My heart jumped a little reading about whitemane rework as i was afraid my favourite healer will receive a terribly boring rework like tyrande into another healbot.
I hope you keep your promise on keeping the nice agressive builds and if you do im excited for what you come up with
Really, unless you pass up other talents (mostly mech dominated) to specifically give her some more viability as a pilot, it really feels like her only use as a pilot is to hammer home just that last little bit of damage.
Honestly, while it would be a huge re-work, Iâd even take some talents that might reduce the mechâs self-destruct for more pilot abilities⌠make the self-destruct do less damage but give her pilot form more viability sorta thing. Alternatively, just giving some of the talents passive pilot-form buffs would be nice too.
I looooved being in pilot mode dealing fat damage baiting people in and then going into mech BOOM OUTPLAYED. Its a huge risk because your HP is very low but a big reward as Big Shot is a really sweet poke and the attacks with the GG WP talent do insane damage. Do one wrong move get killed, but if enemy ignores you youâll just destroy them completely.
Most healers have a more damage-oriented build. WMâs trait is based around damage/healing conversion and needs to be used in all builds, but I donât see the problem with her having a build thatâs weighted 75% passive, 25% damage for instance, and that build being balanced against the alternative and not intentionally underpowered.
Currently itâs possible and is IMO her most fun build thanks to the way her mana management works. Different tastes, I suppose.
The problem with a passive build that is as strong, or even stronger, than the active build(s) on the same hero is that it is automatically the go-to build as you get as much without the danger or effort involved in the active builds.
This both warps pick-rates for talents and also infuriating for active players as they have to do more but do not get anything more out of it.
Sure, if youâre playing a higher-risk build there should be more reward,
I simply reject the notion that a more traditional healer build, provided itâs available (and for Whitemane, it is), should heal less because itâs inherently lower-risk.
The point of a damage healing build versus a traditional (âpassiveâ) healing build is the damage. If a good Whitemane can heal just as well with both builds, but gets the added bonus of more damage with the more aggressive build, Iâd call that well-balanced. Since both builds already exist this shouldnât be too hard to accomplish, either.
I completly agree with this
I find Q build WM fun and engaging to play, its a build that work and has very high synergy between its talents. I see no reason to be erased other than âi dont like itâ and âWM should play only this wayâ
Diferent builds should have diferent styles and the pourpose of a rework should be to give more options not less. If all builds play the same why have then in the first place? Dont like a certain style? Dont take those talents.
As Aulus nicely said, agressive builds will reward you with way more damage and that is enough
There arenât any problems at the moment with Whitemane having builds for passive Healer, but it shouldnât be an encouraged build due to her design.
W build or Clemency build as I call it, is rather too strong compared to even her aggressive build due to the healing it provides, utility and its Desperation mechanic abuse.
Q build is balanced at the moment as it doesnât encourage too much of sitting in the backline though still spamming Q to heal, but not enough to sway her from damaging Heroes to heal.
E build is at the moment not good because Clemency build is taking what E build needs to be a high risk high reward build, which is Inquisitionâs cooldown reduction.
Why should Clemency have the Inquisition cooldown reduction as a passive? That would encourage passive healing from the backline, which sways her design from being a Healer that smites her foes.
Though what I have been pointing is on a certain talent, but one âpassive Healerâ build has lesser risk with higher rewards compared to the aggressive ones.
I wonât agree on removing a passive healer build on Whitemane altogether because there are other ways to heal, it just shouldnât be encouraged enough to make her a fully pledged backline Healer like what Clemency build does.
The problem as is ee it, is that there are only few damage options, whereas Q-build has the same damage potential as W build.
E-build sticks out damage wise with the level 1 and 16 talents for more damage and CDR and i hope this comboes well with the new basic attack talents.
I disagree at this point, E-build is my go-to and works quite nicely for me. There is room for improvement of course and i hope the patch with those changes arrives rather sooner than later.
E build is my go to as well, but Iâm a bit disappointed that Clemency is given the Inquisition cooldown reduction rather than Righteous Flame.
Clemency which was meant to be for off-combat healing, wouldnât even need the cooldown reduction as it will be up by the time Clemency finishes.
Though Q build would have the same damage as W build, it wouldnât discourage you to not damage since youâll still do effective healing from your damage.
I wouldnât want Whitemane to have Basic Attack talents since it seems to be odd for an ability oriented Hero to be encouraged Basic Attacking, that and also how sheâs very squishy, since theyâve already announced that theyâre adding Basic Attack talents. I doubt I have much to say regarding her AA.
Overall, I just hope for Inquisition to have a baseline cooldown reduction, or at least a talent for E that reduces Inquisition cooldown.
Could you guys post some replays of e build WM? It would be helpful to see E build being used in games where I wouldnât have had the guts to pick it like when the enemy team isnât a clump comp or we donât have a slows tank/jaina. E build is my favorite build because it has far and away the highest possible healing output, perhaps even of any healer. Iâd like to see some gameplay by people who are used to running it as their default, how/when you use your abilities and how you position and manage your trait, your 4 talent, etc.
I donât really see how reducing the range of her E (that actually needed a small range increase), as well as its damage potential (via level 1, 7 and 16 talents) can be considered as improving the build.
I am thankful for the Whitemane rework, but does it have to be this way? I really thought it would be for the better but her builds have diminished to two.
I thought reworks were suppose to make them versatile, Whitemane has lost 4 builds in exchange for two, is this suppose to be it?