What is the worst card in the game's history?

  • Ice Block
  • Original Quest Rogue
  • Time Warp
    (Why I quit playing Wild)
  • Reno Jackson
  • Shudderwock

There are some cards that are not inherently bad but had disastrous effects on the metagame or were simply despised.

  • Cavernous Cube polarized the meta
    (Odd Paladin and Cubelock era)
  • Snip-Snap
  • DK Rexxar and DK Guldan were hated for a long time
  • Emerald Spellstone caused a lot of controversy
  • Obsisian Statue
    (Players HATED res Priest)
  • Leeroy Jenkins
  • Everything Hunter

And some some decks from the past

  • Patron Warrior
  • Mill Rogue
  • Jade Druid
  • Tempo Mage
  • Exodia Mage
  • Sunshine Hunter
  • Face Hunter
  • Secret Hunter
  • Spell Hunter
  • Quest Hunter
  • Big Game Hunter
  • Thief Priest
  • Pirate Warrior
  • Renolock

(This list is by no means complete. There are many more - these are just the ones off the top of my head.)

4 mana 7/7 ? at least at the time

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Yeah, **** time warp, iceblock and shudderwock. I would delete those cards from the game.

Eternal Servitude, Resurrect, Lesser Diamond Spellstone.

I have known a thousand people with this character flaw.
I think I’m right often times too, but when faced with facts I will
concede.
To do anything else is indicative of mental problems imho.
Worst cards? Quests/ Colossals /Titans.

Spreading Plague. Convincing Infiltrator.

Who remembers pre-rework Illidan Stormrage? :rofl:

You don’t, actually.

You sound like someone who pouts in the corner when people don’t find your jokes humorous, which is basically what you did when you launched a personal attack at me because I disagreed with your opinion.

And the disagreement was about the fact that your choice didn’t really qualify for the category, not that it wasn’t awful or annoying.

This is the point, right here. It was cards that changed the game not things I hate to play against. There’s a huge list of those cards for me, but that’s just complaining.

Renathal, Guff, and Reno all pushed the boundaries of what cards and lists can do. They are not the same as “Oh my Yogg!” or Tickatus.

This is a fair point, they have made changes to cards specifically to avoid interactions with these cards, limiting design long term.

That one card warlocks used that gave +1/+1 to all minions if you had no other 2 cost cards in the deck.

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that card’s name is Prince Keleseth.

For me? Umm… maybe Swordfish, Shadow Essence, Kabal Lackey, Anonymous Informant, Blood of G’huun, Neptulon the Tidehunter. The Caverns Below. Shudderwock. Frenzied Felwing. Underbelly Angler. Maybe some card of Even Totem Shaman’s but I can’t really think of a particular superpowered one at the moment.

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You mean Coin Shadowstep Shadowstep?

10% of the time, everything had +2/2 -3/3 on it for free. I’d still Consider a 1 mana 4/5s played once a turn on t3 against 3/4s that destroyed 3 cards in the opponents hands more ‘fairer’ than modern hearthstone.

But yeah whenever the rogue did that, it was like a instant +20% wr to mulligan / t2 winrate off being in the starting hand alone. It’s overall winrates were still good but not crazy. But whenever it went off, a +20% winrate to mulligan for a singular card was seen as too swingy.

Ditto with caverns below rogue.

Winrates weren’t crazy, but it wasn’t seen as a interesting gameplay loop of:

“If they don’t have it, they fold over dead without a fight. If they do have it. YOUR deck folds over dead WITHOUT THE fight.”

No doubt in my mind that card was Mimdrenderer Illucia.

Without going into the details why this card was, and to this day is, the worst mistake Blizzard ever made, I can say it is the one card that stopped me from even playing the game for about 2 years while it was in rotation.

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I never understood why these decks were so strong. At least when I played against them I didn’t find them hard to beat. Maybe they terrorized low ranks?

This actually became available to rogue again in a recent meta, and people tested if it’s any good. Turns out in current level of power creep giving +3 or even +4 is nearly useless and almost a complete tempo loss lol. Such is power creep, only from hand stuff matters, board, and etc are useless because you are dead before you can even make use of higher stat minions.

When they were legal in the standard meta they were the BEST decks in every meta for a year. There were virtually no other decks that could compete with them and they dictate card creation and nerfs due to which deck they would go into.

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My initial review for Genn and Baku on reveal was that they would be bad. Low ranks bad. My theory was that a single discount on your hero power would not have as great a payoff as losing half your deck to deck building power. Part of my thinking was “So what if my Priest hero power is 1? It does nothing for me on turn 1” or “so what if I can summon a totem on 1 and generate tokens. Can’t Bloodlust”.

It’s the most wrong I’ve ever been about any card ever.

Turns out, the game was really balanced around hero powers. Giving Paladin the ability to spit out recruits over and over and refill the board endlessly was well worth the price.

The game didn’t break because priest and warrior were able to heal/armor up for crazy amounts…no, the game broke because the endless threats of board refilling mana cheating eventually caught up to you and ran you out of resources. Sure, the first time Shaman uses their HP they basically go “up 1 mana”. The 8th time they did it they had an 8 mana advantage. And baku upgrading your HP basically doubled that. 2 mana 1/1 going to 2 mana 1/1 1/1 was basically double mana cheating. You couldn’t keep up.

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SURRENDER YOUR WILL TO THE KABAL.

https://www.youtube.com/watch?v=xYocpQXBpas

A card so hated they had to do this…

https://www.youtube.com/watch?v=lrPhTY02188

3:20 on that video. You usually just conceded at a certain point hearing that sound play because you were sick of it.

https://www.youtube.com/watch?v=oPF3MoaVMF0&t=176s

Or this one at 1:55.

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Yeah. Pally didn’t dominate because 2 mana for 2x 1/1s was a stronger play than a 2 mana 2/3.

It dominated because it just made the deck hyper consistent. You never could flop t2, you had 2x the chances of having a 1 drop, that also doubled as a 3 drop thanks to hero power.

It basically added like 2-4x more consistency to t1 and t3, The deck’s highrolls were nothing amazing. They were just hyper consistent in a very boring way, akin to quest decks in a era when the game was still vanilla curve. And 5 mana to turn every recruit into a 1 mana 3/3 with the wild quartermaster was strong.

It mostly flourished in a more vanilla era when card draw used to cost 2-3 mana. Now card draw can be just the 0-1 mana keyword tax slotted into the budget.

It was also pretty much impossible to nerf them as well. Etc: no 1.5 mana hero powers or weaker less costed baku/ 6 mana 4/3 gen.

So they just rotated them out since they were super boring consistent. I remember playing one and yeah. It wasn’t even a memorable deck for the player. It wasn’t bad, i remember having fun with wild odd pally. But i never really got the same ‘itch’ to play it as raza did, until i never could afford 20000 dust for raza again lmfao.

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Pre-nerf Tinkmaster Overspark from game launch. A 50/50 coin flip created one of the highest win deltas the game has still ever seen.

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I kind of agree. Genn and Baku decks ranged from tier 1 to 4 just like anything else. Multiple classes had Odd/Even and Standard variants that all performed well.

Druids weren’t using Genn or Baku, and Malygos Druid was probably the best deck in the game at high level for a lot of Year of the Raven, while other variants were also very strong.

Hunter had an Odd face variant but the premium decks were standard midrange lists with Deathstalker Rexxar.

Big Spell Mage and Secret Mage didn’t run either, and Odd Mage didn’t become a playable deck until Rastakhan’s Rumble when it got the 7 mana 4/4 summon Ragnaros guy.

Paladin was the main advocate of Genn/Baku with both having viable builds, and wasn’t doing a great deal without them until RR, when Shirvallah created that OTK.

Priest had dedicated Odd cards but none of it ever saw play. I can’t even remember what Priest was doing during Year of the Raven, probably some toxic Divine Spirit/Inner Fire or Velan/Mind Blast garbage.

Rogue had its Odd aggro build, which was pretty nuts but also had standard lists with Caverns Below or Kingsbane.

Shaman had a very strong Even deck but also had Shudderwock, which was strong at high ranks and didn’t run either Genn or Baku.

Even Warlock was a really solid deck, but so were Zoo, Cubelock and Control Warlock, none of which ran Genn or Baku.

Odd Warrior was mega over hyped until The Boomsday Project and even then, Control Warrior was better after Rise of Shadows (I think Genn/Baku were axed by then). Quest Warrior had Odd and Standard versions but the Standard version was generally better.

Tl;dr - Odd/Even decks were pretty much on par with standard decks. I think they rotated Genn and Baku early because they interfered with future card design rather than because they were too powerful.

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