Our next Heroes of the Storm patch is live! Read on for more information.
Awesome, thanks for the new patch and addressing some longstanding issues!
I must say, however, that these patch notes couldāve used a proofread before being publishedā¦
- Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and
a
least one other Hero. - Fixed an
issued
that caused Chattering Teeth to apply to Arming Steel Traps when selected. - Fixed an issue if Seeker is
slected
while Magic Missiles are in flight while Force Armor was selected. - Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was
slected
while the target was shielded. - Fixed an issue where
there
health was not set to full on death.
Is it a bug that if Liliās Jugs gets interrupted by Anubās cocoon, Lili suffers the full penalty for the next cooldown?
Example: using Liliās jugs should add 2 seconds of cooldown for every 0.25 seconds its cast, but if Lili gets cocconed after only using it for 1 second, the cooldown still ends up being the full 80 seconds.
Tracer playable again.
Not a bug. Channeled abilities always go on full cooldown when interrupted by enemies.
This game is finally getting updates again (even if theyāre mostly bugfixes/balances). What a time to be alive
This isnāt how Li Liās heal is supposed to work. It shouldnāt be on full cooldown.
Can anyone explain what they mean with the Garrosh level 1 talent change? āUnrivaled Strength bonus is now additiveā
Thanks!
Mike
Can we get map rotation yet in SL for Volskaya? or just put all 15 maps in.
Any other bonuses that would buff the damage, say base damage of 100% on the 125% with a +100% increase would result 325% if additive, 450% if multiplicative, because the 100% multiplies all damage dealt.
I donāt even understand half of these adjustments and most of them wonāt be even noticed or appreciated by most players. It seems like so much manual work when players are already screaming for one of the things which nothing is being done about; launcher update, map pool, aram mirrors or possibly the year-round unavailability of certain shop items which are for some crazy reason being kept away from us in a dead game which is making no attempt in generating revenue.
This is like a consistency sweep, akin to the new company directive where all characters are now to have less than 5 fingers on their hands, so when they use their hands to kill each other, resemble actual humans least as possible and appear more cartoon-like, because violence is bad only when you can tell it is real life.
I am ranting a lot and I still play semi-regularly but patches like this wonāt make any of my friends come them out after a longer break. One of them had just commented how they couldnāt even swap out the home screen to a more pleasing background, of which they have 50 different ones at least.
Bring them back, let me remind you how amazing they look and sound, definitely an upgrade over the basic toys theme or other low quality title screens.
https://www.youtube.com/watch?v=mKv89siNDL8
Would it be so hard to implement a rotation? When a new player sees this, the only thing he will think to himself is I NEED THIS. Meanwhile, D4 keeps harassing me with 4 launcher reminders about new cosmetics being added each week and I donāt even own the game.
Current theme with rocket racing just makes it all worse because you couldnāt even put the map back in for what once called weekly brawl queue.
Her ability adds 2 seconds to the base cooldown of 20 seconds each .25 sec that itās channeledā¦ So if itās interrupted, it shouldnāt add 2 seconds or heal every .25 seconds anymore. So yeah, sounds like a bug if thatās the case.
Just bring the game back already.
- Fixed an issue that caused Azmodanās Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn.
Iāve always wanted summons to start with 100 armor, gradually decreasing to 0 over 1-2 seconds. Itās so annoying when they die as they are being summonedā¦
Not only Azmodanās summons, but all of them.
Based off the way the ability is worded and displayed, it would make sense for the spell to stop adding time after a disrupt; However, considering Anubās effect is not a full stasis ability, it would make sense for the spell to ācontinueā even if it stops affecting other heroes, but also if Cocoon kind of āincapacitatesā, then the spell should stop, and the cooldown should be factored based off the exact wording of the ability.
20cd + .25/sec.
If youāre playing hots for cosmetic reasons, youāre here for the wrong reasons.
Iām just happy theyāre doing something.
Anything.
I know they donāt announce skins anymore, or make a big deal when they release some cosmetic aspect of the game.
It would be cool if that came back, but itās not necessary.
Iām just HAPPY that after so long, it looks like there is some slight consistency to their investment into the game.
These little updates seem miniscule to many, but it is actually a HUGE deal. Like these are minor things. Minor things get overlooked all the time in big games, but theyāre looking into them. Little by little the game is getting tuned back into the dope game it was.
It still has a looooooong way to go again, but after waiting for so long with little to no evolution in the game, Iām happy that theyāre doing something again.
Thank you, Blizz.
Please keep this game going!!!
SEEEEEE YOU IN THE STORMMMMMMMMM
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So many fixes, awesome patch!
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