Hots Patch Thread 28/02/2019

The change to draft names was done in the previous patch, and was intentional.

6 Likes

I’m still going to pick that Power Hungry talent. I’m not too sold about that Aether buff… give it something else and we’ll see.

I did not test it yet, but it would be interesting to see if that bonus damage also applies to the bonus damage added by Seeker. I do think it has its place even without though.

I really like the Aetherwalking talent, free teleports = free damage (when you go for teleport build) and it also replaces your mount!

I also think the changes to Rexxar look insane :smiley:

2 Likes

What about Chen?! He is great hero but his numbers need to be adjusted!

Very good patch. It seems that finally something is moving in the right direction, both on the comunication side and on the balance of the game (the “buff the bad talent instead of nerfing the good one” is pretty awsome).

Also I need to try out the new Rexxar.

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Still no fix for the limited maps in VS AI?

This patch is golden, please gimme more of this.

Thank you for taking my place, I though rcw is going to post it lol.

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Was too fixated on the blog site that did not upodate until way later :roll_eyes:

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The commentary for Li MIng was great. lol

It took it 3 hours, I hope you weren’t refreshing in those 3 hours, that would be painful.

Nah, i stopped when there was nothing about an hour after the regular time.

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I was checking blog too, since i had bit more time. Wanted to yell “first!” in your face.

Fml, you wasnt even here and still beat me :frowning:

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Yelling first in my face while I was banned (yes I was), epic. I think I made a cult for who to post the patch notes first lol.

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They totally borked Rexxar over when they changed how you managed Misha.

It was a lot of fun microing the two units. Not sure why they dumbed him down. One of the reasons for the start of the salty taste in my mouth for this game.

That last sentence just showed a divide between them and their player base. Pretty much everyone playing Rexx before that patched hated that change.

Just another in a long list of development woes of HOTS.

Pulls out Top 10 “Overtuned” List*

  1. Mal’ganis
    1.1. Reduce his survivability enough to force him to rely more on the Armor from W - Necrotic Embrace

Mal’ganis survivability nerfed - :white_check_mark:

  1. Orphea
    2.1. Overall needs toned down. She has really good Damage, AoE, Sustain, and Mobility. It’s too much in one package. If she had no sustain, then her damage would make sense.
    2.2. Consider reducing the size of her Q. Seriously take a look at the width of the ability. Because of the large size, it makes her Q fairly easy to hit.

Orphea small talent nerf - although I think she needs more tuning, it’s at least a step in the right direction - :white_check_mark:

  1. Azmodan
    3.1. Overall damage needs toned down. His damage is simply too high for how easy it is to deal it. (Q is easier to stack than ever.)

Azmodan damage nerf - just what he needed, along with some good buffs to lesser talents - :white_check_mark::white_check_mark:

Now lets work on the rest of the list, shall we? :smiling_imp:

  1. Fenix
    4.1. Sustain is too good and there are currently too few counters in the game to make up for it. Because of the sustain, he’s too good at solo laning.
    4.2. Consider slightly increasing E warp time (0.65 seconds?). At 0.5 seconds there is very little time for interrupting. They can then buff the ability to make up for the loss - increased range, lower CD, etc.
  2. Raynor
    5.1. Simply deals too much damage. It doesn’t take much to right-click and hit top of the damage charts.
  3. Hanzo
    6.1. Hanzo is in the same boat - deals a bit too much damage. Tone down with everyone else.
    6.2. Decrease Q projectile speed. The ability is near-impossible to dodge.
  4. Lucio
    7.1. Lucio enables his team too well. The mobility boost is a little too good, combined with his healing output in the late game. He also becomes increasingly difficult to kill as time goes on. If you don’t have good dive, he can get away without much hassle. He is also practically immune to body blocks.
  5. Genji
    8.1. Overall needs a rework. His design punishes non-mobile Heroes too much, which makes them feel worse to play. He is also near-immune to body blocks.
  6. Tracer
    9.1 Pretty much the same as Genji, but she’s been nerfed down at this point. Just remove the “move-&-shoot” already and buff her like any other normal AA Hero. The “move & shoot” design should have been pulled out long already, because it doesn’t fit this style MOBA.
  7. Kael’thas
    10.1. Overall just needs his damage buff reverted, as I believe he was only buffed to “keep up” with the above list of over-the-top Heroes.

Yeah how many of these changes have I seen suggested on the forums… Lili nerf, whitemane AA buff… I’m sure there are others.

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I found this scary too…

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Its difficult not to happen if you complain about everything

2 Likes

Power Hungry will always simply be the better choice because the duration it last is really really long to avoid (aside of Force armor that talent is really good) and it’s really easy to refresh the talent.

1 Like