If Blizzard remove multiple maps

Not all Moba maps have multiple bosses?

Not unless they’ve changed things recently in DotA. Well, “recently” as in since 2014.

The idea that there needs to be multiple bosses is silly.

By this logic the map also needs to be diagnolly split between the teams, which invalidates every single map in HotS.

(Seriously, the choice to have it left versus right instead of Top right versus bottom left was such a great choice).

Diagonal splits doesnt realy matter that much, as most maps are already slightly diagonal as 1 of the gates is often further away from the hall of storms. You can just rotate the map overview and you get a diagonal appearance.

The only thing that matters is rotated symmetry, and thats still the case in many maps (BHB, TotSQ, DS being a few examples which arent, CH, Braxis, BoE being examples that are rotated).

But it doesnt matter, since without maps variety, i would also leave the game.

Either Volskaya Foundry or Tomb of the Spider Queen. I find those maps to go the longest, have the most comebacks, and generally be the most balanced. Ergo, they’re the most replayable.

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When I first joined HotS ToD was my least favorite map by far, but having played for over a year I think it’s now one of my favorites.

Comparing HotS with other mobas, namely LoL, one thing that stands out is the comeback potential. A game is NEVER over until your core is dead.

Out of the entire map pool, brawls included, no map exemplifies that quality as much as Towers of Doom. It is THE map for comebacks and I have yet to personally see another map in any moba with the same mechanics for towers/forts and the core.

3 Likes

Alterac Pass.

Awesome “core” mechanics, both having a moving boss as a core, armor from keeps making it hard to do a boss core rush early, and regenerating core health allowing people to play the extended objective without getting cata’d to death. The best designed map since the launch maps.

oh yeah i was just humoring the “oh how basic can we make this game” theory

Yes, you can change perspective, but if the map it not in that perspective by default it must not be okay, as that is the perspective LoL and DotA default being.

most maps in HotS are near perfectly symetric. Mirrored normally.

I cannot recall League’s map, but I know DotA map is not symmetrical at all, unless they have made major changes to it.

ah! I missed that, apologies.

This.

Or this.

Never this. I kinda wish objectives like these that attack buildings directly had a “check” mechanic where the objective would disable itself when it would damage the core. That last push in my opinion should have to be done by the players themselves.