HotS Replay Thread

https://cdn.discordapp.com/attachments/400938109619011585/577626400954253351/Tomb_of_the_Spider_Queen_204_how_to_carry_as_junkrat.StormReplay
Why I love Junkrat :'D

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That thing need a nerf. And as someone playing mostly squishy assassins and healers, the most unbiased type of all players, i am undoubtly right. I shall make a thread and use a screen shot of that quad-kill as irrefutable evidence.

And for the exact same reasons shown is why i hate playing against Junkrat though i can not deny the playing with – even Garrosh throws are cool if you are not the one thrown

Also that Gul“dan and KTZ swiped a few too many aggro-cookies from the cookie box.

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I call Junkrat ā€œAssassin Garroshā€ for a reason :smiley:

And those guys dc-d and died a lot, yes. It was a miracle I was managed to win that match (without a single death!!!) especially since my mouse was a bit weird and unusual most the times.

And I can understand why ppl don’t like to play against Junk :'D

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How do you post replays from previous versions of HotS? I have one from last patch that I’d like to add.

Just like any other replay file, the game will download the data required to play older replay automatically.

Unless you refer to replays from the specific timeframe mentioned in a recent patchnote; those have been disabled for good.

Yeah, the replay I’m trying to access is from 4/9/2019. I’m assuming that those are disabled ā€˜for good’.

My question was if anyone knows of a work around. If not, RIP, but if so, that would be good information to have.

Unfortunately no; they temporarily patched the tournament server to a compatible version so that cats/streams could be finished for events/ tournaments happening within that time, but that should be reverted by now.

Thank you Falstad, very cool!

https://streamable.com/hx3rt

Ew streamable isn’t playing with the preview.

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https://cdn.discordapp.com/attachments/571400709984223257/578870809007882240/SnatcherUpset.png
If I played with that Falstad, I would Rage so hard. Like I did to leave Dota 2.

What happened in DotA? šŸ¤”

I reacher 4k mmr, what was really hard to do as support main. And after that I got the most retarded players from whole game.
I lost it. Like 10+ games in the row. Every game was like 45+ minutes of rage.
That’s how I finished my Dota 2 playing.
I want to let you know that 4k mmr there is cursed place. I didn’t believe it, before I faced it.

That was some creative suicide method at least; i“m not even sure if i would be mad at Falstad.

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Also found this on Reddit, an ARAM game that lasted for 105 minutes that at certain point it broke and one of the teams got to level 59 out of nowehre.

Reddit Post

Replay File: https://bit.ly/2JqpRjT

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Either the calculation for exp and spawn timers is wonky for large input values or they use some data types that had a overflow after a match that long.

Very weird indeed.

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This game has a lot of bugs if there’s no limit for certain numbers, for example:

Naz reaches about 340k~ HP if he stacks his quest, that same ā€œinfiniteā€ quest stops at ~65535 (216 - 1), if he picks up Big Voodoo, the HP value breaks and results in him having 1 HP due to probably value overflow, and yes they die instantly, not a UI bug.

Alarak negatively charged overflows at some point and breaks entirely which previously it could deal about 100k~ damage when stacked a ton, in that case the center no longer deals damage anymore but still functions with other center based talents like the one that grants slow or an additional cast.

Auriels Energy Bar breaks after 10k~ stacks and strangely restored after additional 10k stacks but starts back to 0, the Energy Bar will break and be restored on and on until quest completion.

Of course this will take years to stack these quests but this is possible to accomplish in less than 2 minutes in try mode with auto clicking set to 1000~ per second on ā€œComplete Quest Buttonā€ which could result in inserting about 600~ stacks for infinite quests.

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So HP are stored using an unsigned short. Makes sense as it is the smallest data type that can represent the numbers seen in the game.

By experience i would guess they used a signed datatype for damage, get an overflow to negative and some security check turns it to zero to prevent negative damage.

Odd one. My initial guess would be some modulo operation snuck somewhere in, but then it would dtart over directly.

Possibly another signed type overflow with security check that calculates negative values as zero. Once another 10k are reached the value is naturally zero again and it starts working.

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Hyper-carry Zul’jin isn’t broken in ARAM. At all. Nope.

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It was GoT.

Nobody soaked.

Only me.

Other lane was empty.

Nobody took camps.

I repeat what to do.

They don’t listen.

I pinged.

Same.

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Solo QM be like

Also replay

https://cdn.discordapp.com/attachments/400938109619011585/581108709724258304/tanks_tanks_and_more_tanks.StormReplay