Auriel cc buff is 40% slow for 5 seconds after stun. But it is a lazy buff to a hero with dire problems. She cant use her cc as a follow in most situations anyways, that buff doesnt give her better draft purpose. My recommendation is experimenting about giving q a big displacement effect, pulling things to center. That way, she can pull nearby people to her preferred angle and follow with the stun or use q for other playmakings like peeling. She needs a more detailed rework on how she heals or how she adds cc.
Personally, I donât think so. Itâs an effective 3% HP nerf considering mech+pilot. Itâs not much. The main problem is how effective her wave clear on Q lvl 4 is.
On the other hand, I might try Bunny Hop again. Itâs similar to what I wanted.
I thought that talent got nerfed into okay already.
It was 50% for 3 sec after stun.
Nah.
Down from bonus 70% to 60% would have been better balance wise.
If they are gonna do âTassadarâs therapyâ, Iâm afraid to die
Summary of patch notes:
Gazlowe still op
Imperius whacked on the head with a bat
Slight nerfs to dva/cassia which make push them to A tier
Mei moved back to meta
Lucio changes => him in the meta
He has been part of the meta for a while now, they respect ban him against Yasuo in CCL. The change was mostly to move away from Up to Eleven being completely useless, and to make Sound Barrier less of a must-pick. The fact that Lucio can now self-cleanse on a 20 second CD is pretty huge for those who like to play him aggressively.
Oh, and this is my surprised face at the developers stating that Mei wasnât a meta tank. I think the change will help her build diversity a bit, but I will have to test her out to see if it helps with her actual role as a main tank.
The Blaze changes are OK, but I canât see them changing the builds and talent choices I use on him all that much.
Can someone please explain to me what the bug was surrounding Tychus grenade DoT? I recall someone mentioning how it effects keep aggro but not sure thats it.
Guys, I am an absolute noob. What are DoT rules (under Bug fixes)?
I noticed something good in this patch: Orphea wasnât in it.
You should take a look at genji and abathur, pls. Genjiâs W skill can be cancelled for everything and it doesnt last long. About Aba, he is so dependent of team that if it is bad, aba gonna be unuseful.
Pretty sure that it triggered tower aggro every tick instead of when it was applied.
Wouldnât mind if Li Ming was nerfed into the ground but they seem adamant about not touching one of the best long range consistent dpsers in the game for some reason. Guess sheâll just chill out at most peopleâs S tier forever then⌠At the opposite end of the spectrum I wouldnât be upset about a murky buff
This Balance Update Patch was take placed I didnât returned to Quick Match until next week F2P rotation & Heroic Deals updates.
After a year since MechaStorm II days finally to updates here in same updates patch featured Kerrigan.
In that my Ideas Imperius updated also good ones though I could need to see this hero in sometime.
This doing to fine any sources that her rework is coming in next PTR possibly even I would see Limited time skin for her again.
As Auriel also on Balance updates on this patch I may taken her in rotation using her Sakura skin. Kaelâthas had long enough to updates had finally here.
Yer sweet, good job on Zuljin. Like he wasnât op enough
HW:S paints a massive target on you so only take the upgrade if the enemy team just does not have the hard cc to stop you, Desperate Prayer barely heals for more than 2 Qs worth and stuns you for 2 seconds, Legacy is a lot more comfortable to use for strict healing if you have the right talents to combo with it.
Second D charge is usually just so much better than any of them unless your teammates are so bad that even when you save them it doesnât net you much gain.
Molten Power [Passive]
- New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana.
As a Rag spammer let me say this will make times that you canât bother going with full Q build much more worth it.
You barely noticed the damage increase on old molten power unless the enemy team just loved standing in tightknit groups, in which case it makes you feel like you shouldâve gone with Q build.
Meteorâs a good poke ability but itâs long cooldown was itâs main weakness, this will change it from being a just a poke ability on a bruiser to something that really makes people mistake you for a mage.
I love it.
âQuarterback [W]
- Bonus damage reduced from 20% to 10%.
I mean itâs something.
But imo itâd still be a good pick even without the damage buff. Nade talents had an unproportionable high pick and winrate compared to the rest of his builds.
It does drop the base damage increase from some 53~ to 26~
and it decreases the tic damage a bit but Iâm not sure itâs enough to force people to start picking other talents.
If youâve played a lot of Tychus youâd understand just how much more comfortable nade talents make his early game and compensate for the weaknesses of his kit, being a shorted ranged AA hero with no self heal.
Thank you so much for the Kerrigan buff! I was always debating the lvl 7 now it has become very relevant and she can take camps more easily.
Right, so when are the buffs to his PvE coming, because heâs jealous of all the other bruisersâ waveclear?
Imperius has his strengths and his weaknesses compared to most other Bruisers. If theyâre going to remove those strengths, then itâs only be sensible to remove those weaknesses too.
Seems like this is more just about pandering to the whiners. Theyâve completely failed to bring Imperiusâ level 7 talents back in line, which was their original justification for starting this train of nerfs on him, but they moved right on with the next set of nerfs anyway.
Even more obvious, those nerfs have always followed the flavor of the month, too. First the whiners moaned about FoAâs damage, so the nerfed that (twice). Then Celestial Swiftness got the spotlight, so they nerfed that. Then it was Impaling Light and his durability Tooton and co. moved onto, and now thatâs getting nerfed.
Now Iâm worried theyâre just going to give Imperius the Genji treatment â nerf him into the dirt and leave him there because bad players donât understand how to counter him.
Agree, Imperious has no wave clear, no macro, no camp clear. He is a team fighting, 1v1, bruiser. I was just typing out he was getting the Genji treatment with nerf, after nerf after nerf until he is just unpickable and bad.
I would agree if they nerfed Q build and his shield ult by perhaps maybe buffing his other talents?
He is a team fighting, 1v1 bruiser who has less health, less survivability, and now less damage and still with no wave clear or PvE. Cool.