Good you did not spend 60 euro on the twitch thing to get him for free too. Either way he now just a weak version of himself now.
4 nerf to a hero that was already on paper balanced after his 3 nerf.
Good you did not spend 60 euro on the twitch thing to get him for free too. Either way he now just a weak version of himself now.
4 nerf to a hero that was already on paper balanced after his 3 nerf.
That is what you get for being a 20+ year old hag in a almost defunct game. Do not need to fix what ainât broken, the damn mechanics for the character are older than this game. If its was Cassia the one designed by this folks instead of Orphea, you would not see all this âdesing philosophyâ being twisted to trash a character.
Yeah, pretty much. âwe no longer want you to play this hero as she wasâ is what it feels like. Try not to flame anyone though, it doesnât usually lead to getting our voices heard or things changed.
Might have been answered already but he doesnât get the Q stun anymore. Just go to Try Mode, Works Great!
Great work, we finnaly got some much needed changes, but i was expecting something more when it comes to Li Ming.
The hero is broken, it has around 70% winrate on diamond/master this past month.
It is incredibly unbalanced compared to other heroes, she does a lot more damage, at a safer range then all the other casters, with a lot more fire rate and seems to never run out of mana.
Please Blizzard, for the love of god, if you make a hero that is most effective on maximum distance, while also having a blink used 90% of the time just as an escape mechanism, please make sure she cant just fire spells like a machine gun.
Nerf her mana, so even tho the fire rate is high, it still needs to be well executed, or reduce the range so she actually needs to show up in the fight instead of blasting everyone while behind the healer.
She was always a glass cannon though. And sheâs always used a mix of aaâs and abilities. Iâm not sure whatâs so different now?
Itâs just you. Unique heroes are still fine, it just becomes an issue when that Hero is too specialized and therefore unusable outside of that specific niche.
And only low level players would use E when enemy cc would cancel it anyway. Itâs not like itâs a new thing to be wary of cc when using Fend.
Shes still pretty tanky, and she has blinds to deal with that.
She still feels the same, just more skill into her kit
I do not want to flame, but when you get burned all you touch sizzles lol.
Gj Devs, all the hardwork shows!
Just popped in to say the Tracer rework is delightful. Since I play her 90% of the time these days, Iâve been really worried her first rework was gonna be painful.
the proof that bots and machine will end up replacing everyoneâs job !! ![]()
Cassia
Base
Vitals
Health reduced from 1840 to 1510.
Health Regeneration reduced from 3.83 to 3.15.
Basic Attack
Attack range increased from 4 to 4.5.
Weapon period increased from .75 to 1.
Attacks per second reduced from 1.33 to 1.
Damage reduced from 130 to 122.
Lightning Fury [Q]
Damage reduced from 175 to 150.
Cooldown increased from 4 to 5 seconds.
Mana cost reduced from 30 to 25.
Additional functionality: Holds 2 charges.
Blinding Light [W]
Mana cost reduced from 70 to 50.
Fend [E]
Damage reduced from 39 to 34.
Cast range increased from 5 to 6.
Cooldown increased from 8 to 10 seconds.
Mana cost increased from 40 to 50.
Additional functionality: Avoidance remains active while Fend is channeling.
Avoidance [Trait]
Duration increased from .5 to .625.
New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds.
Talents
Level 1
Thunderstroke
New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1.
Impale
Moved from Level 7.
Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health.
Charged Strikes
New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes.
Level 4
Inner Light
New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown).
Ring of the Leech
New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend.
Plate of the Whale
New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
Level 7
Seraphâs Hymn
New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana.
Surge of Light
Activation Damage increased from 210 to 300.
Plate of the Whale
New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
New Talent: Debilitating Thrusts
Enemies hit by Fend are slowed by 30% for 3 seconds.
Level 13
Grounding Bolt
Removed.
Thundergodâs Vigor
Removed.
Lunging Strike
Removed.
New Talent: Gloves of Alacrity
Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged.
War Traveler
Moved from Level 7.
New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant.
New Talent: War Matron
Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed.
Level 16
Pierce
Removed.
Penetrate
Removed.
New Talent: Power Strike
Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet.
New Talent: Static Electricity
Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival.
Level 20
Infinite Lightning
Cooldown refund per bounce from 3 to 5 seconds.
Imprisoning Light
The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds.
Titanâs Revenge
New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage.
New Talent: Rockstopper
Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown).
Developer Comment: Since her release, Cassia has been a great counter-pick against teams bringing multiple Basic Attackers. When she was being created, the Hero Designer was working closely with the Live Design team to find a good niche for her to fill. Since that time, however, our design philosophies have changed, and you have been seeing us pull-back from any individual Hero being too sharp in their designs. The War Matron is no exception and her rework tries to keep her original playstyle intact while also opening up options for players to bring her into more team compositions. Our other goals with the rework were to enhance her Lightning Javazon fantasy and introduce new talent-interactions for aficionados to really sink their teeth into. It would seem that with Cassia lightning does in fact strike twice and we are excited to see what you can do with her!
Havenât played it yet but the rework to Cassia looks like a serious nerf to a character that was in a fine spot. Youâve nerfed every build in an attempt to streamline half the poke build into the char spec. It was a poor choice. No one builds into fend anymore because it just gets you killed, especially since you canât use it to dive retreaters because of your idiotic anomaly. Especially for those of us who roasted idiots as charged strike mains. Going from EVERY shot hitting up to 5 heroes at 1.33 speed now we get a 5 way shot 1 out of 3 shots at 1.2 speed. Thus the ONLY build that can even be played in this meta is the poke build. Which you streamlined the quest elements INTO the base char designâŚso what growth is there now? Poke was already a late game build, the only one Cassia had I might add. Gotta clear way for the âtemporary anomalyâ to stay.
Every decision you folks make lately makes me LOATHE YOU and the game. I play it less and less after every âbalance patchâ.
Thanks for the dump on all my D2 mains. Xul and Cassia get crapped on but whats new when it comes to blizz and D2. You guys hate it because it was ACTUALLY successful and left you in the dust.
So nice to hear someone else having the same thoughts as meâŚ
Went from playing 4 hours a day to 2 games a month in the last year.
All due to random balance changes, questionable sensless decisions, not needed reworks (aka nerfs), casual catering and âtemporaryâ anomalies coming from the dev team.
With every patch I feel like they play the game less and less and make the changes and decisions based on throwing darts and some random ability/number generator.
Really sad to see my most favorite game butchered to this state.
TFW when I got 2 of DWâs Dark Nexus skins but I donât even play the Hero
Whoever is in charge of balancing deathwing needs to be fired. The decisions with that character has been off for a while its getting old.
Oh my yes, Minky happy now! When I saw those buffs I hoped they would please you too Frogsaron. They have been pretty much what many of us have been asking for. With the increased slow on Poly it will make hitting Q far easier, which compensates a bit for the 15% movement increase of many months ago.
ShhhhâŚW build is just no good, needs buffs. ![]()
I have this feeling they were running an algorithm on Sami for a couple of years, machine learning and all that. I do hope Sami likes the Tracer rework though!
Interesting balance patch overall. I didnât expect a patch with so many changes to drop, itâs welcome. I donât agree with all the changes on paper, but Iâm reserving my opinion until I try them out for myself in the Nexus.
Hoku, I feel sorry for all who will have to suffer under a buffed Artanis. ![]()
You forgot me
![]()
Everyone knows youâre a tracer main
oh good, here comes the lastest batch of alt accounts to complain that these changes magically nerfed heroes they were super pro on despite the general lack of interest in, variety for, or community outcry on behalf of some of these changes.
~nO rEaSoN~ garbage is just the usual âwe donât even play this anymore, but how dare you guys make changes to stuff that;s under or over performingâ
But I have the BW portrait T_T