How to Build Tracer - Grandmaster Tracer Main (Text version in post)

One-two punch” gives more value than anything else at Lvl 1. If you’re in a game where you can rarely move in to melee, then it’s a game where you want someone other than Tracer.

Lvl 4 is almost always “Pulse generator” unless you’re in quick match without a healer (Or had BW as healer). That tier used to be almost always “Untouchable” unless you were in QM without a healer (Or had BW as healer). So nothing changed here.

Lvl 7. Is the same no brainer that used to be Lvl 16.

Lvl 10. No change

Lvl 13 used to be always bullet time. Now it’s always untouchable. The passive of jumper seems comparable. But it grants value less often than the move speed. And the shield is too small to make a difference. If you get focused you still die.

Lvl 16 used to be “Heavy handed” automatically when the structure changes made every tower and fort under the sun attack you , even when your target was fairly far from it. It’s now better, and you’ll sometimes want it. But since "heavy handed increases damage from everything. It has a lot of value, and means you don’t need to stay engaged as long. (Though the current anti Syngery with “Get stuffed” is stupid)

Lvl 20 is still get stuffed.

So the talents have changed, but the choices are as limited as before.