Orphea’s who spend half the game in the GY, doubling everyone’s deaths, are getting MVP.
It’s amazing to see, and I can’t help feel there was a balance change in that calculation to put the new hero in everyone’s face even after the game ends.
Orphea’s who spend half the game in the GY, doubling everyone’s deaths, are getting MVP.
It’s amazing to see, and I can’t help feel there was a balance change in that calculation to put the new hero in everyone’s face even after the game ends.
Insane hero with sub 43% winrate, still going to be nerfed anyway.
I think they intentionally release OP heroes because it is easier to balance them by slowly reducing their power than by slowly increasing their power. Regardless, 60k+ damage and topping damage charts isn’t any different from Fenix when he was released and he has since been pretty well balanced. I wasn’t around for Ming’s release, but I have heard she was an absolute monster with a 70% or higher win rate at one point.
False information, she was 60% like other “normal” OP heroes like Rag, Xul, Leoric,Mal’ganis. Fenix was one of the few that went beyond 60% (others are Maiev, Hotfixed Zarya, Samuro, Thrall, Rehgod, maybe some other I don’t remember on the fly).
People just cried about Ming more because all she does is hero burst damage, which is the only factor how strong a hero is (according to 95% of the community). She was OP but just normal OP.
Fun fact: Ming was the same patch Rehgod (rehgar rework) was introduced but no one cared about him because his focus isn’t damage.
Stop using logic, it ruins my tin foil hat theory.
[quote=“Rima-2500, post:21, topic:6031, full:true”]Also, what does Mal’s winrate have to do with it? He was at the top since release.
[/quote]
Mal’ganis was the last new release.
He’s been over the top since rrlease.
He’s still over the top a month later.
New heroes are intentionally released overturned because they generate real money purchases. It’s chapter one of the Activision play book - “How to monetize every aspect of gaming.”
If if Orphea ‘proved’ that they are releasing intentionally OP heroes for cash, wouldn’t she be winning more?
The only tier she isn’t being stomped on is in Bronze. And that’s Bronze.
And yet it’s perfectly logical to declare her OP based on nothing at all?
At least winrate has some kind of data to work with. All you have is supposition. And deflection to a different hero who’s winrate is continuing to drop.
The claim is simple: Orphea’s release proves that Blizzard is intentionally releasing OP heroes to push sales.
The evidence backing it just isn’t there. All indicators are that she needs buffed. Mal’Ganis’s state is irrelevant and a deflection.
This has been explained countless times: they rather release a hero slightly overtuned so more people play so they can get more data to balance the hero.
If you so desperately refuse to spend money on this game you play countless hours for free, then you have the option to wait LITERALLY JUST TWO WEEKS until the price drops.
Edited for phone reasons. Stupid phone.
I agree we had quite a bit of OP heroes with the latest releases.
Yrel was super weak tho and got buffs after being 10k gold. Not great for boosting sales tbh.
Also, not all new heroes are OP. In fact, it is pretty even between OP, balanced and UP if you look at all heroes releases.
Orphea was nerfed before release and is atm underperforming as hell. She has quite some playmaking potential but has big risks involved, she isn’t consistent.
Yes, I know she is hard to play and will probably rise a bit.
BUT so far every OP hero (like 60% WR OP) started at a similar number.
Even KTZ release was instant 60% winrate and KTZ cannot be considered easy.
Atm Orphea struggles to not be bottom of the barrel. People overvalue her strenghts only look at the sick stacked montage-like plays once in a blue moon.
Maybe she will be good in high level play despite being a objectivly bad pick for 99,9% of the playerbase like Genji, Hanzo, Tass, Aba, Medivh. We don’t know yet.
Anyway, everything points to her being underpowered so far. She will probably rise a bit in WR but end up in the lower parts regardless.
The plot twist is, there is nothing wrong with OP heroes. Players want to feel powerful, if they can pay $$$ to feel powerful for 1 week it is worth it for everyone involved the designers,purchaser, and those losing and crying. The future heroes need to be even more powerful, they are not powerful enough. The more players playing a powerful hero, the more are prepped for an encounter, this artificially decreases a heroes power level and why on release they should be over tuned to an order of magnitude 5 or 10.
Gotta master nova, once you got nova you got it all bae
Mal’Ganis is overpowered! That mean Orphea is overpowered! What?
I mean, it could mean that. It could also mean that Mal’Ganis is overpowered. I don’t see Mephisto tearing up the world right now. He’s about as threatening as he was back in 2000.
I thought you tinfoil nutjobs argued that Blizzard releases intentionally OP heroes for sales, then nerfs them to unplayable to sell the next one. I guess that’s only a “hidden truth” when it fits the narrative.
What are you talking about? Lunara was literally a cash grab! What are you? Blizzard Employee? I knew it.
Why should people play a game where if you pay money, you get to bash other players heads in for a week/month?
Why don’t you just let players pay money to Blizzard, and the more money they spend, the more powerful their character is.
Customer is happy, Blizzard is happy, it’s win win.
Why pay money if you can’t? The bash factor, if you want to call it that is THE most important variable for new content. Think an MMORPG nobody is going to spend hours of their lives farming content if their bash factor does not increase. Humans are selfish, and that is okay, you want to feel powerful you want to feel the best. If you have to farm it or pay for it, there is no difference. Time is money.
Orphea is way more balanced and counter-able than Mal’Gankus is.
I didn’t realise that were now excluding historical data. Using your methodology, the next time you lose a game, means you’re a bad player. It doesn’t matter how many games you’ve won because they were in the past.
By that logic Yrel ‘proves’ that they intentionally release underpowered heroes because reasons.
A single event does not make a trend.
For heroes from this year, it’s about a 4:5 UP/OP split.
But that doesn’t fit your preconceived conclusion, so you only focus on one hero out of 9 and pretend Orphea is broken.
If we’re using “historical data”, Mal’Ganis is actually an extreme outlier. Like I said, Mephisto is off the map, Whitemane is in a good state, Blaze is a little weak, Fenix is still good but not ruining games, and Maiev, Yrel, and Hanzo are all only good in pro hands (not exactly enticing to mass markets, yeah?).
In fact, the two most complained-about heroes aside from Mal’Ganis are Genji; released almost two years ago, and Azmodan; who costs a measly 2000 gold. Wowee, really driving those hot sales.
And despite all of that, it’s utterly irrelevant to Orphea. She is weak. She is incredibly underpowered right now. I expect buffs on her next patch. This is some next-level broken logic. Historical data doesn’t matter when it doesn’t relate to the current trends in any way.