Can Probius team-fight?

They’re easy to destroy and have a lengthy cooldown. If you don’t have a safe pylon to fall back to, he’s useless after using 3 abilities. Even more so if he’s a turret build probius. Thank god for all the nooks and crannies on cursed hollow to hide them at objectives.

That would be great! I’ve been looking for people to play with, but none of my friends, family or acquaintances do (I asked). :frowning:

I have played mostly on Americas – whopping account level 95 :laughing: – but when Mechastorm 2 came out I rolled on EU (since I live there now). So I’m kind of starting from scratch. Actually, I got Probius in a loot box on EU. :smiley:

Remember that an unexploded W is just a weak Slowing Sands. Even if you can’t safely explode them, you can maintain them on chokepoints.

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And they bring psychological advantage. Does not matter if they slow by 10 or 50 % - enemies don’t want to walk through them.

As always, the more potatoenemies, the better anyone can teamfight (in the other team)!

That’s why you have one to fall back to.
I don’t see how the cooldown is a problem, since by the time they kill the one in front you can place another.

Probuis and Slyv are the two specialists that should be with the rest of the team when they do their work imo. Probius requires some set up and your team needs to fight around your set up but I think the Prob team fights just fine.