You get a pass, GeorgeV, but I’ve already explained this in a post responding to Paradox in another thread.
Zul’jin is not a durable hero. In fact, if you want to deal any meaningful damage with your AAs, you generally want to spend as much time as possible at about half health. That does not leave a lot of room for error or dealing with divers.
Because of that, Zul’jin is one of the last heroes you want facetanking things without his ult up, and it isn’t up all that often.
Before the Tower aggro changes, I would push up to a Tower and try to hit it. If the enemy player tried to hit me back, I could either back up, hit them back, or do both at the same time by stutter-stepping away. I could also peel for myself a little bit by using my Twin Cleave to slow them.
Generally, the only time I would need to run directly away would be if I was really low on health, if there were multiple enemies coming at me at once, or if all the minions were almost cleared, allowing Towers would aggro to me.
Now that Towers will aggro directly to you if you hit an enemy hero, I basically always have to run directly away, at least until I’m outside of Tower range.
If I try to hit them back, I draw Tower aggro. If I try to peel for myself with Twin Cleave, I draw Tower aggro.
And since I’m probably already at half-health (because that’s when Zul’jin gets the most bang for his buck) I cannot afford to draw Tower aggro or I will very likely die if the enemy hero has any significant damage or CC.
As a result, when an enemy hero with any noticeable amount of damage output or CC comes out from behind their Towers, I have to back straight up right then. But just standing around waiting for them to go back behind their Towers is wasting time, since the minions are dying and the defending hero can just come right back out to drive me away again.
Now, I find it far more effective to just rotate up to a different lane, try to get a gank and/or some stacks there, and if we’re lucky and get a good pick then we can shove that lane since there’s no one defending and no worries of having to avoid drawing Tower aggro.
