That’s just the most ridiculous yet fun thing I found under Aura.
But what I keep saying is that we have actual effects that project what is commonly known as an Aura in cards like Lock & Load. It’s one of the effects I dislike the most, so I remember it well.
Well, there are graphic auras like Lock and Load or Auchenai Phantasm or Nozdormu, etc.
And there are aura effects like DK Jaina or Robes of Protection etc. that may not have a separate graphic to indicate that they’re active.
TESTING PHASE:
Let’s look at some interactions I just played with to prove a lot of what people are saying wrong
Naga Sea Witch on board.
Bogbeam in hand at 10 mana crystals
How much does Bogbeam cost? 5.
Naga overrides Bogbeam because Naga says that Bogbeam COSTS 5 despite Bogbeam saying it COSTS 0.
Conclusion: COSTS X overrides COSTS X MORE
Bogbeam in hand.
Nerubian Unraveler on board.
How much does Bogbeam cost in hand? 2.
Wait…what? I thought “costs X more” is overridden by “costs (x)”? Nope. Costs X is applied first THEN costs 2 more comes into play.
Conclusion: Costs X does NOT override Costs X more.
This is NOT how Loatheb worked. Loatheb says costs 5 MORE…then Ysiel changed it to 1 overriding the “costs 5 more” effect. Hmmm…
Ysiel on board.
Bogbeam in hand.
How much does Bogbeam cost? Bogbeam costs 1.
Conclusion: Cost X vs Cost X…which one overrides? The minion one apparently.
Ysiel on board (spells cost 1)
Unraveler on board. (spells cost 2 more)
Bogbeam in hand. (costs 0 if you have 7 or more mana)
Guess how much Bogbeam costs? 3…
Conclusion: NO. Spells costs X does NOT override Spells costs X more. Here, they work together. But this didn’t happen with my Loatheb…
Perhaps it's the ORDER in which they are played?
Blowtorch Saboteur (your opponent’s next HP costs (3)
Sabateur (your opponent’s hero power costs 5 more next turn)
*Played in that order…opponent’s hero power costs…*8
Played in reverse order…opponent’s hero power costs…3
Conclusion: Ok, so order matters…let’s double check
CHECKING TO SEE IF ORDER OF PLAY MATTERS:
Naga Sea Witch played first. Ysiel played second.
How much do spells in your hand cost? They cost 1.
Ysiel played first. Naga Sea Witch player second.
How much do spells in your hand cost? They cost 5.
Conclusion: Order of play on board matters. Cost X DOES NOT override Cost X More as others here have claimed. Loatheb was overridden by Ysiel but if Ysiel was played first Loatheb would overwrite the spells to cost 6
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Just curious. Is it order in play, or order of Application?
For example, would having Ysiel on board and drawing a Bog Beam mean that the Bog Beam would apply its effect after Ysiel to make it go to 0?
My experimenting showed that Bog Beam would always be 1 with Ysiel on board. (unless another minion messed with the cost afterward)
Board presence overrides hand presence. Order of play onto board then comes into play (whatever was played last takes effect). Think of it like a stack similar to MTG. Minions on board always overrode card texts in hand (minions that said this cost 0 if you played a 5 mana spell or more were still always 5 when a naga was on board)
I played MTG in 4th edition, before the stack was implemented.
Interesting. Iirc Scorch, with condition met, will cost 1 with Unraveller on board. But I guess, unlike naga, unravelled doesn’t specify a cost only 2 more.
And that makes sense. First in first out is consistent with other conflicts.
Right. I had forgotten that bit.
I remember now that Loatheb interactions were looked at previously, and it does depend on order.
Aura is mostly used to describe an ongoing effect (*). Naga Sea Witch’s effect is one of them (as long as she’s on board), another would be Rogue’s The Cavern’s Below dreaded Crystal Core’s effect ("for the rest of the game your minions are 4/4 ").
First time I heard aura, though, it was used to describe the C’thun buff numbers - they are stored as an aura on the player.
As for Sea Witch interaction, it sets a base cost for minions instead of adding or subtracting from them. From this current base cost the Giants get cheaper according to their functionality (mana used, spells played, minions played etc.)
(*) https://hearthstone.gamepedia.com/Ongoing_effect
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I finally figured it out!
Magic the Gathering is the culprit here. Aura is an official term in MTG that describes some ongoing effects, and it somehow got into the Hearthstone lingo even though Hearthstone doesn’t use it.
Being that it was introduced to MTG in 9th edition and I played in 4th-5th time frame I never saw the term there either.
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See also: “why did his 1-health minion not die when I silenced it”
Would silence have killed it in MTG?
It doesn’t in LOR either.
Yes, in MTG damage is tracked, and removing health in the presence of damage can kill things.
From what I understand, Aura vs battle cry. Spells cost 1 as long as that cards alive regardless of temporary effects.
Even if a card is alive and putting off an aura, it can be changed.
Things in Hearthstone seem to work in a “stack” or “last played” override system.
Your minion on board spitting out an aura can be overridden by another minion or effect being played afterward.
Your battlecry can be overridden by another minion or effect being played afterward.
Last in, first effect also known as a stack in MTG. For those who do not understand the stack, basically you play a card and then someone else plays a card it goes on top of that card, and this can continue going on creating a stack of cards. The one on top is the newest one and goes into effect first. When that card/effect goes away, the next one on the stack goes into effect.
Hearthstone appears to be set up this way too as proof with my testing above.
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