Ah, maybe I just haven’t fought a good one. Ana was actually my first hero purchase because I rather enjoy her idea. She can be frustrating to play too - she can easily get dived unless you hold the dart for the entire fight and if the enemy gets the right angle, you can’t heal people easily.
Cain on the other hand…holy crap. That root makes him uncatchable and that tornado can pull people all over the map, especially when he uses it like a massive Stitches hook.
Oh, well, then Valeera case will be unknown for you. In general, she caused a lot of drama in QM/lower leagues while being borderline meme in higher leagues. She got nerfed because of that (especially late game 1shot talent).
Long story.
Well that’s why I don’t play QM , because you just don’t know what will show up.And there is always some low-ego 5 friends, who is either running an undefeatable Chogall combo team, or doing a AA Illidan setup with Morales + Abathur.
I just can’t counter that if I don’t know it will show up.This is why only the draft mode of this game is anything serious and meaninful , imo.
You can play as 2 player in TL , the game will find 3 other people for you.You can only solo-Q for HL.
Dive bomb build took little thought and the result was a Pyroblast that can blow up at an instant of using all your blinks, simply Q + Q + Q + Q + R + W + E and the target loses more than half of its health.
Also Pulse Bomb took a lot of skills? Are you serious? it doesn’t take a lot of aim and it’s hard to miss on point blank, the missile hitbox is so big it will stick on anything in team fights, I’m glad they butchered that build and moved her to an oriented AA build.
I’m however still salty over the consecutive AA nerfs by 1 as for the mobility nerfs, they are on point, she now takes more skill than she used to be and more Mobility management than she ever needed and those 3 seconds increase is doing a lot of difference compared to what she was previously.
Actually, when she was picked after nerf. She didn’t have much impact. And they eventually stopped picking her.
You can actually dive and kill the Morales and Cain.You can’t do that versus Ana, because she has a stupidly long CC sleep, despite being a healer.I mean, she can already heal from FAR away distance , compared to morales and cain.She can sustain anyone from a safe distance.On top of that, she got a ‘‘get-away-jail’’ card with the sleep darts.She doesn’t have mana issues.You have to out-play her much harder then she out-plays you, in order to secure a kill.
AND on top of all that, she got the broken Nano boost, which makes a combo wombo with the half of the hero roster, and it’s a much better ulti then the Stim Drone.It makes mage heroes terrifiying, and they are dangerous to begin with.
She is broken actually, that’s why I ban her every single time.She is extremely easy to play if you can heal-shot the tanks , and they all got a massive hitbox already.Ana doesn’t get punished for big mistakes most of the time, and t me she is just an overall annoyence.Even the release week Li-ming didn’t annoy me as much as she does.
Ok, none of that is accurate.
Only people who don’t play Ana can say something like “Ana is easy to play”
I DO hate all overwatch characters in HotS.But only few of them I find absurd.
And yes, she is easy to play, because hitting those healing darts on fat tanks are not hard from the safe distances.Her healing range is longer then Morales, and she is BURST healing , not healing little by little like Morales does.She can just heal and go back to safe position, while morales has to maintain her healing at all times.Just don’t compare them.It’s absurd.
And on top of all the CC and anti-healing de-buffs she brings to the table, she got one of the best ultimates in the entire game.It’s extremely potent , it’s Low CD , and high impact to every single team fight.
Everything I said was accurate, just because you are saying ‘‘Ok that wasn’t accurate’’ doesn’t mean two slings.If you have a counter argument, just present it.Or it is giving the impression that you are a diehard ana main.
She was still broken in rank though… Her combo of using her blinks to dive into the backline squishy then proceeding to AA -> Melee -> Bomb -> Recall -> Blink wasn’t that difficult to pull off. The nerfs to her blink, especially the extra blink, and recall were fairly warranted even on standard play. I mean a 6 second per blink, and extra one if you talented? Even if they didn’t pull of the combo she was still a headache to deal with the prior nerfs to blink and recall due to the lower CDs overall of the abilities, she had way too much escape.
Her Ultimate is also team based depended, yeah wow, very cool 200 mana, CDR increase for couple of seconds and 30% spell power? If the one you applied it on sucks hard you will get little value out of it as a result, you are putting your entire power into a mage that if the mage misses his shots, you completely lose value as a result.
Pretty false there, very skill shot depended on pretty much every single basic ability she has in her kit compared to your regular point and click heal, if you miss you lose heal value, debuff value, and a wet noodle stun/sleep value, she hits tanks easier but she needs more accuracy on tiny squishy assassins especially those who move a lot, something most other supports don’t have to deal with.
Just like how Ana has ways to talent longer range, Morales also has ways to increase her range of healing/more healing, Burst healing by throwing a grenade on a target then heal them is pretty much the same as placing 30% armor on someone and constantly healing them to counter burst damage.
Ana gives a lot to the table, but they are very skill depended on skillshots, she also has very weak sustain, no mobility, if caught she has 2 defensive tools that help very little when your teammates are too stupid to wake up the target and very predictable to begin with, post Mal’Ganis release, her so-called CC is a joke compared to his much shorter cooldown that affects more targets and easier to apply.
Extremely dependent to her teammates.She is easy to land those darts, especially with competent teammates.Decent players know how her healing works, and wouldn’t make it a pain in the back for her.This is why she is shining and effective at the higher ranks.Not so much in QM.I am not talking about the random QM teammates here.
Again, you are talking here from the casual random QM perspective.I am talking in an ideal setup in coordinated Team league and serious play.Where players know enough to not wake up sleeping targets.
‘‘CDR increase for couple of seconds’’ , those ‘‘couple more seconds’’ win the entire game in that team fight at lvl 20, just so you know. And %30 spellpower would make the difference , if that spell power goes to skilled KTZ / KT / Li-ming / Jaina/ Guldan , and such. Those are the common combos, that ulti still works with everyone pretty much.
And it has 70 sec CD.Can’t believe you mention that ulti like some random ‘‘meh’’ ultimate.It’s not.
And no big suprise there, you lose all value of any ultimate if you miss it, or predict it wrongly.It’s not an exclusive feature to Ana.Just nano boost someone who is worth it, that’s not hard.
I’m not sure I really understand this logic. If most people are supposed to like it, shouldn’t that be good for the game? (At least when compared tot the opposite, making changes that only a few people like but drive away most of the playerbase?)
Not trying to argue for more ‘casual-friendly nerfs’ (though I do think Tracer changes were justified), just trying to understand your reasoning.
As a tracer main, I think i can see a problem that people aren’t really articulating. It isn’t a huge issue, but i think it’s something to be discussed
YES, tracer was dominating in tournaments, but much of tournament play was LAN based. In other games, you might have heard “LAN is very different from online” and this is very true.
Tracer is MUCH worse online rather than LAN, I can confidently say that about 1/4-1/2 of my deaths are in part due to how hard ping affects blink and recall.
A li ming hits a W that you blinked out of. A melee goes onto cooldown without hitting an enemy. Using up a blink as a tank stuns you, sending blink onto cooldown without moving.
I’m sure many tournaments were online based, but most of the “tracer is OP because they pick her every tournament” is incorrect, instead she is picked in tournaments because she is much better IN tournaments rather than the more representative game experience of online.
Hots is much more casual than LOL! The problem with causal and Bronze players is that they think everything is just L2P issue due to their own lack of skills. Additionally they have tunnel vision and they think all games on all ranks look like their. For example, they have never played against really good Genji, Tracer or Aba. So, if you have a threat here from Bronze guy complaining about Li Li or Nova being broken, the respond is, it is just L2P (it actually is). However, if you are GM and complain here about Tracer you will be blamed by casuals because they think you don’t know how to play this game too.
I say this as someone who plays a fair amount of Genji, Kel’Thuzad, Hanzo, Alarak and Medivh (aka other high-skill cap heroes). Tracer can be picked up by anyone, but the difference between a newbie and a seasoned Tracer player is massive. I have wrecked fresh Tracers with Kel whom she is a hard counter to (literally 100-0ing her throughout the match because she couldnt juke chains with blink). OTOH a good one is a nightmare to face on Kel’Thuzad for me, moreso than a Genji because she can be constantly moving while dealing damage. She is definitely a high-skill-cap hero.