Any example of ‘real’ sports indicates team-based events can be ‘competitive’. People that try to fixate on ‘carries’ in those games generally indicate they aren’t paying attention to the game being played, and simply look to reaffirm a narrow perspective.
There’s 3 key things that set apart those sports from e-sports
- Lots of statistics
- Tryouts
- Coaches and support staff
While points ‘win’ games, the masses of stats tracked in any game allows audiences to celebrate just about any position played. Defensive, all-rounders, special ops, etc etc all have metrics, commentary, replays to spell out the significance of what any player can contribute, and by virtue of that, players and audiences aren’t just drawn to the batter or the quarterback or any other singular position. Similarly, stats apply for ‘assists’ and other supportive elements because a number of spotlighted players need the right elements to make their play and in some cases, it’s a duo/trio gets known more so than just the one.
Tryouts appraise players into particular roles; it has a base expectation for performance and demand a player have to do a certain level to even fill that role. In games like Lol or even mmos like WoW, players tend to fixate on select roles that are ‘less essential’, think more of their impact than they really have, and otherwise neglect all other aspects in favor of appraising themselves, or finding anything else to blame.
Anyone can want to be the ‘hypercarry’ or ‘lead dps’ and try to top charts, but in a game, stuff like positioning, agro control, damage avoidance and a number of other stuff all matter so much more than opportunistically dealing ‘the most damage’ and players that don’t realize how much that other stuff matters tend to be far more terrible at the game than they’d ever bother to realize. Having only a limited set of metrics (damage) fixates their attention onto only thinking a few numbers matter and they tend to otherwise make it harder for anyone else they’re grouped with to deal with their ignorance.
While ‘real’ sports do tote the arrogant showboats than they tote massive contracts and team trading to sell the image of the solo superstar, that tends to be superficial fluff to better performance by other teams that do work together.
Key players are put into specific roles to suit their ‘talents’, but coaches as support staff are there to shore up the weaknesses of those players and (attempt) to prevent them from getting too fixated on just one aspect; they have to do more than be a solo showboat if they want to win because it takes team effort.
That’s part of why some sports fans cheer a team and not just a single player; the more aspects of excellence they can celebrate, the better.
American football can’t let a quarterback shine if his team can’t hold the line; he’ll get sacked. If he doesn’t have anyone to whom he can throw the ball, it’s harder to advance in yards to make first downs and touchdowns. Similarly, having specialteams that can make punts and field goals makes a big difference on the score.
A lot of pressure can be put on a baseball pitcher for striking out (or walking) batters, but a solid line-drive to a baseman or shortstop; catching a field ball, those sort of things lead to double and triple plays and quickly turn an inning around. Homerun sluggers carry some hype, but it takes people on base, pressure from runners trying to steal a base all to be in position to actually score more than just 1 point.
Any person can look into a myriad of stats to find out a whole ton of things they didn’t even consider for ‘real’ sports because having all those stats adds material for them to hype so they can fill air time by having all sorts of stuff to praise, speculate or consider when they talk about on-going play, future match-ups or comparing to the past.
Having a record of previous things, and people to get player/audiences to care about that makes a big difference. Solo showboats in electronic games would pretty much deny the moon exists than look at a replay and consider they personally could have improved, or that someone else did more than they could possibly notice.
People want to fixate on the ‘winning’ numbers, but once the support metrics kick in to show the difference between an awesome tank, or healer compared to a subpar dps that gets to piddle the last hits, then hype can follow more types of roles which then pushes interest in filling those spots and drive more competitive elements than just some solo showboat that doesn’t know how to tie their own laces.