hero pool pros use is quite limited, for a reason.

i planned on improving since 2014 closed alpha and cant do it

like that leon guy said above not everyone has good reaction times, logical thinking or mechanical skill

i will never be gm and neither will 99,999% of people no matter how hard they try because of innate limitations within yourself and your brain

that is like telling the average joe off the street he can beat magnus carlsen in chess if he just trains hard enough
this is a guy who beat 50 year old grand masters with multiple books on chess, while he was a 13 year child

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