Healer Difficulty Levels

Yeah I know right xD
Sometimes you just want to tell them. Form a straight Ordinary line from most damaged to least

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“Heals will be distributed according to the order in which requests are received. Please form a queue. Thank you.”

~The Department of Ana, Germany

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I never realised how german I just sounded xD

There is basically Celestial Alignment Malfurion and pleb Malfurion (which is still pretty difficult to manage). Man its intense.

God that’s the worst. Like if you’re going to dodge around my heals, at least do it consistently. I hate it when someone sits completely immobile for 1.5 seconds then suddenly lurches to the side as you press Q.

I have actually had this game. Though it was FOUR allies, each of them had blinks, teleports, etc of some kind. They really need to rebalance that healing dart. Have it able to full on target a hero, but have say, a .5 or 1 second channel. It would also work well w/ the synergy of her passive.

Ana can be hard to play when you have a smaller target like Tracer or Valla on your team. Ana is also susceptible to hard dive comps.

Lucio is not a real main healer until lvl 16. His ult and speedboost makes up for this lack of healing until 16-20. Lucio only burst heals when his amp it up is ready, and even then it’s not really a traditional burst, but it’s still a nice AOE heal that heals everyone around him.

Lucio is really good when your team is coordinated. Also, he is constantly healing / speed boosting even without mana.

I forgot to mention Lucio’s ult is a great counter-measure to bursty comps

No no, absolutely not.
The current mechanic is why I love Ana (and Nova).
It shouldn’t be dumbed down to make it easier.
Anduin already is the healer with point and click delayed heals.

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Yeah. That’s anduin for ya. I love playing him and dislike playing Ana, but I know everyone has different playstyles. So please, keep Ana as Ana. Lotsa people (masochists) enjoy the aiming challenge as part of healing.