Honestly we’re gonna have to wait till April before we know what each class’s identity will be because they’re all losing most of what makes them what they are now. From what we can see in Raven plus Classic and Basic these are the synergies that need support:
Druid: big beasts, big hand, hero power, treants (Big beast and maybe even treant could be surprisingly good since Druid already has a lot of these cards that have some synergy but weren’t powerful enough in the Mammoth meta and still need an extra nudge from a good legendary or something.)
Rogue: pirates, deathrattle, thief, shark (Also ready to pop because they have so many of these cards already. Looking really strong actually.)
Shaman: small spells, elementals, overload, ??? (Take your pick from the box of broken toys. However, if Team 5 focuses these next cards on support instead of yet another new direction, Shaman will have at least one good deck. In that case it would probably be a fun spell fiesta deck.)
Mage: elementals, big hand, hero power, ??? (Another box of broken toys, but, like with Shaman, if the next batch of Mage cards supports Raven cards instead of experimenting, Mage will have at least one good deck.)
Priest: I have no idea. Priest’s Raven cards are a seemingly useless mishmash of deathrattle, heal, buff, spells, spirit of the dead…madness. It’s looking like Priest is going to surrender to madness and be 100% trash meme for a while.
Warlock: demons, discard, hand buff, self-damage (Raven cards kept with original Warlock themes, with hand buff being the new addition. Hopefully the next batch will focus on supporting these schemes.)
Warrior: rush, mechs, damaged minions, dragons (Warrior should end up with a good rush deck. Mechs and dragons need more support to be good. Hopefully Warrior, Hunter and Paladin will all get mech support. It would be particularly helpful to Warrior since magnetic and Dr. Boom’s battlecry work well with a rush package.)
Hunter: beasts, mechs, Zul’jin (Hunter will still have plenty of beast synergies and that’s basically it. There’s some mech stuff that could work with support and Zul’jins always a buildaround.)
Paladin: minion buffs, Thekal/heal, mechs (Paladin’s buff package should be strong. He already has a lot of good tools. Face healing has some strong tools too but seems to rely too much on drawing Thekal currently. Both could be good with support, and the buff and heal cards can work together in a deck I think. Lots of potential with upcoming lower power levels. Paladin could really benefit from some mech support as well because he has mech cards that are potentially very good. Magnetic mechs can also work well with a buff scheme I think.)
After looking over all the Raven, Classic, and Basic cards for each class I’m kind of blown away. I knew the power levels would be lower, but they won’t just be lower…the power level is going to plummet. At first I think it’ll feel like playing with pellet guns compared to the weapons we’ve been using. Of course a lot depends on the new expansion. It’s gonna need to have good cards that will see play and that will help to bring the scattered mix of cards that each class has into decks that have great synergies. Otherwise the whole game is gonna feel like Arena.
It’s gonna be something the likes of which we’ve never seen. It’ll be like creating a new world after an apocalypse. It’ll be weird and kinda sad but it’ll also be a fresh start, and most of us are ready for that.