Help with attack move bind

Here are my settings below for QUICK CAST ON RELEASE with Attack on Left Click and Force Move on Right Click. Heads up, you have to use a modifier to do interactions with objects, eg; wells, shrines, tributes. I have it set to Control + Right mouse button. It shows the talent panel. I’m not concerned about this because if I am capping something, that is a good time to check my latest /current talent selection.
NOTE: I have noticed some people bind SmartCommand to the middle mouse button. I personally don’t like pressing the mouse wheel down because of the chance of changing the camera zoom. Other options could be forward or back buttons… You decide whatever button is best for you.
The item in [QuickCastModes] move=On , needs to be turned on in order for the right click ForceMove to work in game as intended. You may want to have attack=On as well. This configures A and left click on press, instead of release.
I use alt to ping alerts and wanted my camera lock/unlock easily accessible so rebound it to G.

Let me know how this goes. I haven’t tested it yet on all heroes or Objective Vehicles.

[Settings]
Grid=1
GlobalQuickCastMode=OnUp

[Hotkeys]
CameraFollow=L,G
CameraTurnLeft=Insert
CameraTurnRight=Delete
MinimapPing=P,M
StatusAll=K
Selection=Control+LeftMouseButton
SmartCommand=Control+RightMouseButton
CommandButton10=A,LeftMouseButton
CommandButton20=RightMouseButton

[Commands]

[QuickCastModes]
move=On

[Modifiers]
QueueCommand=Shift
Announce=Alt