Chromie just puts her slow at the exit for forts between towers. It’s a choke point that is utterly critical in a single lane map and just makes it so people can snipe the whole party LEAVING their own forts. Please disable like Rag’s lava wave or make it so it can’t be placed near towers to disable this exploit.
Lava Wave was disabled for the troll factor on the enemy team. Although Chromie’s slowing sands is overpowered in the mode, it is not a troll skill in that sense as when cast people can walk out of it before the slow is strong enough to get them comboed and as such does not imply lots of unavoidable damage.
Lava Wave could be cast while the enemy team is attacking or approaching their core resulting in no dodge time and a lot of damage. Although this also applies in normal play, normal play does not have only a single approach path for all heroes to take and as such encourages heroes spacing out approaching the core. In ARAM if you are at the keep gates and Lava Wave is cast, it is pretty much guaranteed damage as there is no side to step to and no response time to back off or push forward to gain more space.
The killing of the only lane of minions is a trivial mechanic to Lava Wave that alone does not justify its removal. Many heroes implicitly do this due to how AoE heavy they are such as Azmodan, Xul, Chromie and the like who’s splash/pierce damage alone will kill the minion waves as a side effect of damaging heroes.
Big plus to this thread
I made a post about this same thing a few months ago. chromie’s slow is WAY op in aram. i think they should either give it a timer or make it cost WAY more mana. make it like 5 seconds or the equivalent mana.
I see it more of a winmore since it’s only prevalent if your team is getting bullied so hard that they have to sit under towers. And if you’re doing that in aram you’re already in trouble.
Drafting is critical for avoiding those kinds of situations but no one thinks that far ahead and just picks what they think they can do damage with. There’s a timer so you can coordinate picks.
But more often than not people get multiple heroes they’re not very adept at piloting, or will pick something that very much goes against the flow of the rest of the team because it’s a hero they’re more familiar with.
It always struck me as strange that the mana-cost is non-existent for that ult. Think it should increase the Mana drain the longer it is out.
It’s probably easier to ban it rather than introduce ARAM-only balance changes. Unless you’re suggesting nerfing it in general, which is a terrible idea because it’s not a fantastic heroic in normal play.
+1
Definitely ban chromie slow in ARAM, it’s so oppressive.
I think one argument in favour of keeping it was the Gladiator’s Medallion effectively making her Temporal Loop useless, but medallion is gone now
Chromie and Lucio are my bans for aram
DrSuperGood said it for me.
even lava wave is easy to dodge.
big casting sound effect, big visual,
even a minimap icon to show you it coming!
if people get hit by lava wave then they deserve it!
if people aren’t completely braindead then all lava wave
would do in aram is kill a minion wave or two.
i’m thinking lava wave was removed because they would need to program in its directions? i dunno really.
but for balance i don’t think it would be anything magical.
(i’m not sure about your core example, because people can still stand to the sides, and unlike normal maps with lanes to the sides, raggy can’t spawn the wave there.)
on to slowing sands, i do think it is definetly the better of the two ults and a strong tool for area denial.
but i don’t think it should be banned, there are way more OP ults in the game, its like asking for a mosh ban, mosh is a death sentence, and now with the “new” Encore you can use it every 40 seconds.
By that I mean that the Mana cost is less than her base Mana regen, which makes it (almost) non-existent.
If you would play Chromie as much as me, you would know how much of a mana drain Slowing sands are.
I’d suggest a change, personally.
Instead of slowing more the longer people are in it, have it slowly grow in size and mana cost the longer it is out.
Keep it like a 15% slow, but let it grow to Thrall’s Earthquake size.
Slowing Sands: 3 per second Mana
Mana regenerates constantly at a rate of 3 per second at level 1, plus 0.0976 per level up, to a maximum of 5.8304 per second at level 30.
It effectively just negates your natural mana regen.
With this change I would expect the base mana cost to go down.
So maybe it’s base drain is 1 mana per second, its mid size to be 3 mana per second, and large to maybe be 6 per second.
But she has other mana expenditures from sand blasts, dragon breaths and time traps. Not having that regen hurts.
It’s not like she can have it up permanently unless she literally does nothing but throw a Slowing Sand at a choke point then watch it.
It’s a zoning tool with 30 range.
She very much can set it and do literally nothing else, because the enemy isn’t stupid enough to run through it. It’s just powerful enough to do that, sometimes, depending on the engage angles.
Not to mention she can get regen through regen globes.
She isn’t always going to, because she still needs to be in position ahead of time.
And it may not cost much, but it does cost something.
Dunno, maybe in aram. But in real games I never saw such a Chromie. It’d be a major waste of hero pick to only make her throw a Sand circle somewhere then nothing else.
Though it’s rare to see in aram too, that the Chromie only uses slowing sands and nothing else.
we are talking about ARAM. Do yo know how ARAM-Matches end when only 4 players on one side fight, while Nr. 5 is only standing around after placing Slowing Sands?
The match is very quickly lost.
Yes, people were talking about ARAM.
And I was talking about a change, that would affect all game modes, including ARAM.
And to properly discuss the change, I need to talk about the ability as a whole.
Anyway, in ARAM globes play an even more important part in mana management, since the action is pretty constant. Which is why they are more readily available.