Anomaly - forfeit button in SL

It would need to be a reasonably harsh penalty for the leavers, or otherwise people could just leave games they think “are lost in draft”. It also can’t be too harsh for someone who genuinely got disconnected. I’m not sure the opposing team should get rank point rewards, maybe some gold or shards.

I liked it best when it was Team League (5vs5) and Hero League, solo’s vs solo’s. In the AMA they said they are considering guilds. I’d be happy to have this option so I can more easily group up with people in my rank, without the drama’s that can come from private discords. And well, I’m shy and it’s easier for me to fit into a guild.

if you want to subject me to ranked i’d be happy to play with you… At least our team would have two people who are willing to fill LOL.

hahaha.

But yeah, I think the only issue there is you need to have TL JUST be 5 man groups. Which creates loads of issues itself, sadly.

But I would love to see that return!

I was fine with my 30 minute queues for HL games during it’s last season. But that’s just me.

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Why SL?
This is the only mode that ‘generate personal goals’, ranks. Ranking is cumbersome and time consuming. And providing more opportunity to play more ranked in any given time would benefit the player. I find myself annoyed and bored after having played 2 games in a row with afk. I drop this game mode for the day and play QM or brawl. I just don’t want to hassle more drafting, playing the bad ranked game. I do not afk myself, I just don’t from the respect to other players.

Why 5min?
Dunno, that might be 1 or 5 or 3… This is to give time for those who are unlucky and disconnected. But then there are trolls, yes. For those it is as easy to identify a player constantly afking or getting warnings for inactivity, 3 warnings count as afk.

But what is afk is on both sides?
This is ranked and this is a bit of a gamble. If you think they have afk which is worse then yours don’t surrender - why would you. Team can decide, take a chance. This is why I am proposing a level gap, this is just an indicator of a hopeless game.

I proposed this an anomaly, for the purpose of giving it a go.

I find Xp globes fun, but weather was unbearable - hated it. Maybe forfeit button is the dumbest idea of them all, I don’t know. But we will never know not trying.

This game as fun as it is, needs some quality improvements more then more gimmicks.

Btw, afks should get at least 15-30min bench time, just to avoid drafting into same team again next game - that happened to me more then once.

the only thing stupider than adding a surrender button is adding one as some kind of “event” lol.

It would become an event I assure you. A very salty event, mountains of it. I’m sure surrender is one of those things people say they want, but when they get it they would come here to complain about it.

It would be nice if they could have AFK loss forgiveness for ranked.

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Anyone who gives up when only 2-3 levels behind SHOULDNT BE PLAYING STORM LEAGUE.

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Afk warnings should just be fixed to a lower time. 2 min before afk warning pops up is too high.

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Personally, I would prefer loss forgiveness, as you can still continue on the outside chance something changes, or you pull one of those miracle “we have a bot” wins. You know you won’t be penalized for losing anyway, so why not at least try? Surrender is just too much of a cop-out for my taste.

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ALL requirements need to be met and not one of them.
AFK+AI+Levels+all vote= Give up.
One single would not work.

if all these criteria are met, you’re probably going to lose within 5 minutes anyway, so quit whining.

But that single can reach such state of anger that if the surrender isnt happening, he only is going to make it worse just to force it. WIthout a surrender option, he is still going to be forced to sit out that entire match.

The only surrender option i might accept is one that gives the player such harsh penalty, he simply is going to try to avoid it and instead just face the problems.

The 600 MMR penalty and horrible games that follow these after doing that too much are generaly a good penalty to them (sadly not for those at low MMR as they get not only too strong player, they also get all the toxic throwers). But this doesnt work as the thrower now gets easier wins (and for those who dont care about rank, this is acceptable to them).

Loss forgiveness when a player leaves is still the better system. It rewards to go on even if having a downside. It partialy negates the need to surrender because not surrendering preserves your MMR the longer you manage to survive.

I think even as anomaly that a surrender option is bad. You do not want players to get the idea that its an option.

At most you could add a button that when clicked states: “A surrender is only an option for the weak. Do you realy want to become part of that group? I dont think so. Get back into battle and prove you arent weak!”
And then only shows the option: “I’m not weak, i wont give up!”
which then just brings them back into battle.

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I do not understand why surrender is a bad option. In any sport ‘e’ or otherwise one can surrender. Surrender is not a sign of weakness but a recognition of other one’s superiority.
Intention is to make SL more sporty, I know that bar is set sow low that anyone can just jump in and troll others or smurf on 100 accounts.
If the problem of filtering out really bad players, trolls from SL is unsolvable by the game designer, then the next best thing is an option that mitigates the pain of unwinnable games for all of us enthusiasts.

There are pros and cons to everything, but the changes in ranked system that have been done so far are harming the game quality big time.

if this game is to stay like that then delete ranked, and keep the rest.

true it’s not a sign of weakness when you did your best but the enemy team did better BUT it is a sign of weakness when you or anyone of the team decided the game is over with before it even starts just because the enemy team has a better team composition than your own team which is pretty dumb thinking to say the least because the team comp doesn’t win you the game it’s you who wins it not your heroes. you play well you play better you win but if you’re a coward that prefer to stop playing just because you think they have better heroes than your team do? to think that heroes wins the game but not the player doing work on them? why are you playing a team game in that case if you’ll surrender due to that? that means you don’t trust yourself nor your team = weakling


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This is the only response i need to your non sense suggestion

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“Surrender” in most competitive events is actually very rare. Chess is probably the most known for ‘surrender’ as that is the one associated with being a courtesy shown to a better opponent. However, the context for that is generally reserved for upper tier play where opponents will be facing each other several times in sequence, and then also have several more matches on top of that.

Generally rule of thumbs is for players to play it out so they get more experience, broader their perspective and try something different if they’re “going to lose anyway” (or conversely, ‘win anyway’ where team-based events will sub in newer/weaker players so they get in-game experience)

Those that advocate for ‘surrender’ options lack information on why it’s discouraged, generally refuse to get it, don’t make exceptions for context (what games have it, why, and when) usually demonstrate they lack the experience on why experts suggest players play things out, and the drive to push for surrender (to just ‘move on’) becomes a cycle that encourages defeatism.

Most players learn by imitation, but through imitation they don’t pick up the particular context of what better players or doing, and why. Take speedrunnings; speedrunning is ‘competitive’ and players that try to pick up on it may see experts reset a lot in their practice runs. In those resets, the expert is looking for a particular outcome or to practice something specific; by comparison, a newer player should generally play out the game to get a feel for all of the game to get more experience, and not just keep resetting early on, or at a savestate (as they would see other players do)

The sort of players that want ‘surrender’ tend to be in the same boat; they have their ‘save state’ in mind for what the game “should be” and if it deviates from that, they feel compelled to ‘reset’ and then eventually deny themselves opportunities to experiment, improve, reflect, or even maintain their skills. With too many ‘surrendered’ games, that can end up being the outcome they come expected to have, so in cases where they get ahead, they lose track of how to carry on a strong endgame, lose their advantage, and have taught themselves to just give-up or think the system rigged instead.

It become a cycle of blame and reset instead of doing the thing people set out to do in the first place: play a game.

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I really don’t think a game of 90 Ranged Assassins is healthy. But hey, with a nihilistic attitude like that, knock yourself out. Just don’t complain on not getting any healers/tanks in every game.

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Eh, maybe. I’ve had games with a leaver bot, and we were 2+ levels behind, and still managed to come back by picking off stray enemy before objectives.

Not a reason to be a quitter. Loss forgiveness, sure, but out right quitting is just wrong.

Nope. Its your fault you didn’t soak the lanes.

All 10 players need to approve. It isn’t fair to the enemy team to not be able to play because the enemy just gave up.

There fixed for you.
“2 or more levels behind” isn’t game ending yet.

This specific point isn’t as strong. If they afk for five minutes specifically to ruin the game by triggering the surrender option, wouldn’t they be put in leaver queue?

The straightforward solution is to prevent the person that triggered the surrender option from joining another game.

In order to afk troll, they’d have to the same thing they’ve been doing – move around a little every now and then to prevent the afk detection until the game finishes.