If the gate is down, Mighty Gust the enemy wave into your fort so the enemy laner loses exp by being unable to collect the orbs (pretty sure it might not be worth the cooldown…)
Use Telekinesis to push minions under your towers so it’s too dangerous to pick up orbs.
Lane with Morales and keep healing up the minions from a distance.
This is a rhetorical, as to answer it also against the rules. I can’t understand how he could be banned for this thread, it breaks no rules that I’m aware of. I was looking forward to more advice, but oh well it seems!
The devs dont like having it pointed how to abuse a system that is ill conceived, terribly implemented, has exceptions to the rule, except for 1/2 the roster that needs it and brings nothing but stupid things like this to the game.
I’ve been letting my towers kill minion waves even in the days when tower ammo was limited.
What’s funny is, players have been using the term “soaking” since alpha. Yet I’d say only 10% of the playerbase actually knows what it means, or how this mechanic works. Hell before globes, I’d just afk in a bush near the uncontested lane and soak xp while my minions died.
All this xp change does, is allow players to punish players who don’t understand game mechanics even more than before. Azmodan etc aside, most complaints about xp globes are from people who never understood the soaking mechanic in the first place.