Then they should adapt. The game evolves and its up to the player to evolve with it. The bigger issue seems to be certain players are stuck in set ways refusing to adapt. One example of this is being stuck on 1 archetype for 1 class like this is an MMO where you have to play the same character using the same cookie cutter build or you lose your raid spot.
They believe they werenât given the tools to adapt the playstyle they possibly loved for years and so must play in a manner they donât want to. They believe this is unfair.
If the warlock doesnât have to think about when to play Tickatus against you, then you are doing it wrong. If you apply pressure in any way they have to consider the impact of skipping a turn which is what tickatus does against any competent deck list.
It only destroys your deck and it was designed to kill your deck. I donât expect to play all my cards, so tickatus burning five isnât an issue.
You want to play infinite value to fatigue, this stops that dead. Adapt, donât complain.
Speaking from personal experience, but I HATE polarizing matchups. I will take a meta where all of my matchups hover around say the 45% WR over a âcoinflipâ meta any day, even though the first option would mean I lose more games than I win.
Does Tickatus need a nerf? No. In fact, I firmly believe that Control Warlock could improve itâs winrate against the dominant decks by cutting Tickatus and most of the corrupt package from their lists. However, I did feel I had to object to your âconcede and move onâ aspect of the argument.
I posted this in another thread, but its worth saying here too,
Its amazing to me that people think Tickatus is the problem with Warlock suppressing other control decks. Since Warlock absolutely is doing that, but its not Tickatus thatâs responsible. Its Jaraxxus.
Just to rewind a few weeks ago, before the rotation. Warlock, with Tickatus is an even stronger state due to Sense Demons and Dark Portals allowing you to more easily get it earlier in the game, Warlock still lost to Control Warriors and Control Priests. Since Priests had Galakrond to let them win long term where unless you managed to burn Galakrond, the priest would win. Similar with Control Warrior, the only way for Warlock to win was to burn enough of their big stuff early enough to avoid getting bowled over. The point is, the previous meta two control decks had a positive win rate vs Warlocks running Tickatus.
But now both Priests and Warriors lost a lot of their good control tools AND Warlocks have the new Jaraxxus for infinite value. In fact, the only reason to even run Tickatus now is for the Warlock mirror, since there you are praying you can burn the other warlockâs Jaraxxus or failing that burn their Tickatus and/or Yâsharaj to at least win the long game in fatigue. Against other control decks Tickatus isnât even that important.
In short, you can remove Tickatus from the game and it wonât actually change anything. Warlocks will STILL crush other control decks because no other control deck can out value Jaraxxus. If you want other control decks to have a chance, all of you should be demanding Jaraxxus be nerfed instead
I prefer the loss of the demon tag, personally, but Iâve also heard a nerf about making it 8 mana, which means it can only be corrupted by Jaraxxus or Yâshaarj, or a Legendary Dragon if they run it. This makes it obvious that itâs a threat, so thereâs no excuse for players saying there is no counterplay. If you know itâs coming, get all of your draw power out of the way to get your win con before it gets burned in a fire.
Iâve been saying this the whole time. The difference is, Jaraxxus doesnât feel bad to lose to. Tickatus does.
Jaraxxus tips the Control matchup in the Warlockâs favor. Tickatus is overkill.
Knowing a card is coming down =/= counterplay.
How can anyone say to just draw your win condition like you have any control over what order you draw your cards in.?
If your deck doesnât have enough win condition and card draw, itâs a bad deck. Priest and Warriors are just bad classes right now, so blame the designers for not giving them enough good cards, and not for creating a card that wouldnât beat it if the deck is actually viable.
In this specific case, stalling isnât counter play which is literally the only way you want to play.
Concede to warlocks and move on.
If you try to play ticketus lock, you will realize you canât forget the opponent has a board and casually drop a 6 mana 8/8.
You canât counter everything, but you can delay it.
If I know druid has the 10 mana spell in hand, I may put something on the board to delay the swing turn.
If I do nothing, they can play it easily
People having an issue with Warlock donât really understand that once they have dropped a drop7+, you can apply pressure to prevent Tickatus. Or they just play a deck that canât do that, so basically : a bad deck.
If they nerf that card, warlock will be worse than warrior.
I get that Tickatus sucks to be on the receiving end of but it cannot even be played until a minimum of turn 8.
Even if they nerf Tickatus it isnât going to change Control Warlockâs bottom line very much because itâs not even the strongest thing it does, but it sure as hell is the one that people scream the loudest about.
Tickatus isnât even playable right now.
the Câthun cult is very angry though
99% of the posters who are mad that are replying to you couldnât crack Legend if their lives depended on it. Keep up the good fight.
You probably right
The problem is really more Yâshaarj than Tickatus, just milling 5 cards barely matters, but 10 is a bit much, not to mention all the other stuff Yâshaarj brings back in addition to Tickatus.
Agreed! I donât mind Tickatus, I mind the ways Warlock has to get multiple copies of it and corrupt them instantly.
It seems any player running the best control warlock deck is only copying Tickatus once, meaning milling ten cards total.